Age | Commit message (Collapse) | Author |
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This patch makes sure that the stopping track (track 0) does not squash sounds which get queued during the execution of the stopping track. This seems to be a hardware problem (original driver implementation not suitable for modern machines).
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(also make internal driver version more flexible)
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getfreead and getsetad
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getOpenedSize()
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It is in spirit of the DOS version's selection dialog, but it has the
description above the buttons instead of below it.
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global variables from the data blob
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SCUMM: Add Apple-II sound player support
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Thanks to Fingolfin for pointing those out
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renamed them to rollEndCreditsGameWon and rollEndCreditsGameLost
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Dreamweb: Port rollEm() to C++, remove dead code
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DreamBase
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This conversion could do with a bit more work to remove the es/ax/cx
temp usage and clean up the code.
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locationPic()
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This allows to move some more functions into DreamBase
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