aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-06-02BLADERUNNER: Make the Moraji encounter easier on easyDavid Fioramonti
This extending the bomb duration by 10secs while Moraji is chained. Additionally, the blast radius is decreased so that the player may survive closer. All of this only happens on the uncut version when playing on easy.
2019-06-02CONFIGURE: Remove the 'u' flag from 'ar' in mingw32Lothar Serra Mari
This patch silences the warnings about the (outdated?) 'u' flag that appears at least when building and linking ScummVM statically on mingw32: "`u' modifier ignored since `D' is the default (see `U')" The cause for this appears to be a bug in recent versions of libtool that most likely will also appear when building on Linux. However, since I have not tested this yet, this patch only disables it for mingw32. The only downside from this patch is that building a non-clean build will take (slightly?) longer since we are no longer just updating (that's what the 'u' is for) changed libraries during the linking stage, but linking all .a files again.
2019-06-01CRYOMNI3D: Fix places documentationLe Philousophe
2019-06-01CRYOMNI3D: Fix missed clicks when occuring beteen two pollEventLe Philousophe
2019-06-01CRYOMNI3D: Handle cursor moves during fadingLe Philousophe
2019-06-01CRYOMNI3D: Fix search path of filesLe Philousophe
Without that, when images are reused from one level to another, they are not found. For example in level 2 when displaying images in The Bassano Antechamber.
2019-06-01CRYOMNI3D: Put delayMillis out of pollEventsLe Philousophe
This let's improve reaction times
2019-06-01CRYOMNI3D: Fix constants namesLe Philousophe
2019-06-01CRYOMNI3D: Make ignored reads explicitLe Philousophe
2019-06-01CRYOMNI3D: Use byte instead of charLe Philousophe
2019-06-01CRYOMNI3D: Add a comment to clarifyLe Philousophe
2019-06-01CRYOMNI3D: Convert short to int16Le Philousophe
2019-06-01CRYOMNI3D: Fix abort constants namesLe Philousophe
2019-06-01CRYOMNI3D: Move break to be clear it's not a fall throughLe Philousophe
2019-06-01CRYOMNI3D: Better check of sprites magicLe Philousophe
2019-06-01CRYOMNI3D: Sort filesLe Philousophe
2019-06-01CRYOMNI3D: CleanupLe Philousophe
2019-06-01CRYOMNI3D: Fix indentation of preproc blocksLe Philousophe
2019-06-01CRYOMNI3D: Fix include pathsLe Philousophe
2019-06-01CRYOMNI3D: Rename unsigned int to uintLe Philousophe
2019-06-01CRYOMNI3D: Add assert where neededLe Philousophe
2019-06-01CRYOMNI3D: Remove superflous headerLe Philousophe
2019-06-01CRYOMNI3D: Make sure toolbar is displayed on colored screenLe Philousophe
If toolbar is triggered before warp first draw and after a FADE_PAL transition, screen stays black until user leaves toolbar (in blind).
2019-06-01CRYOMNI3D: Fix cursor shown too soon in transitionsLe Philousophe
It had then invalid colors. Using previous palette in videos improved the situation but it's not perfect though.
2019-06-01CRYOMNI3D: Remove outdated TODOsLe Philousophe
2019-06-01CRYOMNI3D: Implement (final) level 7Le Philousophe
2019-06-01CRYOMNI3D: Fix objects order to keep savegame compatLe Philousophe
That's easier to debug
2019-06-01CRYOMNI3D: Save some spaceLe Philousophe
2019-06-01CRYOMNI3D: Implement countdownLe Philousophe
2019-06-01CRYOMNI3D: Add hook to video playingLe Philousophe
That will be used for countdown
2019-06-01CRYOMNI3D: Use existing palette to init video oneLe Philousophe
This is useful when there will be hooks on video plays which use a palette entry not defined in video
2019-06-01CRYOMNI3D: Implement level 6Le Philousophe
2019-06-01CRYOMNI3D: Fix incorrect dialog showsLe Philousophe
2019-06-01CRYOMNI3D: Don't skip videos (debug leftover)Le Philousophe
2019-06-01CRYOMNI3D: Number objects to help mangling of savesLe Philousophe
2019-06-01CRYOMNI3D: Don't abort when there is no transition definedLe Philousophe
2019-06-01CRYOMNI3D: Fix errors in stringsLe Philousophe
2019-06-01CRYOMNI3D: Remove TODO as it's not needed anymoreLe Philousophe
2019-06-01CRYOMNI3D: Implement level 5Le Philousophe
2019-06-01CRYOMNI3D: Remove almost dumb imagesLe Philousophe
There is no such thing, an image is either handled by template or by its specific handler and in this case we don't store its name in the array
2019-06-01CRYOMNI3D: Forgot to deselect object after talking to BontempsLe Philousophe
2019-06-01CRYOMNI3D: Fix surface not reloaded after finished with safeLe Philousophe
2019-06-01CRYOMNI3D: Save savegames list offset in settingsLe Philousophe
2019-06-01CRYOMNI3D: Avoid LLVM warnings on the logicLe Philousophe
The ifs should always be taken but better be safe
2019-06-01CRYOMNI3D: Remove unused private membersLe Philousophe
This should remove LLVM warnings
2019-06-01CRYOMNI3D: Use fabs instead of absLe Philousophe
This should correct LLVM warning
2019-06-01CRYOMNI3D: Implement level 4Le Philousophe
2019-06-01CRYOMNI3D: Add ability to choose ZON fileLe Philousophe
That's only used for workaround when an unused image file hasn't any ZON file for it
2019-06-01CRYOMNI3D: Reset key pressedLe Philousophe
Without that we have spurious presses when there is no event
2019-06-01CRYOMNI3D: Make placeStates array always the same sizeLe Philousophe
Else we have some places not defined and errors with transitions