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| author | Strangerke | 2012-03-30 18:03:59 +0200 | 
|---|---|---|
| committer | Eugene Sandulenko | 2018-03-28 17:36:57 +0200 | 
| commit | 5757ffaff0f94e5dd18c3f1880cffaaa96c349f9 (patch) | |
| tree | 6d5e28e23feb2e71e214f071b324fddc345bed8b | |
| parent | b0affe5bf2c7240afb8f16c9b9476a049941439f (diff) | |
| download | scummvm-rg350-5757ffaff0f94e5dd18c3f1880cffaaa96c349f9.tar.gz scummvm-rg350-5757ffaff0f94e5dd18c3f1880cffaaa96c349f9.tar.bz2 scummvm-rg350-5757ffaff0f94e5dd18c3f1880cffaaa96c349f9.zip | |
LILLIPUT: Add skeletton
| -rw-r--r-- | engines/lilliput/configure.engine | 3 | ||||
| -rw-r--r-- | engines/lilliput/console.cpp | 34 | ||||
| -rw-r--r-- | engines/lilliput/console.h | 49 | ||||
| -rw-r--r-- | engines/lilliput/detection.cpp | 237 | ||||
| -rw-r--r-- | engines/lilliput/lilliput.cpp | 113 | ||||
| -rw-r--r-- | engines/lilliput/lilliput.h | 111 | ||||
| -rw-r--r-- | engines/lilliput/module.mk | 17 | 
7 files changed, 564 insertions, 0 deletions
| diff --git a/engines/lilliput/configure.engine b/engines/lilliput/configure.engine new file mode 100644 index 0000000000..f8cb842633 --- /dev/null +++ b/engines/lilliput/configure.engine @@ -0,0 +1,3 @@ +# This file is included from the main "configure" script +# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] +add_engine lilliput "Lilliput engine" no diff --git a/engines/lilliput/console.cpp b/engines/lilliput/console.cpp new file mode 100644 index 0000000000..e7746a01bb --- /dev/null +++ b/engines/lilliput/console.cpp @@ -0,0 +1,34 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "lilliput/console.h" +#include "lilliput/lilliput.h" + +namespace Lilliput { + +LilliputConsole::LilliputConsole(LilliputEngine *vm) : GUI::Debugger(), _vm(vm) { +} + +LilliputConsole::~LilliputConsole() { +} + +} // End of namespace Lilliput diff --git a/engines/lilliput/console.h b/engines/lilliput/console.h new file mode 100644 index 0000000000..cd7edb3f42 --- /dev/null +++ b/engines/lilliput/console.h @@ -0,0 +1,49 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef LILLIPUT_CONSOLE_H +#define LILLIPUT_CONSOLE_H + +#include "gui/debugger.h" + +namespace Lilliput { + +class LilliputEngine; + +class LilliputConsole : public GUI::Debugger { +public: +	LilliputConsole(LilliputEngine *vm); +	virtual ~LilliputConsole(void); + +private: +	LilliputEngine *_vm; +	bool Cmd_listScreens(int argc, const char **argv); +	bool Cmd_listObjects(int argc, const char **argv); +	bool Cmd_getObject(int argc, const char **argv); +	bool Cmd_getAllObjects(int argc, const char **argv); +	bool Cmd_gotoScreen(int argc, const char **argv); +	bool Cmd_boundaries(int argc, const char **argv); +}; + +} // End of namespace Lilliput + +#endif diff --git a/engines/lilliput/detection.cpp b/engines/lilliput/detection.cpp new file mode 100644 index 0000000000..1925c71f88 --- /dev/null +++ b/engines/lilliput/detection.cpp @@ -0,0 +1,237 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "engines/advancedDetector.h" +#include "common/system.h" +#include "common/savefile.h" +#include "common/textconsole.h" +#include "graphics/thumbnail.h" +#include "graphics/surface.h" + +#include "lilliput/lilliput.h" + +namespace Lilliput { + +struct LilliputGameDescription { +	ADGameDescription desc; +	GameType gameType; +}; + +uint32 LilliputEngine::getFeatures() const { +	return _gameDescription->desc.flags; +} + +const char *LilliputEngine::getGameId() const { +	return _gameDescription->desc.gameId; +} + + +static const PlainGameDescriptor lilliputGames[] = { +	