Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-08-26 | TONY: Add English in loadTonyDat | Strangerke | |
2012-08-26 | TONY: Move font related arrays to a DAT file | Strangerke | |
2012-08-25 | TONY: Fix exiting from the save menu. | Alyssa Milburn | |
We have to copy _nState before it gets reset in closeState. | |||
2012-08-25 | TONY: Reset _hEndOfBuffer when restarting sounds. | Alyssa Milburn | |
2012-08-25 | COMMON: Fix waiting for multiple coroutine events. | Alyssa Milburn | |
This fixes the bWaitAll case of waitForMultipleObjects, and also the resetting of events later in the function. | |||
2012-08-25 | TONY: Fix Take/ReleaseOwnership. | Alyssa Milburn | |
2012-08-25 | TONY: Make the verb menu sound effects play | Torbjörn Andersson | |
At least for now, preloading utility sound effects *is* needed in ScummVM. And since we now have preloading of both normal and utility sound effects, I've unstubbed the unloading functions as well. | |||
2012-08-25 | TONY: Replace copyMemory with memcpy. | Alyssa Milburn | |
2012-08-25 | TONY: Get rid of RMString. | Alyssa Milburn | |
2012-08-25 | TONY: Convert more strings to Common::String. | Alyssa Milburn | |
2012-08-25 | TONY: Store savegame names with Common::String. | Alyssa Milburn | |
2012-08-25 | TONY: Remove unused members of RMTextItemName. | Alyssa Milburn | |
2012-08-25 | TONY: Use Common::String in writeText. | Alyssa Milburn | |
This uses an array of lines rather than trying to stick nulls into the string, and so fixes wrapping on hyphens (which overwrote the character before the hyphen). Thanks to eriktorbjorn for both finding the bug and working out what was going wrong. | |||
2012-08-25 | TONY: Animate mouse cursors. | Alyssa Milburn | |
This restores the forgotten doFrame code for RMPointer, which fixes the bird mouse cursor. Thanks to eriktorbjorn for noticing it. | |||
2012-08-25 | TONY: Mark screen dirty in RMGfxClearTask. | Alyssa Milburn | |
This fixes the "A LONG TIME AFTER..." screen when talking to the old woman in the booth. Thanks to eriktorbjorn for noticing it. | |||
2012-08-25 | TONY: Use the right dirty rects for drawAA. | Alyssa Milburn | |
This makes it match the relevant non-AA code, and fixes problems due to the invalid rects. (Perhaps we don't need dirty rects here at all though, since all the callers seem to call the non-AA code first with the same parameters?) | |||
2012-08-25 | TONY: Draw the dirty rectangle debugging last. | Alyssa Milburn | |
Otherwise the rects are overwritten by the actual drawing. | |||
2012-08-25 | TONY: Fix background dirty rect handling. | Alyssa Milburn | |
Reset the scrolling state on load, so that when a new scene is loaded, the background is redrawn. Also, revert the workaround in d0d15af9, since this (hopefully) fixes the underlying problem. | |||
2012-08-25 | TONY: Ignore draw attempts with non-positive width/height. | Alyssa Milburn | |
This avoids an invalid dirty rect (width -1) during the introduction scene inside Halloween Park. | |||
2012-08-23 | TONY: Fixed problem with spoken voices being clipped when timed text mode is on. | Paul Gilbert | |
2012-08-23 | TONY: Removed some debug warnings which aren't needed any longer | Paul Gilbert | |
2012-08-22 | TONY: Fix spelling of setStretch. | Alyssa Milburn | |
2012-08-22 | TONY: Fix saveSoundSettings to use setInt for talkspeed. | Alyssa Milburn | |
2012-08-22 | TONY: Replace _vm with g_vm. | Alyssa Milburn | |
2012-08-22 | TONY: Removed some TODO warnings that aren't needed any longer | Paul Gilbert | |
2012-08-12 | TONY: Fix dirty rect refresh glitch in the introduction sequence | Paul Gilbert | |
2012-08-01 | TONY: Clip width to avoid crash when drawing flipped sprite | Torbjörn Andersson | |
This fixes - or at least work around - a failed assertion when Pantagruel leaves the office at the beginning of the game. | |||
2012-07-31 | TONY: Remove unused variable. | Torbjörn Andersson | |
It wasn't used in the original engine either. | |||
2012-07-31 | TONY: Whitespace changes. | Torbjörn Andersson | |
2012-07-26 | TONY: Don't pass uninitialised rect to addDirtyRect() | Torbjörn Andersson | |
Wait until after we have the destination rect. Unfortunately, this does not fix any of the graphical glitches during the intro. | |||
2012-07-15 | TONY: Change platform from DOS to Windows | Torbjörn Andersson | |
This is cosmetic, just to keep the detector from saying that Tony Tough is a DOS game. | |||
2012-07-02 | TONY: Fix crash when entering "sepia" mode by loading a savegame. | Torbjörn Andersson | |
Apparently, in this case the cursor is updated before _precalcTable has been created. Added safeguard against that. | |||
2012-07-02 | TONY: Fix warning about statement without effect. | Torbjörn Andersson | |
2012-07-02 | TONY: Refactored the Sepia (B & W) mode so the cursor is converted as well | Paul Gilbert | |
2012-06-24 | TONY: Added "sepia mode". | Torbjörn Andersson | |
This works by adding a wrapper function for copyRectToScreen(). As far as the engine is concerned, it still draws everything in color. The mouse cursors are still in color, but that can be fixed later. | |||
2012-06-23 | TONY: Bugfix for crash when changing scene whilst music is playing | Paul Gilbert | |
2012-06-23 | TONY: Bugfix for loading ambient music when restoring a savegame | Paul Gilbert | |
2012-06-23 | TONY: Merge of dirty rect functionality | Paul Gilbert | |
2012-06-22 | TONY: Created a debugger command 'dirty_rects' to show dirty rect areas ↵ | Paul Gilbert | |
on-screen | |||
2012-06-21 | TONY: Fix Valgrind warning | Torbjörn Andersson | |
The loop uses _ctx->msg, so don't delete it until the loop is done. | |||
2012-06-21 | TONY: Fix for adding dirty rects for 8-bit RLE images | Paul Gilbert | |
2012-06-21 | TONY: Translate two comments | Strangerke | |
2012-06-21 | TONY: Some more renaming (thanks Hkz) | Strangerke | |
2012-06-20 | TONY: Remove useless CODEC class definition | Strangerke | |
2012-06-20 | TONY: Replace the FPStream code. | Alyssa Milburn | |
This just removes the original code and replaces it with a quickly- written trivial implementation similar to clone2727's sfx code. It seems to at least sort of work. :-) | |||
2012-06-19 | TONY: Some bugfixes and cleanup for the music support code | Paul Gilbert | |
2012-06-19 | TONY: Added initialisation of FPSound fields in it's constructor | Paul Gilbert | |
2012-06-19 | TONY: Fix some compiler warnings in the newly added sound code | Paul Gilbert | |
2012-06-19 | TONY: Added an extra check for shouldQuit into the main event loop | Paul Gilbert | |
2012-06-19 | TONY: Implement more of the music related code from the original | Paul Gilbert | |