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2014-06-22PRINCE: line() fix, shadowHeroShadow() testinglukaslw
2014-06-22PRINCE: showHeroShadow update, line() implementationlukaslw
2014-06-22PRINCE: scrollHero()lukaslw
2014-06-22PRINCE: makeShadowTable() updatelukaslw
2014-06-22PRINCE: makeShadowTable(), shadowMinus, begin of showHeroShadow()lukaslw
2014-06-22PRINCE: Proper memory reading for lightX, lightY, shadowScalelukaslw
2014-06-22PRINCE: getLightX, getLightY, getShadowScale fixlukaslw
2014-06-22PRINCE: lightX, lightY and setShadowScale()lukaslw
2014-06-22PRINCE: Code clean up. loadShadow() implementlukaslw
2014-06-22PRINCE: Hero zooming progresslukaslw
2014-06-22PRINCE: Small update to hero zooming.lukaslw
2014-06-22PRINCE: Begin of hero zoominglukaslw
2014-06-22Merge branch 'master' into prince-lukaslwlukaslw
2014-06-22PRINCE: Fix endlineslukaslw
2014-06-22PRINCE: Hero animation - beginning of showHero()lukaslw
2014-06-22PRINCE: Animation classes fix.lukaslw
2014-06-22PRINCE: Fixed background music playbackKamil Zbrog
2014-06-22PRINCE: Fixed 'All' subdirectory handlingKamil Zbrog
2014-06-22PRINCE: Compilation fix after mergeKamil Zbrog
2014-04-24FULLPIPE: More work on MGM::recalcOffsets()Eugene Sandulenko
2014-04-23PEGASUS: Poll for events in more placesMatthew Hoops
Based on a patch by Keith Kaisershot (blitter)
2014-04-23FULLPIPE: More work on MGM::calcOffsets()Eugene Sandulenko
2014-04-23FULLPIPE: Started implementation of MGM::recalcOffsets()Eugene Sandulenko
2014-04-22FULLPIPE: Implement MovGraph::getItemIndexByStaticAni()Eugene Sandulenko
2014-04-22SKY: Improve parameter validation in debug console.D G Turner
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation".
2014-04-22QUEEN: Improve parameter validation in debug console.D G Turner
This fixes the issues reported in Feature Request #218 - "DEBUGGER: Add parameter validation".
2014-04-21AVALANCHE: Fix Timer::afterTheShootemup().uruk
2014-04-22FULLPIPE: Implement ModalSaveGame constructorEugene Sandulenko
2014-04-21AVALANCHE: Fix out-of-bounds indexing issue.uruk
2014-04-21FULLPIPE: Make debugging output less noisyEugene Sandulenko
2014-04-21FULLPIPE: Implement MctlCompound::method34()Eugene Sandulenko
2014-04-21FULLPIPE: Implement Inventory2::clear()Eugene Sandulenko
2014-04-21FULLPIPE: Implement couple destructorsEugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::init()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::handleMessage()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::update()Eugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::getQueryResult() and destructorEugene Sandulenko
2014-04-20FULLPIPE: Implement ModalQuery::create()Eugene Sandulenko
2014-04-20FULLPIPE: Started work on ModalQueryEugene Sandulenko
2014-04-20PEGASUS: Fix disabling input when the rip first hitsMatthew Hoops
2014-04-19FULLPIPE: Implement ModalMainMenu::updateSoundVolume()Eugene Sandulenko
2014-04-19FULLPIPE: Implement ModalMainMenu::updateVolume()Eugene Sandulenko
2014-04-19FULLPIPE: Implement ModalMainMenu::isSaveAllowed()Eugene Sandulenko
2014-04-18KYRA: Extend HACK to select CD audio for Kyra2 TOWNS.Johannes Schickel
Formerly we only checked track1.$EXT but we also support track01.$EXT. Guess this is a good example why we need to reconsider how we will handle detection of presense of CD audio tracks in general...
2014-04-18FULLPIPE: Implement ModalMainMenu::setSliderPos()Eugene Sandulenko
2014-04-18FULLPIPE: Implement ModalMainMenu::updateSliderPos()Eugene Sandulenko
2014-04-18SCI: Inhibit spurious GCC warnings in script patching code.D G Turner
The two relevant variables upon inspection of the current code should not be used uninitialized as per the compiler linter warning, but removing this by adding a zero initialization is simple. It is also good practice and should prevent future issues if the code is modified.
2014-04-18CONFIGURE: Add help note for option to disable freetype2 usage.D G Turner
2014-04-17Merge pull request #460 from klusark/logically_deadclone2727
VIDEO: Use || instead of the currently incorrect &&
2014-04-17PEGASUS: Reset item state upon starting a new gameMatthew Hoops