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2003-04-24correctionJonathan Gray
svn-id: r7095
2003-04-24disable masks in OLD_BUNDLE games for nowJonathan Gray
svn-id: r7094
2003-04-24VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft workJonathan Gray
svn-id: r7093
2003-04-24Update Simon the Sorcerer issuesTravis Howell
svn-id: r7092
2003-04-24disable ingame save/load screen for OLD_BUNDLE gamesJonathan Gray
svn-id: r7091
2003-04-24bypass copy prot for indy3egaJonathan Gray
svn-id: r7090
2003-04-23fixed verb scripts for old bundle gamesMax Horn
svn-id: r7089
2003-04-23fix loading GF_OLD_BUNDLE gamesJonathan Gray
svn-id: r7088
2003-04-23update costume hack for indy3egaJonathan Gray
svn-id: r7087
2003-04-23fixed actor positions in Indy3EGAMax Horn
svn-id: r7086
2003-04-23renamed unk19 to startScaleIndexXMax Horn
svn-id: r7085
2003-04-23Some more V2 fixes for ZakJames Brown
svn-id: r7084
2003-04-23hmmJonathan Gray
svn-id: r7083
2003-04-23add script command to debugger and convert old printscripts function to new ↵Jonathan Gray
debugger svn-id: r7082
2003-04-23revert back a line to fix a nasty regressionJonathan Gray
svn-id: r7081
2003-04-22huh? anyway, now it works much better already in indy3egaMax Horn
svn-id: r7080
2003-04-22added FIXME comment (aquadran, comments?)Max Horn
svn-id: r7079
2003-04-22some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't ↵Max Horn
display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) svn-id: r7078
2003-04-22updated for vc6Paweł Kołodziejski
svn-id: r7077
2003-04-22corrections for setting actor palettePaweł Kołodziejski
svn-id: r7076
2003-04-22cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not ↵Max Horn
needed anymore svn-id: r7075
2003-04-22script debug messages not just for comiJonathan Gray
svn-id: r7074
2003-04-22opcode E0 DE is sound volume changeJonathan Gray
svn-id: r7073
2003-04-22add preliminary bits for making xmi music in humongous games work, just need ↵Jonathan Gray
someone to do something with the pointer now :) svn-id: r7072
2003-04-22Add somewhat hacky 'restart' command to debugger. Still needs work :)James Brown
svn-id: r7071
2003-04-22fix setState for humongous gamesJonathan Gray
svn-id: r7070
2003-04-21Applied patch #725152 - Sky Music driver by LavosSpawnJoost Peters
svn-id: r7069
2003-04-21added two next v2 opcodesPaweł Kołodziejski
svn-id: r7068
2003-04-21opsPaweł Kołodziejski
svn-id: r7067
2003-04-21fixed compiler warningJoost Peters
svn-id: r7066
2003-04-21added o2_ifClassOfIs opcodePaweł Kołodziejski
svn-id: r7065
2003-04-21added partialy o2_doSentence opcodePaweł Kołodziejski
svn-id: r7064
2003-04-21Another half-assed stub, this time for o2_printEgoJames Brown
svn-id: r7063
2003-04-21added o2_resourceRoutines opcodePaweł Kołodziejski
svn-id: r7062
2003-04-21added detection for v0.0303Joost Peters
svn-id: r7061
2003-04-21More V2 opcode workPaweł Kołodziejski
svn-id: r7060
2003-04-21added text decoder for v0.0303Joost Peters
svn-id: r7059
2003-04-21arrgh (revert)Paweł Kołodziejski
svn-id: r7058
2003-04-21fixes for v3 broken by v2Paweł Kołodziejski
svn-id: r7057
2003-04-21some next changesPaweł Kołodziejski
svn-id: r7056
2003-04-21added o2_drawObject opcodePaweł Kołodziejski
svn-id: r7055
2003-04-21added some v2 varsPaweł Kołodziejski
svn-id: r7054
2003-04-21changes for v2 resourcesPaweł Kołodziejski
svn-id: r7053
2003-04-21some changes in v2 variablesPaweł Kołodziejski
svn-id: r7052
2003-04-21Fix option dialogs for WinCENicolas Bacca
svn-id: r7051
2003-04-21added opcode for setting actor color palette in o2_actorSet()Paweł Kołodziejski
svn-id: r7050
2003-04-21fixed object flags, it's right shifted half bytePaweł Kołodziejski
svn-id: r7049
2003-04-21add readFile stubJonathan Gray
svn-id: r7048
2003-04-21opcode bd is stopObjectCode in the humongous gamesJonathan Gray
svn-id: r7047
2003-04-20added detection for v0.0331Joost Peters
svn-id: r7046