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2007-06-26Fix FLAC support for speech in Broken Sword 1.Travis Howell
svn-id: r27723
2007-06-26Add FLAC support for speech in Broken Sword 1.Travis Howell
svn-id: r27721
2007-06-25Add workaround for Gold Rush intro skipping bug #1737343.Kari Salminen
svn-id: r27719
2007-06-25Fix for a stupid typo in yesterdays sound fill tweak.Robin Watts
This fixes bug 1743016. Thanks to erictorbjorn and md5 for pointing me at it. svn-id: r27718
2007-06-25Improvements to the SAGA compressed sound supportFilippos Karapetis
svn-id: r27717
2007-06-25Put a comment in its correct locationFilippos Karapetis
svn-id: r27716
2007-06-25Removed obsolete code for setting transparent debugging console colors.Kari Salminen
svn-id: r27714
2007-06-25Add support for compressed sound effects, digital music and speech to the ↵Filippos Karapetis
SAGA engine svn-id: r27713
2007-06-25Added entries for ITE compressed files to the detector. IHNM is not added ↵Filippos Karapetis
yet, as it needs more testing svn-id: r27712
2007-06-25Unified GfxMgr::putPixelsA-function's priority info handling.Kari Salminen
svn-id: r27710
2007-06-25Added a workaround for bug #1726130 ("WEEN: Long delay in the intro")Sven Hesse
svn-id: r27709
2007-06-25Adding info for Goblins 3 Mac (supplied by fac76 in #1742716)Sven Hesse
svn-id: r27708
2007-06-25Fix priority screen showing when using AGI256 or AGI256-2.Kari Salminen
svn-id: r27707
2007-06-25Updated NEWSMax Horn
svn-id: r27702
2007-06-25Patch #1742050: "GUI: Enlarge some labels in the themes"Eugene Sandulenko
svn-id: r27701
2007-06-25Fix bug #1742561: "GUI: Missaligned text"Eugene Sandulenko
svn-id: r27700
2007-06-25Patch from bugreport #1742561: "GUI: Missaligned text"Eugene Sandulenko
svn-id: r27699
2007-06-25Patch #1742574: "GUI: Unify "Default" options text"Eugene Sandulenko
svn-id: r27698
2007-06-24some configure reorgMax Horn
svn-id: r27697
2007-06-24Not necessary to have a LINUPY hack in the GP2x backendMax Horn
svn-id: r27696
2007-06-24Use keycodes instead of the (bad) ascii code for function keys in the DC backendMax Horn
svn-id: r27695
2007-06-24Update the WinCE makefile to use the USE_ARM_SMUSH_ASM define to enableRobin Watts
the ARM version of Codec47 from Smush. svn-id: r27694
2007-06-24Small tweak to the readBuffer routines of sound/audiostream.cpp; by counting aRobin Watts
variable down we save 1 cycle per sample copied (at least) on most architectures. svn-id: r27693
2007-06-24Remove useless startPlay override from ProtrackerStreamMax Horn
svn-id: r27692
2007-06-24Renamed add_flag_to_config_mk_if_no to add_to_config_mk_if_no and changed ↵Max Horn
the comment on it; got rid of _mak_asm_arm_rate & _mak_asm_arm_smush again svn-id: r27691
2007-06-24Mod code cleanupMax Horn
svn-id: r27690
2007-06-24Update creditsMax Horn
svn-id: r27687
2007-06-24should be smush not codec47Paweł Kołodziejski
svn-id: r27686
2007-06-24added arm assembly from patch #1742112 for codec47. (and really build arm ↵Paweł Kołodziejski
code this time) svn-id: r27685
2007-06-23Made changeCharacter restore the previous open Archive after completing its ↵Nicola Mettifogo
duties: this fixes known crash when mini-Dino activates robot, and possibly many unknown others. svn-id: r27684
2007-06-23Now clipping frame # to avoid crashes because of bad behavior of game scripts.Nicola Mettifogo
svn-id: r27683
2007-06-23Add a couple of casts from int to (Common:KeyCode) in the WinCE specific code.Robin Watts
2 of the 4 casts are lifted from the standard sdl/events.cpp file. The other 2 (casting the results of mapKeyCE before assigning to event.kbd.keycode look correct to me too, but might bear double checking. svn-id: r27680
2007-06-23Fixed the FIXME (by making Util::_keyBuffer an array of Common::KeyState)Sven Hesse
svn-id: r27679
2007-06-23More cleanupMax Horn
svn-id: r27678
2007-06-23Cleanup; also fixed Alt-F5 (orig. saveload menu) in COMIMax Horn
svn-id: r27677
2007-06-23Tweaks to WinCE makefile.Robin Watts
The choice of which libraries to use (zlib, tremorce, mad, mpeg2 etc) is now made by a single define per library towards the top of the makefile. Given that developers tend to have different options selected on their local builds, hopefully this will minimise the changes on aubsequent svn updates. svn-id: r27676
2007-06-23Reworked the SCUMM input code even more: Merged various code paths and ↵Max Horn
streamlined stuff; as a consequence, e.g. talkstop works in V0-V2 games, too; but also regressions may turn up. Also don't rely on Common::ASCII_F1 etc. values to compute SCUMM specific key codes svn-id: r27675
2007-06-23Removing WinCE specific code in ScummEngine_v7::processKeyboard -- it made ↵Max Horn
no sense at all. If this breaks something, please contact me so that we can properly fix it together svn-id: r27674
2007-06-23Simplify code: Since processInput() always overwrite the value of lastKeyHit ↵Max Horn
if KEY_ALL_SKIP is seen, we can never encounter KEY_ALL_SKIP at this spot svn-id: r27673
2007-06-23Revised SCUMM's input code. We now fix the keys F5, '.', space, escape for ↵Max Horn
mainmenu, talkstop, pause, cutsceneExit; this simplifies and clarifies the code, and ensures consistent game behavior svn-id: r27672
2007-06-23Added GOB FIXMEMax Horn
svn-id: r27671
2007-06-23Changed BASS to use more KEYCODEsMax Horn
svn-id: r27670
2007-06-23Using KEYCODE_f and KEYCODE_g instead of 'f' and 'g' to check for fast-mode-keysSven Hesse
svn-id: r27669
2007-06-23Converted LURE code to use KEYCODEsMax Horn
svn-id: r27668
2007-06-23Compare Common::KEYCODE_ against KeyState::keycode, not KeyState::asciiMax Horn
svn-id: r27666
2007-06-23Changed the way VAR_VERSION_KEY is handledMax Horn
svn-id: r27665
2007-06-23Changed input routine to use KEYCODE.Nicola Mettifogo
svn-id: r27664
2007-06-23Moved F1 key remapping in COMI to a more appropriate placeMax Horn
svn-id: r27663
2007-06-23Correct typo.Travis Howell
svn-id: r27662
2007-06-23cleanupMax Horn
svn-id: r27661