Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-01-07 | FULLPIPE: Started renames in scene32 | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler32_trySit() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler32_spin() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler32_potLogic() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler32_ladderLogic() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler32_buttonPush() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: yet more code to scene32 | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: More code to scene32 | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Enable scene32 | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler32() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement scene32_updateCursor() and setupMusic() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Plug scene32 in | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Initial code for scene32 | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Renames in scene28. This completes the scene | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler28_trySecondaryPers() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler28_turnOn2() | Eugene Sandulenko | |
2014-01-07 | SDL: Silence unused variable warning when scalers are disabled. | Johannes Schickel | |
2014-01-07 | SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled. | Johannes Schickel | |
2014-01-07 | FULLPIPE: Implement sceneHandler28_makeFaces() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler28_startWork1() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler28_lift*Start() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler28_lift1ShowAfter() | Eugene Sandulenko | |
2014-01-07 | FULLPIPE: Implement sceneHandler28_clickLift() | Eugene Sandulenko | |
2014-01-06 | Merge branch 'master' of github.com:scummvm/scummvm | johndoe123 | |
2014-01-06 | NEVERHOOD: Correct fix for bug #6480 | johndoe123 | |
The car clipping rectangle wasn't set correctly when the car is on the upper level. | |||
2014-01-06 | NEVERHOOD: Tiny cleanup | Torbjörn Andersson | |
2014-01-06 | FULLPIPE: Add sanity check | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Remove redundant check | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Initialize variables | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Initialize variable | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Remove redundant check. CID 1148380 | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Initialize variable | Eugene Sandulenko | |
2014-01-06 | HOPKINS: Remove some unused constants | Strangerke | |
2014-01-06 | SCI: Fix memory leak | Willem Jan Palenstijn | |
Thanks to digitall for testing. | |||
2014-01-06 | FULLPIPE: Enable scene28 | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Add some code to scene28 | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Implement sceneHandler28() | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Sort constants by scene (5-10) | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Sort constants by scene (1-4) | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Implement scene28_updateCursor() | Eugene Sandulenko | |
2014-01-06 | NEVERHOOD: Minor adjustment to original load/delete dialogs | Torbjörn Andersson | |
This makes space for one additional savegame slot, giving them the same number of slots as the original save dialog. I can't compare to the original, but it arguably looks better this way. | |||
2014-01-06 | NEVERHOOD: Fix palette fading | Torbjörn Andersson | |
The palette didn't fade all the way to white when using the shrinking machine, which caused visible glitches. I've verified against a YouTube "Let's Play" that in the original it did fade all the way. Whether or not it did it in this exact way I do not know, but... close enough. | |||
2014-01-06 | NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches" | johndoe123 | |
2014-01-06 | NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds" | johndoe123 | |
2014-01-06 | NEVERHOOD: Add mousewheel support to original save/load dialogs | Torbjörn Andersson | |
2014-01-06 | NEVERHOOD: Use constants for messages in a couple of places | Torbjörn Andersson | |
Ideally, we should always use constants of course. But I guess we don't yet have sensible names for all messages. | |||
2014-01-06 | FULLPIPE: Plug scene28 in | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Initial code for scene28 | Eugene Sandulenko | |
2014-01-06 | FULLPIPE: Fix compiler warning | Eugene Sandulenko | |
2014-01-06 | NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first" | Filippos Karapetis | |