Age | Commit message (Collapse) | Author |
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trackInfoStruct structure
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Conflicts:
engines/tsage/core.h
engines/tsage/ringworld_scenes1.cpp
engines/tsage/ringworld_scenes10.cpp
engines/tsage/ringworld_scenes2.cpp
engines/tsage/ringworld_scenes3.cpp
engines/tsage/ringworld_scenes6.cpp
engines/tsage/ringworld_scenes8.cpp
engines/tsage/sound.cpp
engines/tsage/sound.h
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voice types
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proper named methods
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voice types
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buffer
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Sorry, buildbot...
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This is a simpler fix than the one I committed to the 1.3 branch,
but since it carries a theoretical risk of regressions it's so
much more macho.
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Instead of defining a hacked up Common::Error code, split the return
value of processSettings into two parts: An error code, and a value
which indicates whether the specified command was completely handled
by processSettings or not.
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This should help mark the spots that are still non-portable, just follow
the FIXMEs.
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This takes up a tiny little bit of extra binary size, but gets
rid of some awful #ifdef hackery.
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This just uses the provided filename rather than trying to recreate
it with a hard-coded target (causing crashes with other targets).
(Also, add an error check rather then crashing there, just in case.)
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This is needed now, since changing the language in-game updates the ScummVM language setting, and there must be a matching detection entry for each language.
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