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2007-05-21Fixed palette fade in intro sequence and palette effect for Dino's treatmentNicola Mettifogo
svn-id: r26904
2007-05-21Fix bug #1722330 - FREDDI: Minor graphics glitch on Mac OS X.Travis Howell
svn-id: r26903
2007-05-21- Enable parallaction engine by defaultEugene Sandulenko
- Sort engines in usage message by alphabet svn-id: r26901
2007-05-21Updated MSVC8 files for commits #26869, #26870Filippos Karapetis
svn-id: r26900
2007-05-20Added peres to credits.Nicola Mettifogo
svn-id: r26896
2007-05-20Fixed regression: location comment wasn't shown on every location except the ↵Nicola Mettifogo
first visited. svn-id: r26895
2007-05-20Added guard code to prevent crashes when stopping sound effects.Nicola Mettifogo
svn-id: r26894
2007-05-20Fixed bug. snprintf counts the termination character on Linux, but not on ↵Nicola Mettifogo
Windows, so had to resort to another solution. svn-id: r26893
2007-05-20Add missing GP2X start-up script to SVN. MUST have LF line endings (hence ↵John Willis
the SVN properties). svn-id: r26892
2007-05-20Removed phony 'start game' message from Amiga demo.Nicola Mettifogo
svn-id: r26891
2007-05-20Disabled halfbrite for Amiga versions. The effect will be enabled again when ↵Nicola Mettifogo
support is complete. svn-id: r26890
2007-05-20Fixed embarrassing - and old as time - mistake preventing some items from ↵Nicola Mettifogo
being deleted from the screen when picked up. svn-id: r26889
2007-05-20Added savegame code so characters correctly leave rooms after restoring a gamePaul Gilbert
svn-id: r26888
2007-05-20Fixed several room change, NPC behaviour, and door closing codePaul Gilbert
svn-id: r26887
2007-05-20some fixes for the music in Amiga OS DemoGregory Montoir
svn-id: r26886
2007-05-20made the resource loading function case insensitive to the filename and ↵Gregory Montoir
removed a NULL dereference if a file is not found svn-id: r26885
2007-05-20Update quick load code for Elvira 1/2 and Waxworks, based on original scripts.Travis Howell
svn-id: r26884
2007-05-20Added saving of the room walkable pathsPaul Gilbert
svn-id: r26883
2007-05-20Bugfix to constrain savegame names to the dialog widthPaul Gilbert
svn-id: r26882
2007-05-20Add dissolve code for Elvira 2 and Waxworks.Travis Howell
svn-id: r26881
2007-05-19when reading a string from a script, skip the '\0' trailing char (less ↵Gregory Montoir
opcode '0' executions...) svn-id: r26880
2007-05-19removed 4 unused offscreen buffers ; also changed several 64k buffers to be ↵Gregory Montoir
dynamically allocated. svn-id: r26879
2007-05-19Fixed regression: wrong job ordering caused a bunch of graphic glitches.Nicola Mettifogo
svn-id: r26878
2007-05-19Fixed error in subtitle drawing. (This part of the code should still be cleanedTorbjörn Andersson
up, as it's badly written. I should know, I wrote it.) svn-id: r26877
2007-05-19Fix preprocessor error caused by undefined symbol DEBUG_SPRITE_MASKMax Horn
svn-id: r26874
2007-05-19added basic support for Amiga music playbackGregory Montoir
svn-id: r26870
2007-05-19added Amiga SoundFx module player code, used by Amiga versions of the ↵Gregory Montoir
following Delphine Software games : Future Wars, Operation Stealth, Cruise for a Corpse and Another World svn-id: r26869
2007-05-18Made final comment appear.Nicola Mettifogo
svn-id: r26868
2007-05-18Made congratulations message visible.Nicola Mettifogo
svn-id: r26867
2007-05-18Reverting my last change.Nicola Mettifogo
svn-id: r26866
2007-05-18added debug code to display sprite masksGregory Montoir
svn-id: r26865
2007-05-18added missing MIN() callsGregory Montoir
svn-id: r26864
2007-05-17moved gfx related functions from various.cpp/.h to gfx.cpp/.h and fixed ↵Gregory Montoir
indentation of previous commit svn-id: r26863
2007-05-17removed unneeded if blocksGregory Montoir
svn-id: r26862
2007-05-17added code for gfxSpriteFunc1 and gfxSpriteFunc2, which are used for sprite ↵Gregory Montoir
masking (see also bug #1624797) svn-id: r26861
2007-05-17Replaced the old, broken fillpoly() function with a new, and hopefully slightlyTorbjörn Andersson
less broken, one. It probably isn't pixel-perfect compared to the original one, so I expect it will probably be replaced once again in the future. svn-id: r26860
2007-05-17Completely revert last changes in icon code.Travis Howell
svn-id: r26859
2007-05-17Cleanup.Travis Howell
svn-id: r26858
2007-05-17Add code to slowing kill the demon in DIMP.Travis Howell
svn-id: r26857
2007-05-16Figured out the bug that was causing the animations to glitchVincent Hamm
svn-id: r26856
2007-05-16Replaced explicit bitmasks with function calls.Nicola Mettifogo
svn-id: r26855
2007-05-16Ooops, commit too much.Travis Howell
svn-id: r26854
2007-05-16Add code for handling special walls in Elvira 1/2.Travis Howell
svn-id: r26853
2007-05-16Fix inventory icons in Amiga/AtariST versions of Elvira 1.Travis Howell
svn-id: r26852
2007-05-16Ooops, correct inheritance of load/save functions.Travis Howell
svn-id: r26851
2007-05-16Add caption to saved games for Elvira 1/2 and Waxworks.Travis Howell
svn-id: r26850
2007-05-16Fix regression in Simon the Sorcerer 1/2, that caused various glitches.Travis Howell
svn-id: r26849
2007-05-16Add idle code for DIMP.Travis Howell
svn-id: r26848
2007-05-15Fixed bug when typing protection code.Nicola Mettifogo
svn-id: r26847
2007-05-15Removed the case for the Italian version from displayQuitDialog(). According toTorbjörn Andersson
cyx, it uses the same keys as the English version. Odd. svn-id: r26846