aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2003-04-26make comi work again, can we branch for 0.4.0 already so all the testing ↵Jonathan Gray
actually means something? svn-id: r7122
2003-04-25added class SkyGrid (still untested)Robert Göffringmann
svn-id: r7121
2003-04-25some endian fixesOliver Kiehl
svn-id: r7120
2003-04-25cleanup; added commentMax Horn
svn-id: r7119
2003-04-25delete stdafx.cppPaweł Kołodziejski
svn-id: r7118
2003-04-25added me to the readmeRobert Göffringmann
svn-id: r7117
2003-04-25changed zero-sized arrays to pointersOliver Kiehl
svn-id: r7116
2003-04-25fixed some errors introduced in some of the last commitsOliver Kiehl
svn-id: r7115
2003-04-25fixed warningPaweł Kołodziejski
svn-id: r7114
2003-04-25changed turnProg from void* to uint16*Max Horn
svn-id: r7113
2003-04-25fixed few warningsPaweł Kołodziejski
svn-id: r7112
2003-04-25updated VC6 project filePaweł Kołodziejski
svn-id: r7111
2003-04-25fix for http://sourceforge.net/forum/forum.php?thread_id=852581&forum_id=115757Oliver Kiehl
svn-id: r7110
2003-04-25Credit myself a bit ;)Oliver Kiehl
svn-id: r7109
2003-04-25forgot to reactivate the intro ;)Oliver Kiehl
svn-id: r7108
2003-04-25added #include "stdafx.h" to some filesOliver Kiehl
svn-id: r7107
2003-04-25Committing my stuff under pressure from Endy ;)Oliver Kiehl
please note that there are still many bugs in here. several stuff isn't endian safe either. SkyLogic needs to get split up as well. svn-id: r7106
2003-04-25committing my stuff under pressure from Endy ;)Oliver Kiehl
svn-id: r7105
2003-04-25close console after we run a scriptJonathan Gray
svn-id: r7104
2003-04-25fixed stupid mistake (yeah yeah, being able to read old code, and use your ↵Max Horn
brain properly, helps :-) svn-id: r7103
2003-04-25Add patch #727309 - EGA LOOM: Bypassing the copy protectionTravis Howell
svn-id: r7102
2003-04-25fixed warning under VC6Paweł Kołodziejski
svn-id: r7101
2003-04-25add importres and script starting functionality to the debuggerJonathan Gray
svn-id: r7100
2003-04-25fix a regression my recent change introduce in GF_OLD256 games <sigh>Max Horn
svn-id: r7099
2003-04-24better safe then sorry...Jonathan Gray
svn-id: r7098
2003-04-24Fixed a bug with Mrs. Piermont's themeRobert Göffringmann
svn-id: r7097
2003-04-24simplified / unified code; fixed various masking bugsMax Horn
svn-id: r7096
2003-04-24correctionJonathan Gray
svn-id: r7095
2003-04-24disable masks in OLD_BUNDLE games for nowJonathan Gray
svn-id: r7094
2003-04-24VAR_KEYPRESS is 118 in v7 this makes Shift-W in ft workJonathan Gray
svn-id: r7093
2003-04-24Update Simon the Sorcerer issuesTravis Howell
svn-id: r7092
2003-04-24disable ingame save/load screen for OLD_BUNDLE gamesJonathan Gray
svn-id: r7091
2003-04-24bypass copy prot for indy3egaJonathan Gray
svn-id: r7090
2003-04-23fixed verb scripts for old bundle gamesMax Horn
svn-id: r7089
2003-04-23fix loading GF_OLD_BUNDLE gamesJonathan Gray
svn-id: r7088
2003-04-23update costume hack for indy3egaJonathan Gray
svn-id: r7087
2003-04-23fixed actor positions in Indy3EGAMax Horn
svn-id: r7086
2003-04-23renamed unk19 to startScaleIndexXMax Horn
svn-id: r7085
2003-04-23Some more V2 fixes for ZakJames Brown
svn-id: r7084
2003-04-23hmmJonathan Gray
svn-id: r7083
2003-04-23add script command to debugger and convert old printscripts function to new ↵Jonathan Gray
debugger svn-id: r7082
2003-04-23revert back a line to fix a nasty regressionJonathan Gray
svn-id: r7081
2003-04-22huh? anyway, now it works much better already in indy3egaMax Horn
svn-id: r7080
2003-04-22added FIXME comment (aquadran, comments?)Max Horn
svn-id: r7079
2003-04-22some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't ↵Max Horn
display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-) svn-id: r7078
2003-04-22updated for vc6Paweł Kołodziejski
svn-id: r7077
2003-04-22corrections for setting actor palettePaweł Kołodziejski
svn-id: r7076
2003-04-22cleanup; small fix for GF_OLD256 games; also the head hack for indy3 is not ↵Max Horn
needed anymore svn-id: r7075
2003-04-22script debug messages not just for comiJonathan Gray
svn-id: r7074
2003-04-22opcode E0 DE is sound volume changeJonathan Gray
svn-id: r7073