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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-03-28
LILLIPUT: Implement two more display functions
Strangerke
2018-03-28
LILLIPUT: Isomap rendering complete
sylvaintv
2018-03-28
LILLIPUT: Fix to render cubes
sylvaintv
2018-03-28
LILLIPUT: Some more display functions
Strangerke
2018-03-28
LILLIPUT: Implement display function 6, start implementing display function 12.
Strangerke
2018-03-28
LILLIPUT: Implement display function 2. This fixes mouse display
Strangerke
2018-03-28
LILLIPUT: Fix bug in previous commit, implement one more display function
Strangerke
2018-03-28
LILLIPUT: start implementing display functions
Strangerke
2018-03-28
LILLIPUT: Add some more opcodes. Engine is now alive!
Strangerke
2018-03-28
LILLIPUT: Implement more opcodes
Strangerke
2018-03-28
LILLIPUT: Implement opcodes. 29 groups are now executed in a row
Strangerke
2018-03-28
LILLIPUT: Implement opcodes used by game scripts 3 and 4
Strangerke
2018-03-28
LILLIPUT: Start game scripts
Strangerke
2018-03-28
LILLIPUT: Add preliminar menu support and main loop
Strangerke
2018-03-28
LILLIPUT: Fix a bug in VGA file loading
Strangerke
2018-03-28
LILLIPUT: Modify event polling
Strangerke
2018-03-28
LILLIPUT: Add preliminar mouse handler
Strangerke
2018-03-28
LILLIPUT: Partially implement displayVGAFile(). Title is now displayed
Strangerke
2018-03-28
LILLIPUT: Add default palette, and palette fixup (thanks to SylvainTV for the...
Strangerke
2018-03-28
LILLIPUT: Implement some more opcodes, fix stupid bug in script parser termin...
Strangerke
2018-03-28
LILLIPUT: Complete function getValue2()
Strangerke
2018-03-28
LILLIPUT: Implement 4 more opcodes
Strangerke
2018-03-28
LILLIPUT: Implement some more opcodes
Strangerke
2018-03-28
LILLIPUT: Implement a couple of other opcodes, add proper debugc
Strangerke
2018-03-28
LILLIPUT: Fix a couple of bugs in handleOpcode()
Strangerke
2018-03-28
LILLIPUT: Implement OC_sub184F5, modify struct18560
Strangerke
2018-03-28
LILLIPUT: Start implementing some functions
Strangerke
2018-03-28
LILLIPUT: Add a script handler skeletton. All opcodes are stubbed
Strangerke
2018-03-28
LILLIPUT: Add detection for French, German and Italian versions
Strangerke
2018-03-28
LILLIPUT: Add resource loading
Strangerke
2018-03-28
LILLIPUT: Add skeletton
Strangerke
2018-03-28
GUI: Added override specifiers
Eugene Sandulenko
2018-03-28
XEEN: Added override specifier
Eugene Sandulenko
2018-03-28
SCI: Added overried specifiers
Eugene Sandulenko
2018-03-28
PEGASUS: Add override specifier
Eugene Sandulenko
2018-03-28
MOHAWK: Added override clauses
Eugene Sandulenko
2018-03-28
GUI: Added override clauses
Eugene Sandulenko
2018-03-28
MACVENTURE: Fix meta engine class definition
Eugene Sandulenko
2018-03-28
KYRA: Add method override statements
Eugene Sandulenko
2018-03-28
FULLPIPE: Remove unneeded variable
Eugene Sandulenko
2018-03-28
SCUMM: Mark methods as override
Eugene Sandulenko
2018-03-28
BAKCENDS: Mark methods as override
Eugene Sandulenko
2018-03-28
PSP2: make touch mouse clicks longer so all games receive them
rsn8887
2018-03-27
XEEN: Simplify debugger map command
Paul Gilbert
2018-03-27
XEEN: Change Map _loadDarkSide bool to int _loadCcNum
Paul Gilbert
2018-03-27
XEEN: Fix display of Use icon for Items dialog Miscellaneous
Paul Gilbert
2018-03-27
XEEN: Fixes for the buttons in the Items dialog
Paul Gilbert
2018-03-27
XEEN: Added Swords of Xeen endgame screen
Paul Gilbert
2018-03-28
BLADERUNNER: Switch to doubles in AudStream::getLength() calculations
Eugene Sandulenko
2018-03-28
BLADERUNNER: Allow quit credits on windows closing
Eugene Sandulenko
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