Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-11-09 | TSAGE: BF - Cleanup: Rename two more global variables | Strangerke | |
2011-11-09 | TSAGE: BF - Cleanup: Rename a couple of global variables, remove a useless ↵ | Strangerke | |
global Savegame version wasn't incremented as the current one is too recent | |||
2011-11-09 | TSAGE: BF - Cleanup: Remove _uselessVariable in scene 360 | Strangerke | |
2011-11-09 | TSAGE: BF - Cleanup: Use enum name where object/icon identifier is directly used | Strangerke | |
2011-11-09 | TSAGE: BF - Cleanup: Use enum name where bookmark is set to value directly | Strangerke | |
2011-11-09 | TSAGE: BF - Cleanup: Use enum name where global flags was set to value directly | Strangerke | |
2011-11-09 | TSAGE: BF - Map (50): rename a couple of parameters, remove two useless ↵ | Strangerke | |
variables and simplify checks | |||
2011-11-09 | TSAGE: BF - intro (20): renaming objects | Strangerke | |
2011-11-08 | TSAGE: R2R - Intro(?) (50): partial implementation. | Strangerke | |
Some missing core functions still have to be implemented. | |||
2011-11-08 | KYRA: fix bug #3429455 | athrxx | |
(signed/unsigned bug in LoLEngine::olol_getWallType) | |||
2011-11-08 | NEWS: Mention the Broken Sword 1 demo sound effects fix. | Torbjörn Andersson | |
2011-11-08 | SWORD1: Fix bug #3431552 ("Wrong background sound in Windows demo") | Torbjörn Andersson | |
This is a slightly updated version of the patch I attached to the bug report. Apparently, the DOS/Windows demo has a slightly different set of sound resources than the full game. (There were also some other minor differences in the sound effects list, but I didn't think them worth the trouble to implement.) I've played through the demo, and I didn't notice any problems. | |||
2011-11-08 | TSAGE: R2R - Add switch skeletton for createScene() | Strangerke | |
2011-11-08 | CGE: Bugfixes for the save/load game keys | Paul Gilbert | |
2011-11-08 | CGE: Don't allow saving game during cut-scenes | Paul Gilbert | |
2011-11-08 | TSAGE: Blue Force - Inside warehouse (910): Fix a glitch, rename an object | Strangerke | |
2011-11-08 | TSAGE: Blue Force - on FW (355): Fix glitch | Strangerke | |
2011-11-07 | LASTEXPRESS: Fix typos in shared game code (as reported by _sev) | Littleboy | |
2011-11-07 | LASTEXPRESS: Fix typos in entity code (as reported by _sev) | Littleboy | |
2011-11-08 | TSAGE: Blue Force - Grandma's house, set 2 (271): Fix a crash and a glitch ↵ | Strangerke | |
when failing scene 9xx cleanup | |||
2011-11-06 | TSAGE: Blue Force - Inside PD (315): Add a hack in order to avoid infinite ↵ | Strangerke | |
points bug. To be checked in the original if it occurs too | |||
2011-11-06 | HUGO: Take into account wjp's and LordHoto's suggestions | Strangerke | |
2011-11-06 | AUDIO: Simplify RawStream code. | Johannes Schickel | |
This drops the (unused) ability to play based on a list of input blocks. This was formely only used by the NDS specific VOC streaming code, which has been removed in 9fa9f68789ef51e078cb8631e06bead13cae13f2. | |||
2011-11-06 | AUDIO: Remove unused makeRawDiskStream_OLD factory. | Johannes Schickel | |
2011-11-06 | SCUMM: Stream sfx/voice sounds from mouster.sou. | Johannes Schickel | |
This fixes sound corruption when using the new VOC streaming code. It also reduces the runtime memory needed for compressed sound files slightly, since it does not preload them into memory anymore. This comes at the expense of one file descriptor needed per sfx being played though. Thanks to Kirben for his review and feedback. | |||
2011-11-06 | AUDIO: Implement a basic VocStream class. | Johannes Schickel | |
Now all VOCs are streamed rather than preloaded. This deprecates the STREAM_AUDIO_FROM_DISK define, which was previously used to stream VOCs from disk. This might very well break some engines which relied on the stream not being changed after makeVOCStream! I adapted all engines which had a check for STREAM_AUDIO_FROM_DISK in their code. It would be wise to check all other engines using VOC to see if this might cause any problems for them. | |||
2011-11-05 | SCI: add Japanese MUMG detection entry and adapt Fm-Towns sound driver | athrxx | |
2011-11-05 | COMPOSER: Don't delete pipe streams too early. | Alyssa Milburn | |
2011-11-05 | TSAGE: Blue Force - Inside PD (315): Implement a missing case in signal() | Strangerke | |
2011-11-05 | HUGO: Fix a CppCheck warning reported by Tetsuo55 | Strangerke | |
2011-11-05 | COMPOSER: Implement V1 random events. | Alyssa Milburn | |
2011-11-05 | COMPOSER: Fix non-pipe audio buffers. | Alyssa Milburn | |
2011-11-05 | TSAGE: Blue Force - inside PD (315): Fix display of Ryan when discussing ↵ | Strangerke | |
about Forest Rapsheet. Also fix a test on mugshot | |||
2011-11-05 | SCI: Updated Script::getObjectMap() | Filippos Karapetis | |
It now returns a reference to the object list instead of copying it | |||
2011-11-05 | COMPOSER: Support keyboard shortcuts. | Alyssa Milburn | |
2011-11-05 | COMPOSER: Parse ambients (V1 sprite buttons). | Alyssa Milburn | |
2011-11-05 | TSAGE: Blue Force - Rename some variables | Strangerke | |
Also add a (missing?) scene postinit | |||
2011-11-05 | TSAGE: Blue Force - Lyle office (810): Partly Rewrite Lyle's logic | Strangerke | |
2011-11-05 | SCI: Made the object map hashmap of the Script class private | Filippos Karapetis | |
2011-11-05 | SCI: Made more fields of the Script class private. Some cleanup. | Filippos Karapetis | |
2011-11-05 | COMPOSER: Play V1 pipe audio. | Alyssa Milburn | |
2011-11-04 | COMPOSER: Fix kOldOpPlayWav. | Alyssa Milburn | |
2011-11-04 | COMPOSER: Handle V1 pipes properly. | Alyssa Milburn | |
2011-11-04 | COMPOSER: Add support for V1 pipes. | Alyssa Milburn | |
2011-11-04 | KYRA: add missing (maybe unused) case to LoLEngine::olol_getGlobalVar() | athrxx | |
2011-11-04 | KYRA: replace invalid memset call and add a warning | athrxx | |
2011-11-04 | KYRA: (LOL) minor fix, cleanup and renaming | athrxx | |
2011-11-04 | KYRA: fix monster hp in LoL | athrxx | |
2011-11-04 | KYRA: rename script proc and fix some debug messages | athrxx | |
2011-11-04 | KYRA: Reduce size of KyraEngine_LoK::_entranceMouseCursorTracks. | Johannes Schickel | |
Also clear the whole array in enterNewScene. This is not needed since the last value is only used when the first four values are set up valid, but it removes an annoying warning in PVS-Studio and makes the code a bit clearer. |