// Games +	{"robin", "Adventures of Robin Hood"}, +	{"rome", "Rome: Pathway to Power"}, +	{0, 0} +}; + +static const LilliputGameDescription gameDescriptions[] = { + +	// Robin Hood English +	{ +		{ +			"robin", 0, +			{ +				{"erules.prg", 0, "92aaf84693a8948497ad57864fa31c2a", 71010}, +				{"isomap.dta", 0, "bad97eae03a4db3e99565e39b0b3c06a", 16384}, +				AD_LISTEND +			}, +			Common::EN_ANY, +			Common::kPlatformDOS, +			ADGF_NO_FLAGS, +			GUIO0() +		}, +		kGameTypeRobin +	}, + +	{AD_TABLE_END_MARKER, kGameTypeNone} +}; + +class LilliputMetaEngine : public AdvancedMetaEngine { +public: +	LilliputMetaEngine() : AdvancedMetaEngine(gameDescriptions, sizeof(LilliputGameDescription), lilliputGames) { +	} + +	const char *getName() const { +		return "Robin Hood"; +	} + +	const char *getOriginalCopyright() const { +		return "Robin Hood Engine copyright S.L.Grand, Brainware, 1991-1992"; +	} + +	bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const; +	bool hasFeature(MetaEngineFeature f) const; + +	int getMaximumSaveSlot() const; +	SaveStateList listSaves(const char *target) const; +	SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +	void removeSaveState(const char *target, int slot) const; +}; + +bool LilliputMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { +	if (gd) { +		*engine = new LilliputEngine(syst, (const LilliputGameDescription *)gd); +		((LilliputEngine *)*engine)->initGame((const LilliputGameDescription *)gd); +	} +	return gd != 0; +} + +bool LilliputMetaEngine::hasFeature(MetaEngineFeature f) const { +	return +		(f == kSupportsListSaves) || +		(f == kSupportsLoadingDuringStartup) || +		(f == kSupportsDeleteSave) || +		(f == kSavesSupportMetaInfo) || +		(f == kSavesSupportThumbnail) || +		(f == kSavesSupportCreationDate); +} + +int LilliputMetaEngine::getMaximumSaveSlot() const { return 99; } + +SaveStateList LilliputMetaEngine::listSaves(const char *target) const { +	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); +	Common::StringArray filenames; +	Common::String pattern = target; +	pattern += "-??.SAV"; + +	filenames = saveFileMan->listSavefiles(pattern); +	sort(filenames.begin(), filenames.end());   // Sort (hopefully ensuring we are sorted numerically..) + +	SaveStateList saveList; +	char slot[3]; +	int slotNum = 0; +	for (Common::StringArray::const_iterator filename = filenames.begin(); filename != filenames.end(); ++filename) { +		slot[0] = filename->c_str()[filename->size() - 6]; +		slot[1] = filename->c_str()[filename->size() - 5]; +		slot[2] = '\0'; +		// Obtain the last 2 digits of the filename (without extension), since they correspond to the save slot +		slotNum = atoi(slot); +		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { +			Common::InSaveFile *file = saveFileMan->openForLoading(*filename); +			if (file) { +				int saveVersion = file->readByte(); + +				if (saveVersion != kSavegameVersion) { +					warning("Savegame of incompatible version"); +					delete file; +					continue; +				} + +				// read name +				uint16 nameSize = file->readUint16BE(); +				if (nameSize >= 255) { +					delete file; +					continue; +				} +				char name[256]; +				file->read(name, nameSize); +				name[nameSize] = 0; + +				saveList.push_back(SaveStateDescriptor(slotNum, name)); +				delete file; +			} +		} +	} + +	return saveList; +} + +SaveStateDescriptor LilliputMetaEngine::querySaveMetaInfos(const char *target, int slot) const { +	Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot); +	Common::InSaveFile *file = g_system->getSavefileManager()->openForLoading(fileName); + +	if (file) { +		int saveVersion = file->readByte(); + +		if (saveVersion != kSavegameVersion) { +			warning("Savegame of incompatible version"); +			delete file; +			return SaveStateDescriptor(); +		} + +		uint32 saveNameLength = file->readUint16BE(); +		char saveName[256]; +		file->read(saveName, saveNameLength); +		saveName[saveNameLength] = 0; + +		SaveStateDescriptor desc(slot, saveName); + +		Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*file); +		desc.setThumbnail(thumbnail); + +		desc.setDeletableFlag(true); +		desc.setWriteProtectedFlag(false); + +		uint32 saveDate = file->readUint32BE(); +		uint16 saveTime = file->readUint16BE(); + +		int day = (saveDate >> 24) & 0xFF; +		int month = (saveDate >> 16) & 0xFF; +		int year = saveDate & 0xFFFF; + +		desc.setSaveDate(year, month, day); + +		int hour = (saveTime >> 8) & 0xFF; +		int minutes = saveTime & 0xFF; + +		desc.setSaveTime(hour, minutes); + +		// Slot 0 is used for the 'restart game' save in all Robin games, thus +		// we prevent it from being deleted. +		desc.setDeletableFlag(slot != 0); +		desc.setWriteProtectedFlag(slot == 0); + +		delete file; +		return desc; +	} +	return SaveStateDescriptor(); +} + +void LilliputMetaEngine::removeSaveState(const char *target, int slot) const { +	Common::String fileName = Common::String::format("%s-%02d.SAV", target, slot); +	g_system->getSavefileManager()->removeSavefile(fileName); +} +} // End of namespace Lilliput + +#if PLUGIN_ENABLED_DYNAMIC(LILLIPUT) +REGISTER_PLUGIN_DYNAMIC(LILLIPUT, PLUGIN_TYPE_ENGINE, Lilliput::LilliputMetaEngine); +#else +REGISTER_PLUGIN_STATIC(LILLIPUT, PLUGIN_TYPE_ENGINE, Lilliput::LilliputMetaEngine); +#endif + +namespace Lilliput { + +void LilliputEngine::initGame(const LilliputGameDescription *gd) { +	_gameType = gd->gameType; +	_platform = gd->desc.platform; +} + +} // End of namespace Lilliput diff --git a/engines/lilliput/lilliput.cpp b/engines/lilliput/lilliput.cpp new file mode 100644 index 0000000000..befec749b7 --- /dev/null +++ b/engines/lilliput/lilliput.cpp @@ -0,0 +1,113 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/system.h" +#include "common/random.h" +#include "common/error.h" +#include "common/events.h" +#include "common/debug-channels.h" +#include "common/config-manager.h" +#include "common/textconsole.h" + +#include "lilliput/lilliput.h" + +#include "engines/util.h" + +namespace Lilliput { + +LilliputEngine *LilliputEngine::s_Engine = 0; + +LilliputEngine::LilliputEngine(OSystem *syst, const LilliputGameDescription *gd) : Engine(syst), _gameDescription(gd) +{ +	_system = syst; +	DebugMan.addDebugChannel(kDebugSchedule, "Schedule", "Script Schedule debug level"); +	DebugMan.addDebugChannel(kDebugEngine, "Engine", "Engine debug level"); +	DebugMan.addDebugChannel(kDebugDisplay, "Display", "Display debug level"); +	DebugMan.addDebugChannel(kDebugMouse, "Mouse", "Mouse debug level"); +	DebugMan.addDebugChannel(kDebugParser, "Parser", "Parser debug level"); +	DebugMan.addDebugChannel(kDebugFile, "File", "File IO debug level"); +	DebugMan.addDebugChannel(kDebugRoute, "Route", "Route debug level"); +	DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Inventory debug level"); +	DebugMan.addDebugChannel(kDebugObject, "Object", "Object debug level"); +	DebugMan.addDebugChannel(kDebugMusic, "Music", "Music debug level"); + +	_console = new LilliputConsole(this); +	_rnd = 0; +} + +LilliputEngine::~LilliputEngine() { + +	DebugMan.clearAllDebugChannels(); +	delete _console; +	delete _rnd; +} + +GUI::Debugger *LilliputEngine::getDebugger() { +	return _console; +} + +bool