Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-29 | GUI: Fix memory leaks in LoadChooserThumbnailed::destroyButtons. | Johannes Schickel | |
GuiObject::removeWidget only removes the widget from the widget list, but doesn't delete it. Oops. | |||
2012-06-29 | GUI: Allow the user to switch between list and thumbnail based load chooser. | Johannes Schickel | |
2012-06-29 | GUI: Only update save list when the dialog opens in thumbnail load chooser. | Johannes Schickel | |
2012-06-29 | GUI: Fix copy&paste error affecting vertical spacing in thumbnail load chooser. | Johannes Schickel | |
2012-06-29 | GUI: Don't distribute vertical space between buttons in the thumbnail load ↵ | Johannes Schickel | |
chooser. | |||
2012-06-20 | GUI: Show additional meta data in the thumbnail load chooser via tooltip. | Johannes Schickel | |
2012-06-20 | GUI: Allow tooltips to be changed after widget creation. | Johannes Schickel | |
2012-06-15 | GUI: Hook up the new load chooser for > 320x200 and engines which support ↵ | Johannes Schickel | |
thumbnails. | |||
2012-06-15 | GUI: Implement a new load chooser, which displays a list of thumbnails. | Johannes Schickel | |
2012-06-15 | GUI: Create an interface for save/load dialogs. | Johannes Schickel | |
2012-06-14 | GUI: Fix include guard of saveload.h. | Johannes Schickel | |
2012-06-14 | GUI: Refactor engine plugin access out of SaveLoadChooserImpl into ↵ | Johannes Schickel | |
SaveLoadChooser. | |||
2012-06-14 | BASE: Add operator* to PluginSubclass. | Johannes Schickel | |
2012-06-14 | GUI: Hide save/load chooser implementation. | Johannes Schickel | |
2012-06-14 | GUI: Remove unused SaveLoadChooser::setList. | Johannes Schickel | |
2012-06-14 | SCI: Add missing documentation for the plane_items / pi console command | Filippos Karapetis | |
2012-06-13 | SCI: Fix the loading screen and the loading functionality in Shivers | Filippos Karapetis | |
Shivers uses extra special hardcoded save files together with the normal ones that are used to store slot names and spot descriptions. The scheme is a bit odd, and since the names of the extra save files are hardcoded, this scheme is problematic to use. We skip the creation of these files altogether and use virtual files instead, which means that the (broken) spot descriptions won't be visible next to each save description. This isn't a major issue for now, and it's left as a future TODO to implement this feature in a cleaner way, and not with extra save files. This scheme fixes the slot descriptions in the loading screen. Also, kCD(1) has been implemented, which fixes loading of the save states themselves | |||
2012-06-13 | HUGO: Rename pointers | Strangerke | |
2012-06-13 | HUGO: Rename structs and enums | Strangerke | |
2012-06-13 | HUGO: More renaming | Strangerke | |
2012-06-13 | HUGO: Use Common::Point in pathfinding | Strangerke | |
2012-06-13 | HUGO: Some more renaming | Strangerke | |
2012-06-13 | SCI: Shuffle the kernel functions inside kfile.cpp | Filippos Karapetis | |
This puts them in the order that they are defined in the kernel tables | |||
2012-06-13 | HUGO: Some more renaming | Strangerke | |
2012-06-13 | Merge branch 'master' of github.com:scummvm/scummvm | Strangerke | |
2012-06-13 | HUGO: Apply coding convention (in progress) | Strangerke | |
2012-06-13 | SCI: Handle the torindebug config setting for Torin's Passage French | Filippos Karapetis | |
Thanks to LePhilousophe for testing and providing a patch | |||
2012-06-13 | SCI: Add a workaround for the French version of Torin's Passage | Filippos Karapetis | |
Thanks to LePhilousophe for playing and providing the workaround | |||
2012-06-13 | SCI: Only include kSave_subops if ENABLE_SCI32 is defined | Filippos Karapetis | |
2012-06-13 | SCI: Use the later SCI file functions for the SCI0 ones | Filippos Karapetis | |
