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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-12-12
ACCESS: Further fixes for panning
Paul Gilbert
2014-12-12
ACCESS: Tweaks to mWhileDoOpen and fixes to pan method
Paul Gilbert
2014-12-12
ACCESS: Implement setRiverPan
Strangerke
2014-12-12
ACCESS: Some more work on RIVER (still WIP)
Strangerke
2014-12-12
ACCESS: Fix loading of animation at end of mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Start the implementation of RIVER (WIP)
Strangerke
2014-12-12
ACCESS: Implement mWhileDownRiver
Strangerke
2014-12-12
ACCESS: Workaround for original setting animations when none is loaded
Paul Gilbert
2014-12-12
ACCESS: Implement jungleMove
Strangerke
2014-12-12
ACCESS: Implement mWhileJWalk2 (WIP)
Strangerke
2014-12-12
ACCESS: Trigger quit game at the end of doCast
Strangerke
2014-12-12
ACCESS: Implement doCast
Strangerke
2014-12-12
ACCESS: Implemented cmdCheckVFrame opcode
Paul Gilbert
2014-12-12
ACCESS: Implement doTent
Strangerke
2014-12-12
ACCESS: Add extra shouldQuit checks during title sequence
Paul Gilbert
2014-12-12
ACCESS: Fix incorrect loading of exra cells during room load
Paul Gilbert
2014-12-12
ACCESS: Fix loading correct sprite resource in mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Fix loading animation data in mWhileDoOpen
Paul Gilbert
2014-12-12
ACCESS: Add a hack in order to make the first screen visible
Strangerke
2014-12-12
ACCESS: Fix the handling of the very last line of a text in getLine
Strangerke
2014-12-12
ACCESS: Fix display height of text in chapter introduction
Strangerke
2014-12-12
ACCESS: Move setupGame before doIntroduction to fix a crash
Strangerke
2014-12-12
ACCESS: Replace doOpening by mWhileDoOpen, move openObj to Amazon Resources
Strangerke
2014-12-12
ACCESS: Simplify doIntroduction()
Strangerke
2014-12-12
ACCESS: Add more intro code, including credit scrolling
Strangerke
2014-12-12
ACCESS: Fix intro countdown, add splashscreen and loading of scene 0
Strangerke
2014-12-12
ACCESS: Fix the call of doIntroduction
Strangerke
2014-12-12
ACCESS: Fix compilation warning
Strangerke
2014-12-12
ACCESS: Implement setVerticalCode and setHorizontalCode used by the guard scene
Strangerke
2014-12-12
ACCESS: Fix crash in conversation screen when clicking outside response boxes
Paul Gilbert
2014-12-12
ACCESS: Fix crash when talking to pilot on the plane
Paul Gilbert
2014-12-12
ACCESS: Implement chkVLine and chkHLine
Strangerke
2014-12-12
ACCESS: Fix some issues in plotTorchSpear(), in plotPit() and in ANT()
Strangerke
2014-12-12
ACCESS: Implement guardSee and setGuardFrame
Strangerke
2014-12-12
ACCESS: Add missing code in guard()
Strangerke
2014-12-12
ACCESS: Fix some parameters in ANT
Strangerke
2014-12-12
ACCESS: Implement plotPit()
Strangerke
2014-12-12
ACCESS: Refactor ANT
Strangerke
2014-12-12
ACCESS: Start working on ANT()
Strangerke
2014-12-12
ACCESS: Fix item Z ordering issue causing flickering in airplane rear scene
Paul Gilbert
2014-12-12
ACCESS: Fix incorrect screen draw during setup of bubble boxes
Paul Gilbert
2014-12-12
ACCESS: Fix crashes for scene debugger command when launched from cmdCheckTimer
Paul Gilbert
2014-12-12
ACCESS: Fix player walking in jungle cutscene
Paul Gilbert
2014-12-12
ACCESS: Fix redundant pointer references in adding items to _images list
Paul Gilbert
2014-12-12
ACCESS: Fixes to pan method
Paul Gilbert
2014-12-12
ACCESS: Fix display in cmdDeath()
Strangerke
2014-12-12
ACCESS: Little cleanup in roomMenu
Strangerke
2014-12-12
ACCESS: Fix buffer source when clearing speech bubbles
Paul Gilbert
2014-12-12
ACCESS: Some cleanup of remaining game cutscenes code
Paul Gilbert
2014-12-12
ACCESS: Fix cutscene of pilot falling out of plane
Paul Gilbert
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