Age | Commit message (Collapse) | Author |
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I hope this is correct. I don't know when the function is used.
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Most SCI32 games draw a "fred" object to the screen when the game
first starts to benchmark video performance. When framerate
throttling is enabled (which fixes many/most timing-related bugs
and reduces system load caused by unnecessary graphics updates),
the game's performance check will think that video card is slow,
causing some "high-performance" game features to be disabled.
To avoid this, we simply disable throttling during benchmarking by
detecting the "fred" object.
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This is necessary to make the package installable via Google Play for
almost all modern devices.
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adequately
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The new translations template includes the engine
options for the ADL engine.
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