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AgeCommit message (Expand)Author
2004-01-16Don't segfault-on-exit when the game data files are missing.James Brown
2004-01-16Checks were a bit too strict, makes fatty bear completable.Travis Howell
2004-01-16Add some stubs for Fatty Bear.Travis Howell
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
2004-01-15added COMI text TODOMax Horn
2004-01-15do a better job at charset clipping; some reengineering. However, to properly...Max Horn
2004-01-15got rid of timer stuff to handle display syncGregory Montoir
2004-01-15fixed COMI speech behaviourMax Horn
2004-01-15pedantic changeMax Horn
2004-01-15use Rect in struct VerbSlotMax Horn
2004-01-15fix clearBitMax Horn
2004-01-15Fiddling.James Brown
2004-01-15pedantic correctionMax Horn
2004-01-15reset _lastSoundIndex in car animation tooGregory Montoir
2004-01-15Update issuesTravis Howell
2004-01-15Set these to zero just to be safe.Travis Howell
2004-01-15fix overload algo position musicPaweł Kołodziejski
2004-01-15song scene now works betterPaweł Kołodziejski
2004-01-15or rather like thatPaweł Kołodziejski
2004-01-15position should be based on data offsetPaweł Kołodziejski
2004-01-15This should be zeroed too.Travis Howell
2004-01-15Add correct fix for puttputtTravis Howell
2004-01-15*** empty log message ***Travis Howell
2004-01-15Hack only needs to check for insane values now.Travis Howell
2004-01-15Only stop walkScript if it is been used.Travis Howell
2004-01-15Use simpler checksTravis Howell
2004-01-14Need to know where this occursTravis Howell
2004-01-14synced with local sources:Paweł Kołodziejski
2004-01-14fixed bundle decompression for some casePaweł Kołodziejski
2004-01-14I found and fixed a nasty fade-up bug in BS2. I don't know if the sameTorbjörn Andersson
2004-01-14I accidentally introduced a bug when I changed the fading that would causeTorbjörn Andersson
2004-01-14forgot itPaweł Kołodziejski
2004-01-14fix - stop played song when newPaweł Kołodziejski
2004-01-14fixed crash on exit when using imuse digitalPaweł Kołodziejski
2004-01-14bumped Cutaway::_personFace array size, as during intro Cutaway::_personFaceC...Gregory Montoir
2004-01-14Confirmed a few vars from disasm, good gusses.Travis Howell
2004-01-14Add/update commentsTravis Howell
2004-01-14- tweaked a bit walking functions to make persons stop walking when a cutaway...Gregory Montoir
2004-01-14These two case are the same, checked samnmax disasm.Travis Howell
2004-01-14No code is missing in this case.Travis Howell
2004-01-14* /execute/ the binary too. don't only compile itOliver Kiehl
2004-01-14Increased the delay I added to interpolation frames from 0 to 10. This willTorbjörn Andersson
2004-01-14??ZZTravis Howell
2004-01-14Travis Howell
2004-01-14cleanupGregory Montoir
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so theoret...James Brown
2004-01-14Add better method.Travis Howell
2004-01-14Add missing code for samnmax screen saver, fixes bug #781683Travis Howell
2004-01-14I wanted to Valgrind the cutscene code, so I had to fix the warnings aboutTorbjörn Andersson
2004-01-14Changed the music fading so that the volume is increased when ABS(_fading)Torbjörn Andersson