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authorJames Brown2003-12-08 16:14:00 +0000
committerJames Brown2003-12-08 16:14:00 +0000
commitfba90701985a230fdf2e0d94bd02a3e630b1142d (patch)
tree0786ab268f5670acfcd2e812ec06b3ba1e12f1f7
parentaa6fee4bbd00363f73fa135df09d360a4f378246 (diff)
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Version bump, small NEWS tweakage
svn-id: r11530
-rw-r--r--Info.plist6
-rw-r--r--NEWS17
-rw-r--r--README4
-rw-r--r--base/main.cpp4
-rw-r--r--scummvm.rc8
5 files changed, 23 insertions, 16 deletions
diff --git a/Info.plist b/Info.plist
index 1c518ac8ef..6295d115c5 100644
--- a/Info.plist
+++ b/Info.plist
@@ -9,7 +9,7 @@
<key>CFBundleExecutable</key>
<string>scummvm</string>
<key>CFBundleGetInfoString</key>
- <string>0.5.5cvs, Copyright 2001-2003 The ScummVM team</string>
+ <string>0.5.7cvs, Copyright 2001-2003 The ScummVM team</string>
<key>CFBundleIconFile</key>
<string>scummvm.icns</string>
<key>CFBundleIdentifier</key>
@@ -21,9 +21,9 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
- <string>0.5.5cvs</string>
+ <string>0.5.7cvs</string>
<key>CFBundleVersion</key>
- <string>0.5.5cvs</string>
+ <string>0.5.7cvs</string>
<key>NSPrincipalClass</key>
<string>NSApplication</string>
<key>NSHumanReadableCopyright</key>
diff --git a/NEWS b/NEWS
index 9d3429c183..50aec62cac 100644
--- a/NEWS
+++ b/NEWS
@@ -1,18 +1,25 @@
For a more comprehensive changelog for the latest experimental CVS code, see:
http://scummvm.sourceforge.net/daily/ChangeLog
-0.5.5(CVS) (2003-??-??)
+0.5.7(CVS) (2003-??-??)
+ New Games:
+ - Added Broken Sword 2 engine, game is supported and completable (?)
+ - Added Flight of the Amazon Queen engine, unsupported Work in Progress
+ - Added support for V1 SCUMM games 'Maniac Mansion' and 'Zak McKracken'
+
General:
- - Added Broken Sword 2 engine
- - Added Flight of the Amazon Queen engine
- Added HQ2x and HQ3x scalers
+ - New 'from scratch' sound mixer
- Improved native MT32 support
- Adlib GM emulation table revamped, providing more accurate software MIDI
- Default Makefile now uses configure script, old one is Makefile.noconf
- - Rewrote sound mixer from scratch
- Greatly improved the launcher and options dialogs (work-in-progress)
- Many other "under the hood" improvements, like a new config managment
and plugin capabilities
+
+ Simon:
+ ** I know there was some Simon stuff done since 0.5.1 - Kirben?
+
SCUMM:
- Many, Many, Many SCUMM game engine fixes. Many of them. And that's a lot.
- Added option to choose between Adlib, PCjr and PC Speaker in earlier games.
@@ -23,7 +30,7 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
- Rewrote in-game menu (F5) to be easier to use
- Improved FM Towns SFX support (YM2612 emulation, looping)
- Classic V1 versions of Maniac Mansion and Zak McKracken are now supported and completable
- - Several iMUSE bugs fixed
+ - Several iMUSE music system bugs fixed
- Improved music/sound for various Amiga versions
- Improved compression of Fate of Atlantis and Simon the Sorcerer 2 sound files
- Keyboard fighting in Fate of Atlantis now works
diff --git a/README b/README
index 977fb81d6c..e0dcd4c168 100644
--- a/README
+++ b/README
@@ -1,6 +1,6 @@
ScummVM README
-Last updated: 2003-11-05
-Release version: 0.5.5-cvs
+Last updated: 2003-12-09
+Release version: 0.5.7-cvs
------------------------------------------------------------------------
For more information, compatibility lists, details on donating, the latest
diff --git a/base/main.cpp b/base/main.cpp
index 2f8e435064..24c1a4d691 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -78,9 +78,9 @@
* to setup, but I have no idea if/how one can also change files which are not
* currently being commit'ed.
*/
-const char *gScummVMVersion = "0.5.5cvs";
+const char *gScummVMVersion = "0.5.7cvs";
const char *gScummVMBuildDate = __DATE__ " " __TIME__;
-const char *gScummVMFullVersion = "ScummVM 0.5.5cvs (" __DATE__ " " __TIME__ ")";
+const char *gScummVMFullVersion = "ScummVM 0.5.7cvs (" __DATE__ " " __TIME__ ")";
#if defined(WIN32) && defined(NO_CONSOLE)
diff --git a/scummvm.rc b/scummvm.rc
index a9f37b1d4b..8309615012 100644
--- a/scummvm.rc
+++ b/scummvm.rc
@@ -44,8 +44,8 @@ END
//
VS_VERSION_INFO VERSIONINFO
- FILEVERSION 0,5,5,0
- PRODUCTVERSION 0,5,5,0
+ FILEVERSION 0,5,7,0
+ PRODUCTVERSION 0,5,7,0
FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
FILEFLAGS 0x1L
@@ -63,14 +63,14 @@ BEGIN
VALUE "Comments", "Look! A three headed monkey (TM)! .. Nice use of the TM!\0"
VALUE "CompanyName", "ScummVM Team\0"
VALUE "FileDescription", "http://www.scummvm.org/\0"
- VALUE "FileVersion", "0.5.5cvs\0"
+ VALUE "FileVersion", "0.5.7cvs\0"
VALUE "InternalName", "scummvm\0"
VALUE "LegalCopyright", "Copyright © 2001-2003 The ScummVM Team\0"
VALUE "LegalTrademarks", "'SCUMM', and all SCUMM games are a TM of LucasArts. Simon The Sorcerer is a TM of AdventureSoft. Beneath a Steel Sky is TM of Revolution.\0"
VALUE "OriginalFilename", "scummvm.exe\0"
VALUE "PrivateBuild", "\0"
VALUE "ProductName", "ScummVM\0"
- VALUE "ProductVersion", "0.5.5cvs\0"
+ VALUE "ProductVersion", "0.5.7cvs\0"
VALUE "SpecialBuild", "\0"
END
END