They are essentially the same (with the exception of the return values), so unifying them reduces code duplication | |||
2012-06-13 | SCI: Change kSave() to be a kernel function with subops | Filippos Karapetis | |
2012-06-13 | SCI: Move all file-related functions in file.* | Filippos Karapetis | |
This way, there is a clear separation of the actual SCI kernel file functions and the file classes and wrappers of ScummVM | |||
2012-06-13 | SCI: Reorder the file kernel functions a bit | Filippos Karapetis | |
2012-06-13 | SCI: Implement the file operations needed for the save dialog in Phantasmagoria | Filippos Karapetis | |
Phantasmagoria's scripts keep polling for the existence of the savegame index file and request to read and write it using the same parameters when opening it. The index file is closed and reopened for every save slot, which is slow and can be much slower on non-desktop devices. Also, the game scripts request seeking in writable streams and request to expand the existing index file. To provide this functionality and to reduce constant slow file opening and closing, this virtual class has been introduced | |||
2012-06-13 | SCI: Add debug code to automatically skip robot videos | Filippos Karapetis | |
2012-06-13 | SWORD25: Janitorial: Apply coding conventions | Strangerke | |
2012-06-13 | COMMON: Remove traces of mouse cursor target scale from OSystem docs. | Johannes Schickel | |
2012-06-13 | COMMON: Remove traces of overlay scale from the OSystem documentation. | Johannes Schickel | |
2012-06-13 | COMMON: Remove last traces of 8bpp overlay support from OSystem docs. | Johannes Schickel | |
2012-06-13 | GUI: Allow Surfaces with abitrary RGB pixel formats to be used in ↵ | Johannes Schickel | |
PicButtonWidget and GraphicsWidget. Only 1Bpp aka paletted surfaces are not supported. | |||
2012-06-13 | GUI: Allow querying of the pixel format used by ThemeEngine. | Johannes Schickel | |
2012-06-13 | KYRA: Reduce amount of updateScreen calls. | Johannes Schickel | |
This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the updateScreen calls saved were introduced by us implementing the original behavior of hiding the mouse before drawing onto the screen and showing it again afterwards, since the mouse cursor is not drawn on the game screen in our implementation (and unlike in the original) this is not necessary. | |||
2012-06-12 | VIDEO: Make rpza decode to its own pixel format | Matthew Hoops | |
2012-06-11 | VIDEO: Cleanup QTRLE | Matthew Hoops | |
In particular, the colors are not converted to the screen format upon decoding. The code should also now work with 32bpp screen formats. | |||
2012-06-11 | MOHAWK: Make sure we convert video surfaces if they're not in the screen format | Matthew Hoops | |
2012-06-12 | GUI: Take advantage of Surface::fillRect in GraphicsWidget::setGfx. | Johannes Schickel | |
2012-06-12 | GRAPHICS: Replace OverlayColor with uint16 in scaler code. | Johannes Schickel | |
Scalers are actually fixed at 2Bpp right now and not at the depth of OverlayColor. | |||
2012-06-11 | SCI: Fix comment in kString(at) | Matthew Hoops | |
2012-06-11 | AUDIO: Make VOC decoder a bit more failsafe by still playing parts of ↵ | Johannes Schickel | |
invalid VOC files. Formerly when an unsupported block was found the opening would fail. Instead now all the valid blocks till that occasion will be played. This fixes an missing sound in Full Throttle (thanks to clone2727 for reporting), which is using a VOC file which fails to specify the proper block length for its sound block. | |||
2012-06-11 | SCI: Add support for variable selectors in kListFirstTrue / kListAllTrue | Filippos Karapetis | |
This is used by Torin's Passage (e.g. when trying to open the menu). Based on a slightly modified patch by LePhilousophe |