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AgeCommit message (Expand)Author
2010-06-11SCI: adjust priority bottom, if its 200 to avoid possible out of bounds (sier...Martin Kiewitz
2010-06-11Added a new kernel function, kEmpty, for really empty (not dummy, i.e. unimpl...Filippos Karapetis
2010-06-10In SCI1.1, kSetSynonyms is a dummy (empty) functionFilippos Karapetis
2010-06-10SCI: adding current delta to tick position when getting the setsignalloop com...Martin Kiewitz
2010-06-10kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake ...Matthew Hoops
2010-06-10Allow for digits in stage directions in SCI32 games: GK1 floppy uses them.Matthew Hoops
2010-06-10SCI: Fix some doxygen commentsMax Horn
2010-06-10SCI: Switch Console::cmdSelector to use Kernel::getSelectorNameMax Horn
2010-06-10SCI: Get rid of DEFUN, cleanupMax Horn
2010-06-10SCI: Cleanup kernel signature code a bit.Max Horn
2010-06-10SCI: Fix Console::cmdValueType to handle all possible reg typesMax Horn
2010-06-10Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE a...Matthew Hoops
2010-06-10Don't attempt to modify the printLang selector if it doesn't existFilippos Karapetis
2010-06-10PSP: swapped order of checks in renderAll. It's a little cheaper this way.Yotam Barnoy
2010-06-10SCI: cleanupMax Horn
2010-06-10PSP: switched to psp semaphores rather than SDL's. Removal of SDL is almost c...Yotam Barnoy
2010-06-10camelCase changesFilippos Karapetis
2010-06-10Fixed regression from commit #49564Filippos Karapetis
2010-06-10Resolved a FIXME with getSciLanguage(), by creating a separate setter. Also, ...Filippos Karapetis
2010-06-10Pic port saving/loading is only used in SCI0-SCI11Filippos Karapetis
2010-06-10Added extra code and support methods for properly clearing up backgrounds and...Paul Gilbert
2010-06-10SCI: set picport when loading saved gamesMartin Kiewitz
2010-06-10Unified invokeSelector() and invokeSelectorArgv(), and removed the INV_SEL kl...Filippos Karapetis
2010-06-10Use the SELECTOR() macro for readabilityFilippos Karapetis
2010-06-10Removed the pointer to the game object from the EngineState classFilippos Karapetis
2010-06-10Moved the MoveCountType enum above the GameFeatures class, as it's the only c...Filippos Karapetis
2010-06-10Fixed compilation with the old music codeFilippos Karapetis
2010-06-10Moved all of the game init/run/exit logic inside the SciEngine classFilippos Karapetis
2010-06-10Removed some unnecessary whitespace. (Or should I have saved that for theTorbjörn Andersson
2010-06-09The segment manager is now initialized before the graphics subsystem. Fixes t...Filippos Karapetis
2010-06-09Fix dirty tracking in paletted textures.Angus Lees
2010-06-09Improve build instructions to include themeengine patch andAngus Lees
2010-06-09SCI: document raw lipsync data skipping in readAudioMapSCI11()Martin Kiewitz
2010-06-09The EngineState is no longer recreated when a game is restored, thus we don't...Filippos Karapetis
2010-06-09Fixed crash in SCI2.1 gamesFilippos Karapetis
2010-06-09Limit kPortrait to be used in the Windows version of KQ6 onlyFilippos Karapetis
2010-06-09Proper fix for kernel name loading (regression from commit #49537)Filippos Karapetis
2010-06-09Fixed regression from commit #49537Filippos Karapetis
2010-06-09Disabled the mouse warping code, as it can be annoying in windowed modeFilippos Karapetis
2010-06-09PSP: fixed missing frame issue with kyrandia and possibly other games by call...Yotam Barnoy
2010-06-09Fixed compilation when the old sound code is usedFilippos Karapetis
2010-06-09Rewind the underlying audio stream on LoopingAudioStream creation.Johannes Schickel
2010-06-09SCI: fix multiple playing of the same sound in a row (without using looping) ...Martin Kiewitz
2010-06-09Merged script_init_engine() and game_init() and cleaned up SciEngine::run() a...Filippos Karapetis
2010-06-09Globals from script 0 are now initialized in script_init_engine(), and are ac...Filippos Karapetis
2010-06-09Fix compile errorsWillem Jan Palenstijn
2010-06-09Renamed the SciEvent class to EventManager, to separate it from the sciEvent ...Filippos Karapetis
2010-06-09Merged restAdjust and restAdjustCur, as we don't save the restAdjust modifier...Filippos Karapetis
2010-06-08chmod +x mkmanifest.plAngus Lees
2010-06-08Don't shrink the stack after reconstructing it, when loading a saved game. Fi...Filippos Karapetis