Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-12-10 | - moved QueenEngine::roomChanged to Logic and enabled call from Cutaway code ↵ | Gregory Montoir | |
(this fixes the 2 irons bars being displayed at the end of c39a.cut) - moved my 'panel being hidden after the head room display' fix - fix problem in joeCutFacing / joeFacing in cutaway code svn-id: r11553 | |||
2003-12-10 | cleanup, split Cutaway::specialMove() into several methods ; this should ↵ | Gregory Montoir | |
allow us minor changes in order to support different/other special moves (demo, interview) svn-id: r11552 | |||
2003-12-10 | Restored some relevant information to a comment that was removed by my | Torbjörn Andersson | |
previous commit. svn-id: r11551 | |||
2003-12-10 | Sprite surfaces (as opposed to standard sprites) are always display | Torbjörn Andersson | |
aligned, never flipped and never RLE16-compressed. Simplified the code accordingly. (Displaying the restore dialog when specifying an unused save slot from the command-line works again now.) Plus some minor cleanups. svn-id: r11550 | |||
2003-12-10 | Cleaned up keyboard handling. The old code would misinterpret some keys, | Torbjörn Andersson | |
e.g. it's 'C' or 'c' to display the credits, not some random function key. svn-id: r11549 | |||
2003-12-10 | o Cleanup | Eugene Sandulenko | |
o Enemies' bikes started to show svn-id: r11548 | |||
2003-12-10 | Add simon pause key | Travis Howell | |
svn-id: r11547 | |||
2003-12-10 | Pause music and background sfx. too | Travis Howell | |
svn-id: r11546 | |||
2003-12-10 | Add puase option for simon games. | Travis Howell | |
svn-id: r11545 | |||
2003-12-10 | detect zlib in configure script; use it by default, if available | Max Horn | |
svn-id: r11544 | |||
2003-12-10 | slightly altered singleton implemention, might help MSVC6, or might screw it ↵ | Max Horn | |
even more :-) svn-id: r11543 | |||
2003-12-09 | we haven't agreed on using zlib compressed savegames by default yet. Do NOT ↵ | Max Horn | |
enable it for now! svn-id: r11542 | |||
2003-12-09 | small tweak/fix (?) | Max Horn | |
svn-id: r11541 | |||
2003-12-09 | Added support for Simon 2's native MT-32 music tracks | Jamieson Christian | |
svn-id: r11540 | |||
2003-12-09 | Changed notation involving more than one set of double colons :: | Jamieson Christian | |
MSVC6 can't handle such notation, so simplification or notation tricks must be employed to keep it happy. svn-id: r11539 | |||
2003-12-09 | I've played through the whole game, and I've scanned through the cluster | Torbjörn Andersson | |
files with a primitive and incomplete tool to present resource information. (It may evolve into something useful and/or presentable later. Much later.) I've found no evidence whatsoever that the mysterious blend & 0x02 case is ever used. Since the code makes no sense to me, I've removed it. svn-id: r11538 | |||
2003-12-09 | Fixed bug with Ben's animation disappearing at max horizontal speed. | Eugene Sandulenko | |
svn-id: r11537 | |||
2003-12-09 | Add preliminary support for Mac FT demo insane. | Eugene Sandulenko | |
svn-id: r11536 | |||
2003-12-09 | Add simon update | Travis Howell | |
svn-id: r11535 | |||
2003-12-09 | Added new modules | Jamieson Christian | |
svn-id: r11534 | |||
2003-12-09 | Added new FOTAQ modules | Jamieson Christian | |
svn-id: r11533 | |||
2003-12-09 | Changed path from bs2 to sword2 | Jamieson Christian | |
svn-id: r11532 | |||
2003-12-08 | Now Ben is visible, but kicking animation because of some bug is not visible | Eugene Sandulenko | |
