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author | Filippos Karapetis | 2010-06-08 23:29:35 +0000 |
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committer | Filippos Karapetis | 2010-06-08 23:29:35 +0000 |
commit | 81907a8e6fdefbb173d596763e5ba9d9eacd4363 (patch) | |
tree | 7f749b05b0ce731473d35f33160e8dd286422504 | |
parent | dc8b826f5ea77a0173c5ad64d6508f9ec7ed798a (diff) | |
download | scummvm-rg350-81907a8e6fdefbb173d596763e5ba9d9eacd4363.tar.gz scummvm-rg350-81907a8e6fdefbb173d596763e5ba9d9eacd4363.tar.bz2 scummvm-rg350-81907a8e6fdefbb173d596763e5ba9d9eacd4363.zip |
Don't shrink the stack after reconstructing it, when loading a saved game. Fixes game restoring in some games (e.g. LSL3), a regression from commit #49376
svn-id: r49525
-rw-r--r-- | engines/sci/engine/savegame.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/engines/sci/engine/savegame.cpp b/engines/sci/engine/savegame.cpp index 8dedf3bae9..815ffa32a9 100644 --- a/engines/sci/engine/savegame.cpp +++ b/engines/sci/engine/savegame.cpp @@ -902,7 +902,6 @@ void gamestate_restore(EngineState *s, Common::SeekableReadStream *fh) { #endif s->abortScriptProcessing = kAbortLoadGame; - s->shrinkStackToBase(); } bool get_savegame_metadata(Common::SeekableReadStream *stream, SavegameMetadata *meta) { |