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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2010-01-24
Cine: Document branches in executePlayerInput and remove dead code (if-clause...
Kari Salminen
2010-01-24
Cine: Cleanup (Use an enumeration for mouse button states rather than values ...
Kari Salminen
2010-01-24
LOL: save/load menu speed up
Florian Kagerer
2010-01-24
SCI: Fix left aligning and centering in kFormat.
Walter van Niftrik
2010-01-24
Fix indentation
Jordi Vilalta Prat
2010-01-24
Always memset the newly malloc'ed argument memory to 0 inside kFormat
Filippos Karapetis
2010-01-24
Added missing documentation for the new music related commands introduced in ...
Filippos Karapetis
2010-01-24
Replaced CHECK_OVERFLOW1 with asserts
Filippos Karapetis
2010-01-24
SCI: supporting .used bit 1 in palettes (force direct palette setting) and cl...
Martin Kiewitz
2010-01-24
Silenced two more trivial cppcheck warnings.
Torbjörn Andersson
2010-01-23
Reorder params to Audio::makeRawMemoryStream
Max Horn
2010-01-23
Add header
Arnaud Boutonné
2010-01-23
Oups, I missed a second copyright string
Arnaud Boutonné
2010-01-23
Some more header modifications ("Graphic Adventure Engine" and the legal prop...
Arnaud Boutonné
2010-01-23
Header modifications. Add standard header parts and properties.
Arnaud Boutonné
2010-01-23
Headers - Add URL in properties so it's displayed properly in the header
Arnaud Boutonné
2010-01-23
Some more header modifications
Arnaud Boutonné
2010-01-23
Added some skeleton code for kPalVary()
Filippos Karapetis
2010-01-23
kSetSynonyms is really parser related, but it's an empty function in games wi...
Filippos Karapetis
2010-01-23
- Moved all of the parser-related variables inside the Vocabulary class
Filippos Karapetis
2010-01-23
Cleanup. (And along with it add some additional asserts).
Johannes Schickel
2010-01-23
Fix build broken with r47480.
Johannes Schickel
2010-01-23
Separated the parser code
Filippos Karapetis
2010-01-23
Paranoia change: add some explicit terminating 0 after some strncpy uses.
Johannes Schickel
2010-01-23
Tools - Replace some more headers by standard headers
Arnaud Boutonné
2010-01-23
Amiga SCI1 games had signed sound data. Fixes PQ3 Amiga
Filippos Karapetis
2010-01-23
Tools - Use standard header
Arnaud Boutonné
2010-01-23
Added song manipulation debug commands: songinfo, startsound, togglesound and...
Filippos Karapetis
2010-01-23
Disabled the unused resource loading code for the unsupported QT MIDI format,...
Filippos Karapetis
2010-01-23
Get rid of FLAG_LOOP
Max Horn
2010-01-23
Get rid of deprecated makeRawDiskStream variants; rename deprecated makeRawMe...
Max Horn
2010-01-23
Cleanup raw looping code
Max Horn
2010-01-23
Let the 8SVX code directly instantiate a SubLoopingAudioStream
Max Horn
2010-01-23
Fix (?) looping in IFF FORM-8SVX data
Max Horn
2010-01-23
cleanup
Max Horn
2010-01-23
Update HE version for Dutch Windows demo of Freddi Fish 4.
Travis Howell
2010-01-23
sfx_init_flags is not used in the new sound code
Filippos Karapetis
2010-01-23
SCI: SCI0 games have a grey titlebar
Martin Kiewitz
2010-01-23
SCI: separate fix function for kDrawControl rects
Martin Kiewitz
2010-01-23
Update comments.
Travis Howell
2010-01-23
Fix regressions, only the Amiga CD32 version of Simon the Sorcerer 1 used sig...
Travis Howell
2010-01-23
Get rid of two more FLAG_LOOP instances
Max Horn
2010-01-23
AGOS: Further unify code related to compressed sound
Max Horn
2010-01-23
AGOS: Fix memory leak in Sound::loadSfxTable
Max Horn
2010-01-23
AGOS: Turn BaseSound::makeAudioStream into a pure virtual method
Max Horn
2010-01-23
AGOS: Unify code related to compressed sound
Max Horn
2010-01-23
AGOS: Get rid of FLAG_LOOP usage
Max Horn
2010-01-23
AGOS: Start to refactor sound handling
Max Horn
2010-01-22
AGOS: Add FIXME for a memory leak
Max Horn
2010-01-22
AGOS: cleanup
Max Horn
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