LilliputEngine::hasFeature(EngineFeature f) const { +	return (f == kSupportsRTL) || (f == kSupportsLoadingDuringRuntime) || (f == kSupportsSavingDuringRuntime); +} + +const char *LilliputEngine::getCopyrightString() const { +	return "Copyright 1989-1997 David P Gray, All Rights Reserved."; +} + +GameType LilliputEngine::getGameType() const { +	return _gameType; +} + +Common::Platform LilliputEngine::getPlatform() const { +	return _platform; +} + +Common::Error LilliputEngine::run() { +	s_Engine = this; +	initGraphics(320, 200); + +	// Setup mixer +	syncSoundSettings(); + +	return Common::kNoError; +} + +void LilliputEngine::initialize() { +	debugC(1, kDebugEngine, "initialize"); + +	_rnd = new Common::RandomSource("robin"); +	_rnd->setSeed(42);                              // Kick random number generator +} + +void LilliputEngine::syncSoundSettings() { +	Engine::syncSoundSettings(); + +//	_sound->syncVolume(); +} + +Common::String LilliputEngine::getSavegameFilename(int slot) { +	return _targetName + Common::String::format("-%02d.SAV", slot); +} + + + +} // End of namespace Lilliput diff --git a/engines/lilliput/lilliput.h b/engines/lilliput/lilliput.h new file mode 100644 index 0000000000..190bbfc9b6 --- /dev/null +++ b/engines/lilliput/lilliput.h @@ -0,0 +1,111 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef LILLIPUT_LILLIPUT_H +#define LILLIPUT_LILLIPUT_H + +#include "engines/engine.h" +#include "common/file.h" +#include "lilliput/console.h" + +namespace Common { +class RandomSource; +} + +/** + * This is the namespace of the Robin engine. + * + * Status of this engine: ??? + * + * Games using this engine: + * - Adventures of Robin Hood + * - Rome: Pathway to Rome + */ +namespace Lilliput { + +static const int kSavegameVersion = 1; + +enum GameType { +	kGameTypeNone  = 0, +	kGameTypeRobin, +	kGameTypeRome +}; + +enum LilliputDebugChannels { +	kDebugSchedule  = 1 <<  0, +	kDebugEngine    = 1 <<  1, +	kDebugDisplay   = 1 <<  2, +	kDebugMouse     = 1 <<  3, +	kDebugParser    = 1 <<  4, +	kDebugFile      = 1 <<  5, +	kDebugRoute     = 1 <<  6, +	kDebugInventory = 1 <<  7, +	kDebugObject    = 1 <<  8, +	kDebugMusic     = 1 <<  9 +}; + +struct LilliputGameDescription; + +class LilliputEngine : public Engine { +public: +	LilliputEngine(OSystem *syst, const LilliputGameDescription *gd); +	~LilliputEngine(); + +	OSystem *_system; + +	GUI::Debugger *getDebugger(); + +	Common::RandomSource *_rnd; + +	const LilliputGameDescription *_gameDescription; +	uint32 getFeatures() const; +	const char *getGameId() const; + +	void initGame(const LilliputGameDescription *gd); + +	GameType getGameType() const; +	Common::Platform getPlatform() const; + +	bool hasFeature(EngineFeature f) const; +	const char *getCopyrightString() const; + +	Common::String getSavegameFilename(int slot); +	void syncSoundSettings(); + +protected: + +	// Engine APIs +	Common::Error run(); + +private: +	static LilliputEngine *s_Engine; + +	LilliputConsole *_console; +	GameType _gameType; +	Common::Platform _platform; + +	void initialize(); +}; + +} // End of namespace Lilliput + +#endif diff --git a/engines/lilliput/module.mk b/engines/lilliput/module.mk new file mode 100644 index 0000000000..0ec4403921 --- /dev/null +++ b/engines/lilliput/module.mk @@ -0,0 +1,17 @@ +MODULE := engines/lilliput + +MODULE_OBJS = \ +	console.o \ +	lilliput.o \ +	detection.o + +MODULE_DIRS += \ +	engines/lilliput + +# This module can be built as a plugin +ifeq ($(ENABLE_LILLIPUT), DYNAMIC_PLUGIN) +PLUGIN := 1 +endif + +# Include common rules +include $(srcdir)/rules.mk | 
