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2010-10-30M4: Remove unused getter method MadsM4Engine::system()Max Horn
2010-10-30M4: Disable code using FILE, fopen, etc. and add explantory FIXMEMax Horn
2010-10-30HUGO: Comment out all occurrences of FILE *fpbMax Horn
2010-10-30HUGO: Free some more memory before exitingArnaud Boutonné
2010-10-30SCI: add Russian SQ4 & SQ5Andrew Kurushin
2010-10-30LOL: workaround for bug #3098935Florian Kagerer
2010-10-30GOB: Make Map::getItem()/setItem() nonvirtualSven Hesse
2010-10-30GOB: Make some more map properties protectedSven Hesse
2010-10-30GOB: Remove the "ugly" reading of Map::_itemPosesSven Hesse
2010-10-30GOB: Rename Map::_widthByte to _mapVersionSven Hesse
2010-10-30GOB: Make Map::_wayPoints protectedSven Hesse
2010-10-30GOB: Make Map::_passMap protected and group some varsSven Hesse
2010-10-30GOB: Unify Map_v1::/Map_v2::getPass()/setPass()Sven Hesse
2010-10-30GOB: Minor map cleanupSven Hesse
2010-10-30HUGO: Free memory on exitArnaud Boutonné
2010-10-30SCI: Fixed script bug #3098353 - "ECOQUEST1 German: Crash at the blackboard i...Filippos Karapetis
2010-10-30SCI: Fixed detection of fan made script patches for LSL1Filippos Karapetis
2010-10-30SWORD25: Play the cutscene audioTorbjörn Andersson
2010-10-30SWORD25: Fix hanging cutscene videoTorbjörn Andersson
2010-10-30SWORD25: Added a hack to allow the new English voice pack to be detectedPaul Gilbert
2010-10-30TINSEL: Remove redundant if()Max Horn
2010-10-30TINSEL: Remove unnecessary CORO_PARAM from ObjectTextOutMax Horn
2010-10-30TINSEL: Fix subtle leak in coroutine code, some minor tweaksMax Horn
2010-10-30TINSEL: Dispose state of active coroutines in Scheduler destructorMax Horn
2010-10-30TINSEL: Add COROUTINE_DEBUG macro to ease debugging coroutine codeMax Horn
2010-10-30COMMON: Add SCUMMVM_CURRENT_FUNCTION macro (useful for debugging)Max Horn
2010-10-29TOON: Stops all Sfx/voice when exiting a roomSylvain Dupont
2010-10-29KYRA: match music settings with latest launcher code changes.Florian Kagerer
2010-10-29KYRA: match music settings with latest launcher code changes.Florian Kagerer
2010-10-29DRACI: Switch to the new play time counting of the Engine class.Johannes Schickel
2010-10-29SWORD1: Switch to the new play time counting of the Engine class.Johannes Schickel
2010-10-29SCUMM: Switch to the new SaveStateDescriptor::setPlayTime.Johannes Schickel
2010-10-29ENGINE: Add a setPlayTime to SaveStateDescriptor taking an ms value.Johannes Schickel
2010-10-29SCI: Remove unused variable + some formatting fixes.Johannes Schickel
2010-10-29SCI: Added detection of some fan made script patches.Filippos Karapetis
2010-10-29SCI: Updated kSetShowStyle signature for SCI2.1. SQ6 starts againFilippos Karapetis
2010-10-29PSP: Improved image viewer movementYotam Barnoy
2010-10-29PSP: corrected png loader to use bit depth rather than palette sizeYotam Barnoy
2010-10-29MT32: Remove useless cast.Johannes Schickel
2010-10-29KYRA: Minor formatting cleanup.Johannes Schickel
2010-10-28SCI: Fixed a detection entry of Hoyle 1 (bug report #3090841)Filippos Karapetis
2010-10-28KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.Johannes Schickel
2010-10-28KYRA: Fix some code errors reported by ICC (i.e. subclasses not overwriting m...Johannes Schickel
2010-10-28SCI: Updated help page on the new console command "map_instrument"Filippos Karapetis
2010-10-28SWORD25: Comment out unused static variable.Johannes Schickel
2010-10-28TOON: Fixed some animation glitches for small spritesSylvain Dupont
2010-10-28SCI: Added some missing GM mappings for MT-32 instruments:Filippos Karapetis
2010-10-28SCI: Split the GM related names out of map-mt32-to-gm.h and into a separate h...Filippos Karapetis
2010-10-28SCI: Fixed typoFilippos Karapetis
2010-10-28SCI: Fixed compilation and added include safeguards to map-mt32-to-gm.hFilippos Karapetis