Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-03 | GOB: Fix invalid reads in Geisha's minigames | Sven Hesse | |
2012-06-03 | GOB: Remove unnecessary include | Sven Hesse | |
A remnant of when we were still doing dithering color LUT creation at startup | |||
2012-06-03 | GOB: Consume shields in Penetration | Sven Hesse | |
2012-06-03 | GOB: Limit Penetration movement to walkable tiles | Sven Hesse | |
2012-06-03 | ALL: Replace cursorTargetScale in OSystem API with a simple "do not scale" ↵ | Johannes Schickel | |
logic. All uses of the old target scale API actually wanted to disallow scaling of the mouse cursor. This commit adapts our API to this and thus simplifies backend implementations. Some backends, most notable the Wii and Android, did some implementation of the cursor target scale, which I didn't adapt yet. I added a TODO for the porters there. | |||
2012-06-03 | GOB: Display the Penetration submarine | Sven Hesse | |
2012-06-03 | GOB: Draw the Penetration map and do basic movement | Sven Hesse | |
2012-06-03 | GOB: Draw the map in a separate surface | Sven Hesse | |
Still hidden for now. | |||
2012-06-02 | DREAMWEB: Modify sound code to prevent missing sound effects. | D G Turner | |
This should fix bug #3528164 "DREAMWEB: missing sound effects/music cues during main title" by preventing repeated calls of SFX id 12 being lost if the next call is made before the sound handler has cleared the previous one. | |||
2012-06-02 | GOB: Draw the shield and health meters in Penetration | Sven Hesse | |
2012-06-02 | GOB: Add animation handling frame to Penetration | Sven Hesse | |
2012-06-02 | GOB: Correctly name the Penetration script variables | Sven Hesse | |
2012-06-02 | SCI32: Implement GetConfig("language") | Lars Skovlund | |
2012-06-02 | DREAMWEB: Cleanup of debugging code and formatting in sound code. | D G Turner | |
This commit removes various temporary debugging output, cleans up some points of formatting and replaces some hexadecimal sizes and offsets with decimal for readability. | |||
2012-06-01 | SCUMM: Add debugInput opcode difference in Backyard Basketball. | Travis Howell | |
2012-05-31 | Merge pull request #241 from fingolfin/osx-spelling | Johannes Schickel | |
ALL: Correct spelling of "Mac OS X" in various places | |||
2012-05-31 | SCUMM: Change the nest.number default to zero in stopScript and ↵ | Travis Howell | |
stopObjectScript too. | |||
2012-05-31 | ALL: Correct spelling of "Mac OS X" in various places | Max Horn | |
2012-05-31 | DREAMWEB: Remove irrelevant additions in SFX id 62 usage. | D G Turner | |
2012-05-31 | DREAMWEB: Objectify Sound functions & data into DreamWebSound class. | D G Turner | |
This change should have no functional change, but makes the sound code more decoupled, modular and readable, prior to attempting a fix for bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title". | |||
2012-05-30 | NEWS: Backyard Baseball 2003 is now supported | Matthew Hoops | |
2012-05-31 | SCUMM: Backyard Baseball 2003 uses a unique variable for the subtitle ↵ | Travis Howell | |
setting, fixes changing subtitles via ScummVM. | |||
2012-05-31 | COMMON: Fix comment typo in coroutine comments | Paul Gilbert | |
2012-05-30 | SCI32: Case-insensitive configuration getters | Lars Skovlund | |
2012-05-31 | SCUMM: Fix global script 255 never been resumed by runScriptNested. Thanks ↵ | Travis Howell | |
to clone2727 for tracking down the problem in baseball2003. | |||
2012-05-30 | DREAMWEB: Replaced vsync() function with waitForVSync(). | D G Turner | |
As a call to waitForVSync() was the only contents of vsync(), there should be no functional change. | |||
2012-05-30 | DREAMWEB: Removal of dead code and cleanup in sound code. | D G Turner | |
The removed blocks in the playChannel<n> functions referencing index are non-functional leftovers from more complex logic in the original code structure, and thus can be safely removed. | |||
2012-05-29 | GOB: Fix v7 cursors drawn by the scripts | Sven Hesse | |
When the cursor name is "", then that cursor is drawn by the scripts instead of loaded from cursor32.dll. That cursor does not have its own palette then. Fixes the cursors in the "paint" game in Adibou2. | |||
2012-05-29 | GOB: Hook up the PE cursors to v7 loadCursor | Sven Hesse | |
Addy Junior / Adibou2 now shows proper cursors. Thanks to clone2727 for the constant nagging. :P | |||
2012-05-29 | COMMON: Copied coroutine doxygen method descriptions to the header file | Paul Gilbert | |
2012-05-29 | COMMON: Fixed CORO_ADDR parameter names in Doxygen comments | Paul Gilbert | |
2012-05-29 | SCUMM: Add Macintosh UK version of Freddi Fish 4. | Travis Howell | |
2012-05-28 | SCUMM: Fix error in spyfox iOS credits | Matthew Hoops | |
2012-05-28 | SCUMM: Add support for Spy Fox iOS | Matthew Hoops | |
2012-05-28 | MOHAWK: Use video volume control in Riven | Matthew Hoops | |
2012-05-28 | VIDEO: Add volume/balance control to VideoDecoder | Matthew Hoops | |
2012-05-27 | I18N: Regenerate translation data file | Thierry Crozat | |
2012-05-27 | I18N: Update Czech translation from patch #3528907 | Thierry Crozat | |
2012-05-26 | SCI: Add a TODO in kFileIOReadRaw | Filippos Karapetis | |
2012-05-26 | SCI: Map another missing kFileIO call | Filippos Karapetis | |
This is used to change directories in the save/load dialog (unused by us) | |||
2012-05-26 | SCI: Implement kGetConfig and kGetSierraProfileInt | Filippos Karapetis | |
This fixes the sluggish game speed in Phantasmagoria (DOS/Windows) | |||
2012-05-26 | SCI: Add some missing game-specific options | Filippos Karapetis | |
2012-05-26 | SCI: Bugfix for kFileIOReadRaw | Filippos Karapetis | |
Avoid overwriting the target buffer with junk when no data has been read | |||
2012-05-25 | COMMON: Cleaned up coroutine comments | Paul Gilbert | |
2012-05-25 | COMMON: Fix method error messages | Paul Gilbert | |
2012-05-25 | COMMON: Fix comparison operation on coroutine wait methods | Paul Gilbert | |
2012-05-24 | SCI: Map the rarely used VibrateMouse kernel function to be an empty call | Filippos Karapetis | |
This is a function used to implement vibration in the floppy version of QFG4 for exotic force feedback mice, such as the Logitech Cyberman | |||
2012-05-22 | DREAMWEB: Increased debugging output from sound related code. | D G Turner | |
This code is intended as temporary debugging code to aid investigation of bug #3528164 - "DREAMWEB: missing sound effects/music cues during main title" and can be removed once this bug is fixed. | |||
2012-05-22 | SCI: Fix the detection of the NRS patch for QFG3 | Filippos Karapetis | |
2012-05-22 | SCI: Add a workaround for a hack used in the NRS script patches for QFG3 | Filippos Karapetis | |
The patched script 33 in the NRS patch attempts to perform kAbs() on an object. Return a dummy value instead. Fixes bugs #3528416 and #3528542 |