at speed = +3. To reach first insane scene press ESC during non-interactive scene to skip seek error. svn-id: r11531 | |||
2003-12-08 | Version bump, small NEWS tweakage | James Brown | |
svn-id: r11530 | |||
2003-12-08 | fixed warnings | Paweł Kołodziejski | |
svn-id: r11529 | |||
2003-12-08 | Shut up Valgrind warnings. | Torbjörn Andersson | |
svn-id: r11528 | |||
2003-12-08 | First INSANE scene started to show up things. Actually you can control | Eugene Sandulenko | |
Ben by keyboard and crash. Video looping is still buggy and may crash scummvm. Also whole scene looping is disabled and you get forwarded to next scene. Graphics glitches, Ben has just corpse and opponent is not drawn at all. Smush player was extended with video seeking methods, although incomplete. svn-id: r11527 | |||
2003-12-07 | (temporary) fix for cutaway_41f / command_0x178 graphical glitches | Gregory Montoir | |
svn-id: r11526 | |||
2003-12-06 | potential fix for bug #830106 (ugly) | Max Horn | |
svn-id: r11525 | |||
2003-12-06 | regression fix (bug #855313) | Max Horn | |
svn-id: r11524 | |||
2003-12-06 | Fix for bug #853874 (ZAK: Can't Give Club in 5.5 build); this may cause ↵ | Max Horn | |
regressions, and/or fix other bugs. However, I believe this is the right thing (TM) to do anyway :-) svn-id: r11523 | |||
2003-12-06 | Fix for bug #795937 (MI1demo: plank behind the kitchen); cleanup | Max Horn | |
svn-id: r11522 | |||
2003-12-06 | erik's patch for bug #854470 | Max Horn | |
svn-id: r11521 | |||
2003-12-06 | - handle person bank number hack slighlty differently (fix it when loading, ↵ | Gregory Montoir | |
not in personSetData) - remove some useless checks as there are no invalid bob numbers in actor data - minor cleanups in Area svn-id: r11520 | |||
2003-12-06 | minor cleanup, reuse some data from intervie.exe | Gregory Montoir | |
svn-id: r11519 | |||
2003-12-06 | make Joe say something when trying to speak to a mute object/person | Gregory Montoir | |
svn-id: r11518 | |||
2003-12-06 | fix alloc/free | Paweł Kołodziejski | |
svn-id: r11517 | |||
2003-12-06 | cleanup | Paweł Kołodziejski | |
svn-id: r11516 | |||
2003-12-06 | cleanup | Paweł Kołodziejski | |
svn-id: r11515 | |||
2003-12-06 | update | Paweł Kołodziejski | |
svn-id: r11514 | |||
2003-12-06 | update | Paweł Kołodziejski | |
svn-id: r11513 | |||
2003-12-06 | change sev's line from a tab to spaces, move erik up to engine section, add ↵ | Jonathan Gray | |
sword2 to engine credits svn-id: r11512 | |||
2003-12-06 | Added myself. | Eugene Sandulenko | |
svn-id: r11511 | |||
2003-12-06 | oops. | Eugene Sandulenko | |
svn-id: r11510 | |||
2003-12-06 | Make FT DOS demo happy with INSANE precompiled. | Eugene Sandulenko | |
To escape within INSANE scene only option is to exit scummvm with Alt+X. svn-id: r11509 | |||
2003-12-06 | Fixed potential bug in field separation shell variable. For some reason | Eugene Sandulenko | |
tab character got substituted by spaces. svn-id: r11508 | |||
2003-12-06 | Preliminary support for FT INSANE is added. To enable the code define | Eugene Sandulenko | |
INSANE in config.h. But only non-interactive parts work and there is no insane scene skip. Only one choice during those scenes is Ctrl+X. svn-id: r11507 | |||
2003-12-06 | This checks should be simon1win only, just to be on safe side. | Travis Howell | |
svn-id: r11506 | |||
2003-12-06 | Cleanup | Travis Howell | |
svn-id: r11505 | |||
2003-12-05 | rewrote hq2x/hq3x code so that we can compile both the altivec and plain C ↵ | Max Horn | |
version; on OSX, this will only use the altivec code if altivec is actually present svn-id: r11504 |