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AgeCommit message (Expand)Author
2015-02-16CONFIGURE: Make SDL_CONFIG override work with a MinGW host.Johannes Schickel
2015-02-16WIN32: Add experimental SDL2 support.Johannes Schickel
2015-02-16SDL: Handle icon setup in SdlWindow.Johannes Schickel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-02-15PEGASUS: Silence two MSVC warningsFilippos Karapetis
2015-02-15SCI: Add more audio debugging outputWillem Jan Palenstijn
2015-02-15SCI: Fix version check for MIDI controller 4EWillem Jan Palenstijn
2015-02-15MADS: Fix proper cycling of idle animationsPaul Gilbert
2015-02-15MADS: Stop player disappearing after cutscene of fish being eatenPaul Gilbert
2015-02-15Merge branch 'sci_audio'Willem Jan Palenstijn
2015-02-15SCI: Fix sound object frame selector rateWillem Jan Palenstijn
2015-02-15SCI: Only allow a single 'playBed' song in SCI1earlyWillem Jan Palenstijn
2015-02-15MADS: Fix left screen clipping for scaled flipped spritesPaul Gilbert
2015-02-15SCI: Allow channel remapping from audio thread tooWillem Jan Palenstijn
2015-02-15SCI: Use sound resource priority by default for songsWillem Jan Palenstijn
2015-02-15SCI: Give songs that start playing later higher priorityWillem Jan Palenstijn
2015-02-15SCI: Add debugging outputWillem Jan Palenstijn
2015-02-15SCI: Handle voice limits differentlyWillem Jan Palenstijn
2015-02-15SCI: Don't remap channels from playBed songsWillem Jan Palenstijn
2015-02-15SCI: Always re-sort playlist in soundPlayWillem Jan Palenstijn
2015-02-15MADS: Fix left edge screen clipping for non-scaled flipped spritesPaul Gilbert
2015-02-14MADS: Fix death animations for seaweed and underwater minePaul Gilbert
2015-02-14MADS: Fix picture when picking up timer modulePaul Gilbert
2015-02-14MADS: Fix palette loading for in-game dialogsPaul Gilbert
2015-02-14MADS: Allow Escape key to close game options dialogPaul Gilbert
2015-02-14MADS: Cleanup and bugfixes for panning transition support methodsPaul Gilbert
2015-02-14ZVISION: Check for point and style changes when early breaking from a font ch...RichieSams
2015-02-14SCI: Register and save playBed option to PlaySoundWillem Jan Palenstijn
2015-02-14SCI: Match SSCI channel reset orderWillem Jan Palenstijn
2015-02-14SCI: Initialize voice counts in SCI1+Willem Jan Palenstijn
2015-02-14SCI: Avoid resetting already unused channelsWillem Jan Palenstijn
2015-02-14ZVISION: Fix script bug #6791 (max value of delay_render)Filippos Karapetis
2015-02-14ZVISION: Also reference the script manager in ResultAction membersFilippos Karapetis
2015-02-14ZVISION: Fix script bug #6794 - "ZVISION: Yoruk's coffin instant death"Filippos Karapetis
2015-02-14ZVISION: Add custom equality operators for game locationFilippos Karapetis
2015-02-11ZVISION: Create temporary subtitle surfaces on the stack rather than the heapRichieSams
2015-02-11ZVISION: Handle question text rendering manually, rather than forcing an enti...RichieSams
2015-02-11ZVISION: Remove forced render to screenRichieSams
2015-02-11ZVISION: Refactor text rendering code in order to fix word wrappingRichieSams
2015-02-08MADS: Variable renaming in closestColorPaul Gilbert
2015-02-08MADS: Implementing code for panning screen transitionsPaul Gilbert
2015-02-08ZVISION: Set safe control state value after animation finishesTorbjörn Andersson
2015-02-08ZVISION: Limit input text to the width of the input controlTorbjörn Andersson
2015-02-08ZVISION: Draw transparent text in original save dialogTorbjörn Andersson
2015-02-07SCUMM: Fix detection of the DoTT Maniac Mansion easter egg targetTorbjörn Andersson
2015-02-05HUGO: Avoid drawing text above screen (bug #6799)Torbjörn Andersson
2015-02-03SCUMM: Adapt wording for the fix in commit f1c64c2afeFilippos Karapetis
2015-02-03ZVISION: Fix for script bug #6783 (no sound in the ZNem fist puzzle)Filippos Karapetis
2015-02-03SCUMM: Fix handling of string resources in smash player for Steam mac gamesThierry Crozat
2015-02-03ZVISION: Fix bug #6784 (wrong scaling in the fist control)Filippos Karapetis