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2006-04-26Introduce and use Engine_Empty() and Engine::GUIErrorMessage()Eugene Sandulenko
svn-id: r22165
2006-04-25Show GUI message when game data is not found.Eugene Sandulenko
svn-id: r22164
2006-04-25- Check if path specified for a game in scummvm.ini really exists and complainEugene Sandulenko
if it does not - Give more understandable feedback to user when SCUMM module can't find a game - Put TODO to kyra engine as their current detection scheme does not let easily tell if game data really present in specified directory svn-id: r22163
2006-04-25Added disassembly of door close support routines and other miscellaneous ↵Paul Gilbert
action support code svn-id: r22162
2006-04-25Patch #1476367: "Fix compilation of current SVN with DevCpp". In fact thisEugene Sandulenko
is "Update project files for DevCpp" svn-id: r22161
2006-04-25Set prop svn:eol-styleEugene Sandulenko
svn-id: r22160
2006-04-25Files that are *not* 00.LFL or 000.LFL indicate V5+ games -> teach the ↵Max Horn
detector about that svn-id: r22159
2006-04-25Added hidden --test-detector command line option to make it easy to test the ↵Max Horn
detector on your config file (to be removed before the next release) svn-id: r22158
2006-04-25Somewhat improved detection when MD5 is not available/knownMax Horn
svn-id: r22157
2006-04-25HashMap::size does not modify the state of the hashmap, so it can be ↵Max Horn
declared const (allowing it to be used on const hashmaps, too) svn-id: r22156
2006-04-25Fixes some coordinate initialization in the menus, and makes sure the ↵Oystein Eftevaag
initial savegame is created when kyrandia is started for the first time svn-id: r22153
2006-04-25Uses the special cursor color palette for the cursor now (this fixes ↵Johannes Schickel
problems with creation of thumbnails of the scumm engine) svn-id: r22152
2006-04-25- minor cleanup in modern.iniEugene Sandulenko
- implement skipFor theme section keyword svn-id: r22151
2006-04-25- Resize chooser dialogEugene Sandulenko
- Swap About and Help buttons in main SCUMM menu for consistency with launcher svn-id: r22150
2006-04-25Fix OmniTV repeating for nowTravis Howell
svn-id: r22149
2006-04-25Adds some code to dynamically resize and readjust the menus if the text ↵Oystein Eftevaag
strings of the current language are too long, to avoid overlaps etc. svn-id: r22148
2006-04-25Fix fps setting for video play backTravis Howell
svn-id: r22147
2006-04-25Fix OmniTV not stopping, when room changes in FFTravis Howell
svn-id: r22145
2006-04-25Hide mouse pointer when video is activeTravis Howell
svn-id: r22144
2006-04-24Revert change, a NULL block should be added if audio doesn't existTravis Howell
svn-id: r22141
2006-04-24If startSound() can't find a WAVE chunk, set the file position to the beginningTorbjörn Andersson
of the chunk again. Otherwise, animations without a sound track (such as disk1.dxa) will fail to play. svn-id: r22140
2006-04-24Revert sign change to vcReadVar(), made glitches worse in some scenesTravis Howell
svn-id: r22139
2006-04-24Remove duplicate codeTravis Howell
svn-id: r22138
2006-04-24Correct and move warning, when failing to load video in FFTravis Howell
svn-id: r22137
2006-04-24Add support for OmniTVTravis Howell
svn-id: r22136
2006-04-24vcReadVar() should return a signed valueTravis Howell
svn-id: r22135
2006-04-24Restrict variables sizes, when reading from vcReadNextWord(), to prevent ↵Travis Howell
overflows svn-id: r22134
2006-04-24Fix memory leak in readGamePcText()Travis Howell
svn-id: r22133
2006-04-24Initialize all variables in MoviePlayer classTravis Howell
svn-id: r22132
2006-04-24Remove duplicate variable in readGamePcText()Travis Howell
svn-id: r22131
2006-04-24isSpriteLoaded is Simon 1/2 specific and never used by FFTravis Howell
svn-id: r22130
2006-04-24Free screen buffers on exitTravis Howell
svn-id: r22129
2006-04-24Ooops, real memory leak was in sound bufferTravis Howell
svn-id: r22128
2006-04-24Fix sound memory leakTravis Howell
svn-id: r22127
2006-04-23Fix loading music/speech files in HE98+ gamesTravis Howell
svn-id: r22126
2006-04-23Some more cleanup in class Scumm::SoundMax Horn
svn-id: r22125
2006-04-23Update all creditsTravis Howell
svn-id: r22123
2006-04-23Fix for HE games which use the generic HE variants (d'oh)Max Horn
svn-id: r22122
2006-04-23Update creditsTravis Howell
svn-id: r22121
2006-04-23Detect (and error out) if readMAXS failsMax Horn
svn-id: r22120
2006-04-23Fix access to .he2 in Sound::openSfxFile, tooMax Horn
svn-id: r22119
2006-04-23Fix access to .he3/.he4 filesMax Horn
svn-id: r22118
2006-04-23Added a comment regarding COMI disc changingMax Horn
svn-id: r22117
2006-04-23Moved _heTimers to ScummEngine_v60heMax Horn
svn-id: r22116
2006-04-23Move HE specific stuff from class Sound to its new subclass SoundHEMax Horn
svn-id: r22115
2006-04-23Moved ScummEngine_v5 from cursor.cpp to scumm.cpp (seems to be more natural, ↵Max Horn
even though it inits some cursor related stuff) svn-id: r22114
2006-04-23Change some uses of ScummFile to the more generic BaseScummFileMax Horn
svn-id: r22113
2006-04-23Modified openFile and openResourceFile to take a Common::String instead of a ↵Max Horn
char pointer svn-id: r22112
2006-04-23Behold, the new SCUMM detector finally has arrived. Unified detection & ↵Max Horn
engine instantiation, reduced code duplication, more powerful detection in case MD5 is not known / can't be computed, and many other nifty improvements. svn-id: r22110
2006-04-23Small tweak to allow turning off MD5 computation for debuggingMax Horn
svn-id: r22109