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2009-02-15updatePaweł Kołodziejski
svn-id: r38203
2009-02-15fixed include pathsPaweł Kołodziejski
svn-id: r38202
2009-02-15SCI: Get rid of the include directory hack (it compiles but it doesn't link yet)Jordi Vilalta Prat
svn-id: r38201
2009-02-15added initial sci.vcprojPaweł Kołodziejski
svn-id: r38200
2009-02-15Minor cleanupMax Horn
svn-id: r38199
2009-02-15SCI: Updated some stuff to recent ScummVM changes (fixes compilation of ↵Max Horn
files in engines/sci/scummvm/) svn-id: r38198
2009-02-15Removing various unused files (backups remain in vendor/sci/, of course)Max Horn
svn-id: r38197
2009-02-15Ooops, remove excess space.Travis Howell
svn-id: r38195
2009-02-15SCI: Fix the worst compilation problemsMax Horn
svn-id: r38194
2009-02-15Add Amiga and DOS Italian versions of Gobliins 2, and resort gob2 entries by ↵Travis Howell
platform. svn-id: r38193
2009-02-15Import the SCI engine sources from the FreeSCI Glutton branch (it doesn't ↵Jordi Vilalta Prat
compile yet) svn-id: r38192
2009-02-15Fixed warnings.Johannes Schickel
svn-id: r38191
2009-02-15LOL: - implemented proper button processing (works exactly as in Kyra 2 and ↵Florian Kagerer
3, so we do have some code duplication atm, I just fixed right mouse button support for LOL) - keyboard control now works svn-id: r38190
2009-02-15correct sprite state for location 43 (fixes #2600759)Gregory Montoir
svn-id: r38188
2009-02-15Fixes for the changed keyboard API. Tweaked the PAD mappings to add GMM and ↵Andre Heider
VKEYBD. svn-id: r38185
2009-02-14ignore any keypresses in the volume control dialogWillem Jan Palenstijn
svn-id: r38183
2009-02-14Updated the MSVC project files for commit #36007 (removed ↵Filippos Karapetis
/backends/saves/compressed/*) svn-id: r38182
2009-02-14apply patch by Fingolfin to optimize scalers + moreKostas Nakos
svn-id: r36338
2009-02-14added USB keyboard supportAndre Heider
svn-id: r36337
2009-02-14update to newer overlay interfaceKostas Nakos
svn-id: r36336
2009-02-14clear full screen before playing movie in BS1 (fixes #2599573)Willem Jan Palenstijn
svn-id: r36334
2009-02-14remove InitScalers() call, since the PSP port doesn't use scalers, and we no ↵Joost Peters
longer need to set gBitFormat. svn-id: r36333
2009-02-14add assert(g_system) for backends that call InitScalers() from their OSystem ↵Joost Peters
ctor (at which point g_system is still NULL) svn-id: r36332
2009-02-14Fixed bug #2599531 ("SWORD1: truck.dxa plays striped"). The last parameter toTorbjörn Andersson
copyFrameToBuffer() is the pitch of the destination buffer, not the frame. svn-id: r36330
2009-02-14LOL: fixed a bug in moveParty() and implemented some more gui codeFlorian Kagerer
svn-id: r36328
2009-02-14LOL: fixed bug in text displayer and some cleanupFlorian Kagerer
svn-id: r36327
2009-02-14reverting rev35505 since this change breaks the video output using RGB cablesAndre Heider
svn-id: r36325
2009-02-14LOL: add missing debug info to some script functionsFlorian Kagerer
svn-id: r36324
2009-02-14Ooops, remove excess bracket.Travis Howell
svn-id: r36322
2009-02-14Add missing code difference in wordMatch().Travis Howell
svn-id: r36321
2009-02-14LOL:Florian Kagerer
- implemented some input code - you can walk around now (not very far though, since doors don't work yet). Keyboard control is still missing - processButtonList isn't really implemented yet for LOL. I'll still have to check which features are needed here. svn-id: r36320
2009-02-14Fix 1690836: "BASS: Speed difference"Joost Peters
The original game's delay was 4 50hz ticks = 80ms (1000 / 50 * 4). Changing gameSpeed to match this makes it run at exactly the same speed as in dosbox. svn-id: r36318
2009-02-14Changed the list of language dependant strings from being hard-coded to ↵Paul Gilbert
dynamically being loaded from the 'delphine.lng' file svn-id: r36317
2009-02-13Fix bug #2596028 - FREDDI3: Game does not start German version.Travis Howell
svn-id: r36315
2009-02-13Fixed bug #2485123 (weird looking game load dialog).Vicent Marti
svn-id: r36313
2009-02-13GUI: Fixed long-standing bug in calcGradient (gradients look a bit better now)Max Horn
svn-id: r36311
2009-02-13Changed DotMatrix to use pixelformat instead of bitformat/colormasksMax Horn
svn-id: r36310
2009-02-13cleanupMax Horn
svn-id: r36309
2009-02-13Don't try to distribute the SDL Readme in Amiga as it isn't included in its ↵Jordi Vilalta Prat
SDK anymore svn-id: r36307
2009-02-13Build a dynamically linked executable on Amiga by default (as discussed with ↵Jordi Vilalta Prat
Raziel^) svn-id: r36306
2009-02-13Synced the cruise engine MSVC 2002/2003 project filesFilippos Karapetis
svn-id: r36305
2009-02-13Formatting changes / consistencyJoost Peters
svn-id: r36304
2009-02-13Revert talkspeed changes, while still only using the game specific talkspeed ↵Travis Howell
setting (if it exists). And clarify the talkspeed differences between games in the README. svn-id: r36299
2009-02-13Changed OverlayColor from int16 to uint16 to fix the strange colours thatTorbjörn Andersson
appeared in the GUI with r36288. At least, it fixes the problem for me. I hope I didn't accidentally break anything else. svn-id: r36298
2009-02-13Fix another memory leak, when exiting Waxworks.Travis Howell
svn-id: r36296
2009-02-13Fix memory leaks, when exiting Waxworks.Travis Howell
svn-id: r36294
2009-02-13Fix another memory leak, when exiting AGOS engine.Travis Howell
svn-id: r36293
2009-02-13DS: Removed code from GBAMPSaveFileManager::getSavePath() which was for ↵Max Horn
compatibility with 0.6.1 config files (NDS port 0.1 was based on 0.7.1); added FIXME comment svn-id: r36291
2009-02-13Fix memory leak, when exiting AGOS engine.Travis Howell
svn-id: r36290
2009-02-13cleanupMax Horn
svn-id: r36289