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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2009-11-09
TINSEL: Add EnablePointing() & DisablePointing() to pdisplay.h; turn DisableP...
Max Horn
2009-11-09
chapter 2 completed
Vladimir Menshakov
2009-11-09
added special case of loadScene
Vladimir Menshakov
2009-11-09
disable hardware surface, for some unknown for me reason it broke drawing eng...
Paweł Kołodziejski
2009-11-09
Fix compilation on unix
Willem Jan Palenstijn
2009-11-09
added support for samsung tv
Paweł Kołodziejski
2009-11-09
added samsung tv backend
Paweł Kołodziejski
2009-11-09
more fixes
Vladimir Menshakov
2009-11-09
do not trigger examine object while inventory is inactive
Vladimir Menshakov
2009-11-09
added 'ignore' flag, ported guard and anchor challenges to it. minor fixes
Vladimir Menshakov
2009-11-09
GPL2 callbacks accept const Array& instead of Queue&
Robert Špalek
2009-11-08
fixed boat bug
Vladimir Menshakov
2009-11-08
implemented drinking guard time challenge
Vladimir Menshakov
2009-11-08
Updated the list of TODOs
Robert Špalek
2009-11-08
implemented mouse-rock-glue time challenge
Vladimir Menshakov
2009-11-08
more improvements, added setTimerCallback()
Vladimir Menshakov
2009-11-08
Removed almost all TODOs from the header files
Robert Špalek
2009-11-08
Fixed aligning items in the inventory
Robert Špalek
2009-11-08
Removed old hack for cyclic animations.
Robert Špalek
2009-11-08
Items put into inventory are placed correctly.
Robert Špalek
2009-11-08
added set_ons command to console
Vladimir Menshakov
2009-11-08
fixed more village glitches
Vladimir Menshakov
2009-11-08
fixed wrong debug output
Vladimir Menshakov
2009-11-08
clear current_event only on async messages
Vladimir Menshakov
2009-11-08
fixed typo
Vladimir Menshakov
2009-11-08
implemented async messages (some animation requires it), added custom positio...
Vladimir Menshakov
2009-11-08
removed font::color, added debugger console with enable_object/disable_object...
Vladimir Menshakov
2009-11-08
adding proper dialog colors, various fixes.
Vladimir Menshakov
2009-11-08
Fix running clearing IsReloaded().
Robert Špalek
2009-11-08
Silence gcc warning by putting parentheses around an && expression nested in ...
Johannes Schickel
2009-11-08
removed noisy debug message
Vladimir Menshakov
2009-11-08
restart default animation in the slot after custom animation has ended.
Vladimir Menshakov
2009-11-08
Fix enabling mouse cursor when entering a room.
Robert Špalek
2009-11-08
Implement QuickHero walking.
Robert Špalek
2009-11-08
Do not immediately clear the path when it has just 1 vertex.
Robert Špalek
2009-11-08
Fixed mistake with two inner loop caused by not clearing the path.
Robert Špalek
2009-11-08
Tuned Z-coordinate of the dragon.
Robert Špalek
2009-11-08
Renumbered path segments.
Robert Špalek
2009-11-08
Walking animations are fully smooth now
Robert Špalek
2009-11-08
Debugged smooth walking except for 1 bug.
Robert Špalek
2009-11-07
fixed rendering order
Vladimir Menshakov
2009-11-07
Fix some delays in Kyrandia 1 when clicking very often, while a sequence plays.
Johannes Schickel
2009-11-07
Access _keyMap a little different, so that no additional entries are created,...
Johannes Schickel
2009-11-07
Formatting.
Johannes Schickel
2009-11-07
do not bail out from the waitAnimation event if restart frame requested.
Vladimir Menshakov
2009-11-07
Gradual walking implemented.
Robert Špalek
2009-11-07
skip intro only by escape
Vladimir Menshakov
2009-11-07
added waitForLanAnimationFrame() everywhere
Vladimir Menshakov
2009-11-07
implemented waiting for the particular frame in animation.
Vladimir Menshakov
2009-11-07
Debugged updating the position of the hero during walking.
Robert Špalek
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