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2005-02-09spellingJoost Peters
svn-id: r16762
2005-02-09Portability fixes.Eugene Sandulenko
svn-id: r16761
2005-02-09Patch from Quietust:Travis Howell
Add comments and misc changes to Amiga V2 player. svn-id: r16759
2005-02-09Patch from Quietust:Travis Howell
Add another two sounds for Amiga version of Zak McKracken svn-id: r16758
2005-02-08Fix bug #1118854Nicolas Bacca
svn-id: r16757
2005-02-08*** empty log message ***Travis Howell
svn-id: r16755
2005-02-08Minor updates to HE100Travis Howell
svn-id: r16754
2005-02-08Now there are two file handles for the music: one for each CD. This is notTorbjörn Andersson
the same thing as one for each music stream. If both music streams are playing music from the same CD, they will both take turns at using the same file handle. The only case where both file handles are used is when music from one CD is fading in while music from the other CD is fading out. Which of course can only happen if you play the game from hard disk. If the game has to ask for the other CD, it kills the music immediately. The reason for doing this is that there was some concern about whether having two file handles open to the same file was portable or not. I don't think that question was ever fully answered, so I avoid the situation. svn-id: r16753
2005-02-07Added getNodeForPath() so I can compile ScummVM with MinGW again. Since ITorbjörn Andersson
don't know where it's used, I'm not sure if it works correctly. svn-id: r16752
2005-02-07Updated BS2 section for 0.7.1.Torbjörn Andersson
svn-id: r16751
2005-02-07Fixed crash that would happen if the game tried to play music from CD1 andTorbjörn Andersson
CD2 at the same time. There will eventually be a better fix for this, I hope. svn-id: r16750
2005-02-06It's kMaxMixerVolume, not 256 (we might change it to 255 eventually)Max Horn
svn-id: r16747
2005-02-06BS1 specific fix for bug #1107121 (ALL/SFX: Setting the SFX volume at 256 ↵Max Horn
mutes sound) svn-id: r16746
2005-02-06Add testcases for String::hasSuffix and hasPrefixMax Horn
svn-id: r16745
2005-02-06Added String::hasSuffix and hasPrefixMax Horn
svn-id: r16744
2005-02-06Remove the OSX-restriction on FilesystemNode::getNodeForPath() for now (I ↵Max Horn
don't like it, but until a proper solution is in place, it seems to be the best thing to do) svn-id: r16743
2005-02-06Moved the console font from gui to graphicsMax Horn
svn-id: r16742
2005-02-06Need to use = instead of :=, since EXECUTABLE gets defined *after* ↵Max Horn
PLUGIN_EXTRA_DEPS svn-id: r16741
2005-02-06Add some plugin specific TODOsMax Horn
svn-id: r16740
2005-02-06Configure the plugin prefix/suffix in the configure script; use that setting ↵Max Horn
in plugins.cpp svn-id: r16739
2005-02-06Removed pointless debug calls (they just cause overhead)Max Horn
svn-id: r16738
2005-02-06return null if sound is not foundPaweł Kołodziejski
svn-id: r16737
2005-02-05Removed unnecessary empty line.Torbjörn Andersson
svn-id: r16736
2005-02-04Some HFS dumpinf programs write files with resource fork to .bin file.Eugene Sandulenko
Support that. Also support separately dumped resource forks. File name for those has .rsrc extension. svn-id: r16735
2005-02-03Add suppoert for coloured Mac cursors. Though they're disabled at the moment.Eugene Sandulenko
The reason is that they use their own palette which could not match current global one. Now I have to turn back to that old OSystem patch and render cursor on a separate surface and extend OSystem with yet another optional call setCursorPalette. svn-id: r16734
2005-02-02correct typosJoost Peters
svn-id: r16733
2005-02-02OoopsTravis Howell
svn-id: r16732
2005-02-02Merge two opcode, move two opcodes back to HE70.Travis Howell
svn-id: r16731
2005-02-02Forgot to add baseball2003Eugene Sandulenko
svn-id: r16730
2005-02-02Small correction to baseball2003Eugene Sandulenko
svn-id: r16729
2005-02-02*** empty log message ***Travis Howell
svn-id: r16728
2005-02-02List HE games uses bink or smacker in separate files.Travis Howell
svn-id: r16726
2005-02-02These demos make use of SmackerTravis Howell
svn-id: r16725
2005-02-02These demos make use of Smacker.Travis Howell
svn-id: r16724
2005-02-02Add some HE targets and some Russian versions.Eugene Sandulenko
svn-id: r16723
2005-02-02o Added few targetsEugene Sandulenko
* baseball2003 and Soccer2004 use Bink videos but just for intro movies and logos, so we may add them. * artdemo and readdemo also use Bink, but seems that additionally it uses them in cutscenes, but since there are just few of them, not like in full games, we may try to look at them too * SoccerMLS is (alsmost) working. It runs the intro, shows menu, lets to select from it but then fails at some Wiz stuff and there is no hotspots to choose. I think it may be related to overall HE99 problem with inventory where there is a bug preventing from item selection o baseball2003 and Soccer2004 featured new LECF index block. Add stub for it o SoccerMLS used kernelSetFunction 2001 in intro. add stub for it o Alternative russian freddi3 uses badly formatted logo substitution in intro, so error() in default case in Gdi::drawBMAPBg() was replaced with warning(). svn-id: r16722
2005-02-02Updated with my collection. Still some may be missing.Eugene Sandulenko
svn-id: r16721
2005-02-01More HE100 diffs.Travis Howell
svn-id: r16720
2005-02-01HE100 updates for lostTravis Howell
svn-id: r16719
2005-02-01HE100 updates for lostTravis Howell
svn-id: r16718
2005-02-01Add HE100 version of Pajama Sam 1/ Pajama Sam's Lost & Found.Travis Howell
svn-id: r16717
2005-01-31Yet another correction to 'dog'. Kirben, please check it as you have differentEugene Sandulenko
version than me. It seems that the game was released on multiple engine versions. svn-id: r16716
2005-01-31HE version correction for 'dog'. Game is fully playable, just columns' paletteEugene Sandulenko
is wrong. svn-id: r16715
2005-01-31Remove debug output and improve error messages.Eugene Sandulenko
To clarify my last commit message. I _do_ work with unprocessed files. Just I happened to have one demo with resource fork stripped from game binary. It was told that sometimes Mac conversion programs on intel platform silently strip it down. Now I fail with error message, but we may use some fallback. At least we need to know a standard way of copying binary files with resources unstripped and describe it in Mac HOWTO. svn-id: r16714
2005-01-31Support for Mac cursors.Eugene Sandulenko
TODO: o Allow reading from non-processed game executable. Now you need to get .bin file out of it o Use color versions of cursors o Combine MacResExtractor with Win32ResExtractor. Now I just stupidly create 2 objects and do not use new cursor caching code. svn-id: r16713
2005-01-31Add commentTravis Howell
svn-id: r16712
2005-01-31Changes for Macintosh filenames.Travis Howell
svn-id: r16711
2005-01-30mention the fact that amiga FOTAQ isn't supportedGregory Montoir
svn-id: r16710
2005-01-30added support for *.map files version 2Paweł Kołodziejski
svn-id: r16709
2005-01-30added a basic cursor cache for win32 HE70+ gamesGregory Montoir
svn-id: r16708