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2010-10-25SCUMM: Add patch #3089936 - MMC64: Parcel/Tombstone/Verb Fix.Travis Howell
svn-id: r53807
2010-10-25SCUMM: Add patch #3093541 - MMC64: Actor Walk / Object Fix.Travis Howell
svn-id: r53806
2010-10-25SCUMM: Add patch #3093061 - MMC64: sentence highlighting.Travis Howell
svn-id: r53805
2010-10-25ANDROID: Provide an alternate partial texture update for stride != widthAngus Lees
The new one copies into a temp buffer and only does one glTexSubImage2D. I'm led to believe that this is faster on some devices (but slower on others). Disabled for now, but someone might want to try both versions on their slow device. Also manually set glColor before calling DrawTexiOES, following mention of a bug in a discussion I stumbled across. DrawTexiOES-use is disabled for now, so this is a noop. svn-id: r53803
2010-10-25ANDROID: Force extra screen update when updating overlay.Angus Lees
This appears to work around a blank screen bug Nexus1. I never tracked it down, but as far as I can tell it is triggered by multiple overlapping updates before flushing the texture to screen. This condition only happens in the overlay atm so an extra redraw isn't the end of the world. (Also remove an unused _full_screen_dirty property) svn-id: r53801
2010-10-25SCUMM: Add patch #3093051 - MMC64: Ladder facing patch.Travis Howell
svn-id: r53799
2010-10-25SCUMM: Add patch #3093048 - MMC64: German actor names.Travis Howell
svn-id: r53796
2010-10-25GOB: Fix the Gob3 ladder walking bugSven Hesse
Fix the bug where Blount stops in the middle of big ladders. svn-id: r53794
2010-10-25GOB: Fix the Gob3 stairs walking bugSven Hesse
Fix the bug where blount keeps moving between two steps of wide stairs. svn-id: r53793
2010-10-25GOB: Format optimizePoints() to be a bit more readableSven Hesse
svn-id: r53792
2010-10-25GOB: Minor map cleanupSven Hesse
Make the direction a named enum and create a function moveDirection() for increasing coordinates according to a direction. svn-id: r53791
2010-10-25GOB: Fix a typo in checkDirectPath()Sven Hesse
svn-id: r53790
2010-10-25GOB: Format getDirection() to be more readableSven Hesse
svn-id: r53789
2010-10-25GOB: Add sanity checks to getPass()/setPass()Sven Hesse
svn-id: r53788
2010-10-25GOB: Make moveAdvance() and movePathFind() a bit more readableSven Hesse
svn-id: r53787
2010-10-25SCUMM: Add patch #3093057 - MMC64: sentence/inventory color.Travis Howell
svn-id: r53785
2010-10-25LASTEXPRESS: Adding Date-Time Comments To UK Broderbund Detection EntryDavid Turner
As per Littleboy's request. svn-id: r53784
2010-10-25LASTEXPRESS: Don't use NULL in arithmeticMatthew Hoops
svn-id: r53783
2010-10-24SAGA: reduce memory usageAndrew Kurushin
svn-id: r53782
2010-10-24SAGA: fix SAGA_DEBUG; fix IHNM cutaway typoAndrew Kurushin
svn-id: r53781
2010-10-24SAGA: fix const cast warnsAndrew Kurushin
svn-id: r53780
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
svn-id: r53779
2010-10-24LASTEXPRESS: Fix issues when copying debugger commandsJulien Templier
- Properly free allocated memory in resetCommand() - Make sure _commandParams strings are null-terminated svn-id: r53778
2010-10-24LASTEXPRESS: Fix crash in subtitle handlingJulien Templier
svn-id: r53777
2010-10-24SCI: Fixed bug #3094235 - "SQ4CD: Crashes at Roger jr. in beam"Filippos Karapetis
svn-id: r53776
2010-10-24SCI: fixing obvious kAddToPic regressionMartin Kiewitz
caused by r53068, triggered bug #3092840 (SQ5 genetix lab scaled incorrectly when laying course) - thx to digitall for bisect svn-id: r53775
2010-10-24GOB: Replace strncmp by scumm_stricmp when possibleArnaud Boutonné
svn-id: r53774
2010-10-24SAGA: replace Scene::_resourceList, Interface::_inventory malloc arrays with ↵Andrew Kurushin
Common::Array svn-id: r53773
2010-10-24GOB: un-ban and fix a somehow corrupted version of FascinationArnaud Boutonné
