Age | Commit message (Collapse) | Author |
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This uses the same hack as the one used to reset the menus in Jones.
I've tested some more SCI games, and they don't disable menu entries
when loading a game. Hopefully, Jones and PQ2 are the only ones
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This may happen for example if the Miles Adlib driver errors out
because of missing instrument data files (*.AD)
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The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
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The bug caused the fade-in to be instantaneous, not gradual.
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This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
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Reported by eriktorbjorn
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Fixes stopSound(), and changes all sound streams to be deleted on the
next call of checkSoundQueue(), or when clearSounds() is called. This
avoids ending up with invalidated sound streams in the sound queue
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Add support for OPL output through ALSA
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Did I really forget to push this until now?
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Might eventually be worth moving to backends/
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Thanks clone2727
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Thanks clone2727
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