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2006-04-02Moved AmigaOS 'magic cookie' to sdl.cpp, as it is port specific (porter says ...Max Horn
2006-04-02Removed built-in endian/alignment verifier (it's original purpose is mostly g...Max Horn
2006-04-02ps2_fopen uses getGameDataPath -- added FIXME comment that explain how it pro...Max Horn
2006-04-02Moved the Win/Symbian specific stdout/stderr redirect code from base/main.cpp...Max Horn
2006-04-02- changed standard inactive dialog effect to dim with 30% instead of luminanceJohannes Schickel
2006-04-02Moved all debug functions to from main.cpp to util.cppMax Horn
2006-04-02- moves some code in ThemeNew.cpp (calcGradient and calcAlpha to the bottom)Johannes Schickel
2006-04-02Removing undocumented Allegro/Qtopia port stuff -- if anybody is working on e...Max Horn
2006-04-02Fully and officially renamed our main function to scummvm_main, thus makingMax Horn
2006-04-01Update gameDataPath() calls in engine, to fix compileTravis Howell
2006-04-01TypoMax Horn
2006-04-01Switch ConfigManager to use HashMap (seems to work fine over here, but an old...Max Horn
2006-04-01Simplified loading of startup.infTorbjörn Andersson
2006-04-01Properly use registerDefault to set the default value for autosave_periodMax Horn
2006-04-01Guard against too many entries in resource.inf, since there has been a TODOTorbjörn Andersson
2006-04-01Moved File::resetDefaultDirectories from Engine destructor to runGame (since ...Max Horn
2006-04-01Removed yet another superfluous addDefaultDirectory call, and removed the unu...Max Horn
2006-04-01Simplified the loading of resource.infTorbjörn Andersson
2006-04-01Removed superfluous addDefaultDirectory call, as well as two unused bad membe...Max Horn
2006-04-01Removing superfluous addDefaultDirectory callMax Horn
2006-04-01Use extra_versions to compute ScummGameSettings (currently only compared to t...Max Horn
2006-04-01Changed output path for md5scumm target (matching the credits target: assumes...Max Horn
2006-04-01Generate an error when kGenAsIs is used with an unsupported platform, instead...Max Horn
2006-04-01Simplified the File::addDefaultDirectory(Recursive) code; avoid scanning dire...Max Horn
2006-04-01A lot of code in sword1/router.cpp and sword2/router.cpp is virtually identic...Max Horn
2006-04-01Always check array bounds are valid in HE games, matching originalTravis Howell
2006-04-01Patch #1432378: BASS: Memory leak, patch includedMax Horn
2006-04-01Fix painting and fridge magnet palette glitches in thinker1Travis Howell
2006-03-31Hide eval debug output deeper to level 5. Report total number of definedEugene Sandulenko
2006-03-31Add size() methods to Map and HashMap classesEugene Sandulenko
2006-03-31Updated ConfigFile/ConfigManager classes, that work with the updated Map clas...Max Horn
2006-03-31Disable DEBUG_HASH_COLLISIONS again (accidentally got enabled in my previous ...Max Horn
2006-03-31Modify HashMap to allow client code to override the equality/hash functionali...Max Horn
2006-03-31Modified our Map class to use a 'Less' function instead of a 'strcmp'-like co...Max Horn
2006-03-31Modified the List postfix ++/-- operators to simply invoke their prefix count...Max Horn
2006-03-31Rename two WizParameters fieldsTravis Howell
2006-03-31Make corners of SCUMM load/save dialog round.Eugene Sandulenko
2006-03-31Small correction in the TODO file (use proper class names)Max Horn
2006-03-31Avoid using Map::mergeMax Horn
2006-03-31Added some functor objects (for comparision and hash computations), similar t...Max Horn
2006-03-31Some new & extended test casesMax Horn
2006-03-31Made readFileToMem() print a more useful error message than "File is not open"Torbjörn Andersson
2006-03-31Fix skipping insane sequence in bundled Macintosh demo of FTTravis Howell
2006-03-31Fix sound glitch in PC demo of FTTravis Howell
2006-03-30Improve mine road in PC demo of FTTravis Howell
2006-03-30Limit INSANE to existing enemies in PC demo of FTTravis Howell
2006-03-30Allow interactive mine road in PC version of FT demoTravis Howell
2006-03-30Add missing check for invalid object number in getObjectData opcodeTravis Howell
2006-03-29Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 ...Max Horn
2006-03-29Alphabetical build orderMax Horn