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author | James Brown | 2003-12-08 16:14:00 +0000 |
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committer | James Brown | 2003-12-08 16:14:00 +0000 |
commit | fba90701985a230fdf2e0d94bd02a3e630b1142d (patch) | |
tree | 0786ab268f5670acfcd2e812ec06b3ba1e12f1f7 | |
parent | aa6fee4bbd00363f73fa135df09d360a4f378246 (diff) | |
download | scummvm-rg350-fba90701985a230fdf2e0d94bd02a3e630b1142d.tar.gz scummvm-rg350-fba90701985a230fdf2e0d94bd02a3e630b1142d.tar.bz2 scummvm-rg350-fba90701985a230fdf2e0d94bd02a3e630b1142d.zip |
Version bump, small NEWS tweakage
svn-id: r11530
-rw-r--r-- | Info.plist | 6 | ||||
-rw-r--r-- | NEWS | 17 | ||||
-rw-r--r-- | README | 4 | ||||
-rw-r--r-- | base/main.cpp | 4 | ||||
-rw-r--r-- | scummvm.rc | 8 |
5 files changed, 23 insertions, 16 deletions
diff --git a/Info.plist b/Info.plist index 1c518ac8ef..6295d115c5 100644 --- a/Info.plist +++ b/Info.plist @@ -9,7 +9,7 @@ <key>CFBundleExecutable</key> <string>scummvm</string> <key>CFBundleGetInfoString</key> - <string>0.5.5cvs, Copyright 2001-2003 The ScummVM team</string> + <string>0.5.7cvs, Copyright 2001-2003 The ScummVM team</string> <key>CFBundleIconFile</key> <string>scummvm.icns</string> <key>CFBundleIdentifier</key> @@ -21,9 +21,9 @@ <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> - <string>0.5.5cvs</string> + <string>0.5.7cvs</string> <key>CFBundleVersion</key> - <string>0.5.5cvs</string> + <string>0.5.7cvs</string> <key>NSPrincipalClass</key> <string>NSApplication</string> <key>NSHumanReadableCopyright</key> @@ -1,18 +1,25 @@ For a more comprehensive changelog for the latest experimental CVS code, see: http://scummvm.sourceforge.net/daily/ChangeLog -0.5.5(CVS) (2003-??-??) +0.5.7(CVS) (2003-??-??) + New Games: + - Added Broken Sword 2 engine, game is supported and completable (?) + - Added Flight of the Amazon Queen engine, unsupported Work in Progress + - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken' + General: - - Added Broken Sword 2 engine - - Added Flight of the Amazon Queen engine - Added HQ2x and HQ3x scalers + - New 'from scratch' sound mixer - Improved native MT32 support - Adlib GM emulation table revamped, providing more accurate software MIDI - Default Makefile now uses configure script, old one is Makefile.noconf - - Rewrote sound mixer from scratch - Greatly improved the launcher and options dialogs (work-in-progress) - Many other "under the hood" improvements, like a new config managment and plugin capabilities + + Simon: + ** I know there was some Simon stuff done since 0.5.1 - Kirben? + SCUMM: - Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot. - Added option to choose between Adlib, PCjr and PC Speaker in earlier games. @@ -23,7 +30,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see: - Rewrote in-game menu (F5) to be easier to use - Improved FM Towns SFX support (YM2612 emulation, looping) - Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable - - Several iMUSE bugs fixed + - Several iMUSE music system bugs fixed - Improved music/sound for various Amiga versions - Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files - Keyboard fighting in Fate of Atlantis now works @@ -1,6 +1,6 @@ ScummVM README -Last updated: 2003-11-05 -Release version: 0.5.5-cvs +Last updated: 2003-12-09 +Release version: 0.5.7-cvs ------------------------------------------------------------------------ For more information, compatibility lists, details on donating, the latest diff --git a/base/main.cpp b/base/main.cpp index 2f8e435064..24c1a4d691 100644 --- a/base/main.cpp +++ b/base/main.cpp @@ -78,9 +78,9 @@ * to setup, but I have no idea if/how one can also change files which are not * currently being commit'ed. */ -const char *gScummVMVersion = "0.5.5cvs"; +const char *gScummVMVersion = "0.5.7cvs"; const char *gScummVMBuildDate = __DATE__ " " __TIME__; -const char *gScummVMFullVersion = "ScummVM 0.5.5cvs (" __DATE__ " " __TIME__ ")"; +const char *gScummVMFullVersion = "ScummVM 0.5.7cvs (" __DATE__ " " __TIME__ ")"; #if defined(WIN32) && defined(NO_CONSOLE) diff --git a/scummvm.rc b/scummvm.rc index a9f37b1d4b..8309615012 100644 --- a/scummvm.rc +++ b/scummvm.rc @@ -44,8 +44,8 @@ END // VS_VERSION_INFO VERSIONINFO - FILEVERSION 0,5,5,0 - PRODUCTVERSION 0,5,5,0 + FILEVERSION 0,5,7,0 + PRODUCTVERSION 0,5,7,0 FILEFLAGSMASK 0x3fL #ifdef _DEBUG FILEFLAGS 0x1L @@ -63,14 +63,14 @@ BEGIN VALUE "Comments", "Look! A three headed monkey (TM)! .. Nice use of the TM!\0" VALUE "CompanyName", "ScummVM Team\0" VALUE "FileDescription", "http://www.scummvm.org/\0" - VALUE "FileVersion", "0.5.5cvs\0" + VALUE "FileVersion", "0.5.7cvs\0" VALUE "InternalName", "scummvm\0" VALUE "LegalCopyright", "Copyright © 2001-2003 The ScummVM Team\0" VALUE "LegalTrademarks", "'SCUMM', and all SCUMM games are a TM of LucasArts. Simon The Sorcerer is a TM of AdventureSoft. Beneath a Steel Sky is TM of Revolution.\0" VALUE "OriginalFilename", "scummvm.exe\0" VALUE "PrivateBuild", "\0" VALUE "ProductName", "ScummVM\0" - VALUE "ProductVersion", "0.5.5cvs\0" + VALUE "ProductVersion", "0.5.7cvs\0" VALUE "SpecialBuild", "\0" END END |