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2019-08-31I18N: Update translations templatesThierry Crozat
2019-08-31I18N: Add missing POTFILE entry for OSD messages on SDL backendLothar Serra Mari
2019-08-31BUILD/CRYOMNI3D: Reduce the number of bogus GCC warningsLe Philousophe
As the warning is emitted on parsing the class constructor, just move it out of the class definition.
2019-08-31BLADERUNNER: Addendum for removal of delayMillisThanasis Antoniou
2019-08-31BLADERUNNER: Replace delayMillis(10) calls with software timersThanasis Antoniou
2019-08-31SCI: Add ECO2 workaround for Ecorder talk buttonsluicebox
2019-08-30XEEN: Workaround black pixels when rendering transparent ShadesPaul Gilbert
2019-08-30XEEN: Cleanup of sprite drawer 3Paul Gilbert
2019-08-30XEEN: Fix to use correct drawer for shades, drawer cleanupPaul Gilbert
2019-08-30XEEN: Further sprite drawer mode codePaul Gilbert
2019-08-30XEEN: Creating sprite drawer class hierarchy for missing draw modesPaul Gilbert
2019-08-30SCI: Fix addAsVirtualFiles creating titles with no filessluicebox
Fixes QFG game titles appearing on import screens when no character files exist but save files exist that match fileMask
2019-08-29XEEN: Remove unused methods, comments for engine methodsPaul Gilbert
2019-08-29XEEN: Shift getting specific game Id to an engine methodPaul Gilbert
2019-08-29XEEN: Nothing here dialogs can now be closed by clicking in scenePaul Gilbert
2019-08-29XEEN: Fix for deleting characters from the rosterPaul Gilbert
2019-08-29XEEN: Fix background for 123 option chooserPaul Gilbert
2019-08-29XEEN: Fix crash entering Volcano Cave level 2Paul Gilbert
2019-08-30I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1115 of 1115 strings)
2019-08-29I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (1115 of 1115 strings)
2019-08-29I18N: Update translation (Finnish)jepael
Currently translated at 100.0% (1115 of 1115 strings)
2019-08-29I18N: Update translation (Spanish)Rodrigo Vegas Sánchez-Ferrero
Currently translated at 82.6% (921 of 1115 strings)
2019-08-29I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1115 of 1115 strings)
2019-08-29I18N: Regenerate translations data fileThierry Crozat
2019-08-28XEEN: Fix text for Dungeon of Death statuePaul Gilbert
2019-08-28XEEN: Parameter to cmdDisplayLarge is line number, not offsetPaul Gilbert
2019-08-28BLADERUNNER: Comment correction after fix for ↵Thanasis Antoniou
AI_Movement_Track_Append_With_Facing
2019-08-28BLADERUNNER: Fix restored walkers idle behavior and ↵Thanasis Antoniou
AI_Movement_Track_Append_With_Facing
2019-08-28BLADERUNNER: Restored - KIA object type for snake, slug, fishThanasis Antoniou
2019-08-28CRYOMNI3D: Improve fallback detection to detect game flagsLe Philousophe
2019-08-27XEEN: Fix removing lava damage overlays before starting combatPaul Gilbert
2019-08-27BLADERUNNER: Improve Clovis facing direction in KP07Thanasis Antoniou
2019-08-26XEEN: Fix removing Paladin rocks in Dark Side desertPaul Gilbert
2019-08-27STARTREK: Mark detection entries as ADGF_UNSTABLETarek Soliman
2019-08-26CRYOMNI3D: Move CryOmni3DMetaEngine in CryOmni3D namespaceLe Philousophe
2019-08-26PSP: Implement AbstractFSNode::createDirectory()Cameron Cawley
2019-08-26HOPKINS: Fix GCC Compiler WarningsD G Turner
These were from using memset to clear non-trivial structures.
2019-08-26STARTREK: Fix GCC Compiler WarningD G Turner
2019-08-26DM: Fix GCC Compiler Warnings from Structure memset Usage.D G Turner
2019-08-26STARTREK: Read most strings for the LOV mission from its RDF filesFilippos Karapetis
2019-08-25COMMON: Don't include iconv.h in common/encoding.hJaromir Wysoglad
Move #include<iconv.h> from common/encoding.h to common/encoding.cpp and change the methods accordingly. This resulted in not saving the iconvHandle if using the "non-static" version of conversion, but it simplified the code and hopefuly resolved issues with forbidden symbols on some platforms.
2019-08-25SCI: (FB01 sound driver) - get rid of mutexathrxx
- The mutex was added to avoid the triggering of the assert in backends/midi/windows.cpp, line 95. Meanwhile, this issue has been addressed differently. - SCI does not per se require a mutex for the sound drivers. The engine is mostly thread-safe by avoiding driver calls through the main thread.
2019-08-25AUDIO: (FM-Towns/PC-98) - deconstructor/race condition fixathrxx
(move mixer calls before mutex lock, since the mixer has a mutex of its own)
2019-08-25CLOUD: Make Network::ErrorResponse messages more verboseAlexander Tkachev
This commit updates all usages of Network::ErrorResponse to specify at least method name if not precise reason why operation failed.
2019-08-25CLOUD: Handle HTTP response headers case-insensitivelyAlexander Tkachev
RFC 2616 states that HTTP headers are not case-sensitive and also allows arbitrary number of whitespace characters around header value. Previous implementation was dependant on headers to be in "Title-Case" and to have only one space before header value. That has lead to cloud sync failure on Debian x64 (user's network environment was probably the reason though). This commit adds a new method, which parses headers name-value pairs into HashMap. To ensure case-insensitivity, all headers names are converted to lowercase, and thus code that uses this method should specify headers in lowercase. All usages of raw headers contents were updated to use this method.
2019-08-25TINSEL: Fix GCC Compilation WarningsD G Turner
These are also associated with memset on non-trivial structures.
2019-08-25TESTBED: Fix GCC Unused Variable Compiler WarningsD G Turner
2019-08-25ZVISION: Fix GCC Compiler WarningsD G Turner
These were from memset usage on non-trivial structures, but were fixed by directly clearing the Common::Point array.
2019-08-25AGI: Fix Remaining GCC Compiler WarningsD G Turner
These were the remaining memset on non-trivial structure warnings.
2019-08-25AGI: Fix GCC Compiler Warnings from memset of Game State StructuresD G Turner
This fixes these, but adding constructors causes further memset usage warnings on the structures which are now "non-trivial" due to the addition of constructors. Should be able to fix by repeating this process to remove further memset usage.