(This version has been found on original floppies) svn-id: r53772
2010-10-24GUI/LAUNCHER: improved MIDI device selection (also #3088438)Florian Kagerer
This fixes an issue with the <default> setting in the GM and MT-32 device tabs that has caused some complaints and discussions on -devel. It might also be what bug #3088438 is about. With a <default> setting ScummVM would just use the first available MIDI device (even if this is the not really well working MT-32 emulator). This <default> setting was also indeed set by default - making it even more annoying. Now there is a new setting for both the GM and MT-32 device tabs ("Don't use GM/MT-32 music"). This will cause MIDI device detection to be skipped and the best of the other devices (Adlib etc.) to be used. This new setting is used as default. So users who haven't specified anything will get Adlib, PC Speaker etc. (if supported by the engine) even if the engine prefers Midi. There is a new "Use first available device" setting which will have the same effect as the "<default>" setting we had before. svn-id: r53771
2010-10-24LASTEXPRESS: Change detection entries platform to kPlatformUnknownJulien Templier
All full versions of the game are multiplatform Dos/Win/Mac and the demo is Dos/Win svn-id: r53770
2010-10-24SDL/WIN32: Disable currently unused config entries, added with r53767.Johannes Schickel
This code should be enabled, when we decide to enable m_kiewitz' code to disable the console window. Also we should add the command to the --help output etc. svn-id: r53769
2010-10-24SDL/win32: fix lf, thx msvcMartin Kiewitz
svn-id: r53768
2010-10-24SDL/w32: add ability to hide consoleMartin Kiewitz
feature is currently commented out - waiting till discussion has ended svn-id: r53767
2010-10-24SAGA: replace Actor::_actors and _objs malloc base arrays with Common::ArrayAndrew Kurushin
svn-id: r53766
2010-10-24Revert r53747: "GUI: added close() call to Dialog::runModal()"Willem Jan Palenstijn
It broke the launcher after adding new games. svn-id: r53765
2010-10-24ALL: code formatting fixesMax Horn
svn-id: r53764
2010-10-24SCUMM: Turn global g_cmsEmu into a member var of Player_V2CMSMax Horn
svn-id: r53763
2010-10-24ALL: Fix various typos (patch #3093266)Max Horn
svn-id: r53762
2010-10-24KYRA/PC98: workaround for missing delay opcodesFlorian Kagerer
The sequence data for the forest sequence in the Kyra PC-98 intro has no delay opcodes making it play way too fast on modern systems. This workaround adds the same delay opcodes to the sequence data that the other Kyra versions have. svn-id: r53761
2010-10-24SWORD25: Remove some dead code; cleanupMax Horn
svn-id: r53760
2010-10-24SWORD25: Replace ResourceManager's hash table by a Common::HashMapMax Horn
svn-id: r53759
2010-10-24SWORD25: Get rid of kernel/string.hMax Horn
svn-id: r53758
2010-10-24SWORD25: Simplify & optimize PNG reading codeMax Horn
The interlaced part is untested since I do not know any place in the game where interlaced data is used. svn-id: r53757
2010-10-24SWORD25: Get rid of colorFormat parameter in PNGLoader APIMax Horn
Only CF_ARGB32 was supported anyway. svn-id: r53756
2010-10-24SWORD25: Merge classes PNGLoader, ImageLoader and ImageLoaderManagerMax Horn
This looses some flexibility when it comes to supporting other image formats. But since the game does not use other image formats, this seems rather irrelevant, compared to how much simpler the code now is. svn-id: r53755
2010-10-24SWORD25: Merge B25SLoader into PNGLoaderMax Horn
svn-id: r53754
2010-10-24SWORD25: Add ImageLoaderManager, get rid of last globally constructed objectMax Horn
This also gets rid of an evil use of atexit. svn-id: r53753
2010-10-24SWORD25: Remove outdated commentsMax Horn
svn-id: r53752
2010-10-23SAGA: replace Events malloc base linked list with Common::ListAndrew Kurushin
svn-id: r53751