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2010-07-19SDL: Hack to handle special SDL events.Alejandro Marzini
svn-id: r51015
2010-07-19OPENGL: Fix issue when GFX changes.Alejandro Marzini
svn-id: r51013
2010-07-19OPENGL: Fix palette issues.Alejandro Marzini
svn-id: r51012
2010-07-18Fixed rect size when drawing npot textures. Added OpenGL attr for SDL.Alejandro Marzini
svn-id: r50979
2010-07-18Improved cursor drawing.Alejandro Marzini
svn-id: r50976
2010-07-16Added basic cursor drawing.Alejandro Marzini
svn-id: r50954
2010-07-16change post-increment to pre-increment in return value of nextHighest2(), as ↵Joost Peters
some compilers will not return the incremented value otherwise svn-id: r50946
2010-07-16Added basic screen drawing (only overlay working).Alejandro Marzini
svn-id: r50930
2010-07-15Fixed header for OS X, and added OpenGL feature to configure script. (Patch ↵Alejandro Marzini
by clone2727) svn-id: r50908
2010-07-15Optimized nextHigher2.Alejandro Marzini
svn-id: r50907
2010-07-15Fixed problem with OpenGL headers and windows.Alejandro Marzini
svn-id: r50906
2010-07-15Fixed doing OpenGL calls before a graphical context was created.Alejandro Marzini
svn-id: r50905
2010-07-15Replaced nextHigher2, so CHAR_BIT define is not needed.Alejandro Marzini
svn-id: r50904
2010-07-15Silence gcc warnings.Matthew Hoops
svn-id: r50902
2010-07-15Fixed compile error.Alejandro Marzini
svn-id: r50901
2010-07-15Replaced the extra SDL functions added to GraphicsManager with an ↵Alejandro Marzini
EventObserver in SdlGraphicsManager. svn-id: r50900
2010-07-13Check if USE_OPENGL is defined for compiling OpenGL code.Alejandro Marzini
svn-id: r50842
2010-07-13Added OpenGL feature to Create MSVC tool.Alejandro Marzini
svn-id: r50841
2010-07-13Merged from trunk, from Rev 49499 to HEADAlejandro Marzini
svn-id: r50840
2010-07-12SCI: Move breakpoint checks into SciEngine methodsMax Horn
svn-id: r50837
2010-07-12SCI: Turn global object g_debugState into SciEngine member varMax Horn
svn-id: r50836
2010-07-12Get rid of yet another global object with constructorMax Horn
svn-id: r50835
2010-07-12TINSEL: Replace global object s_rectList by a TinselEngine member varMax Horn
svn-id: r50834
2010-07-12SDL: Tweak OSystem_SDL::detectSupportedFormats a bitMax Horn
Previously, the code in OSystem_SDL::detectSupportedFormats assumed that the arrays RGBList and BGRList had the exact same length, and that the entries in each mirrored those in the other 100%. Instead of relying on that, the code now simply iterates over both lists separately. This changes the resulting order a bit, but since we never gave any guarantees on that, this should not matter. svn-id: r50833
2010-07-12SDL: Overhaul OSystem_SDL::getSupportedFormatsMax Horn
* Do not use global constructor for the RGBList and BGRList tables anymore, by moving them inside a function. * Update the list of supported formats if the hardware screen surface changes. Previously, the list of supported pixel formats (and its order) was computed only once and then never changed. svn-id: r50832
2010-07-12SCI: changing how savegame ids are handled internally. Using range 0-999 so ↵Martin Kiewitz
that scripts are able to signal us to create new slots, using range 1000-1999 for official slots. fixes lsl6 quicksave overwriting wrong save slots svn-id: r50831
2010-07-12Some documentation fixes.Johannes Schickel
svn-id: r50830
2010-07-12SCI: changing gameid of lsl6 sci2.1 into "lsl6hires". We need to keep ↵Martin Kiewitz
workarounds etc. separate, scripts are not compatible svn-id: r50829
2010-07-12SCI: added TODO for saved gamesMartin Kiewitz
svn-id: r50828
2010-07-12SCI: fixing typoMartin Kiewitz
svn-id: r50827
2010-07-12SCI: adding kUnLoad workaround for lsl6 (during end kUnLoad is called with ↵Martin Kiewitz
additional 4 parameters, someone thought the API would work differently) svn-id: r50826
2010-07-12Whops. Also now properly add Matteo's nickname to our credits.Johannes Schickel
svn-id: r50824
2010-07-12Properly add Matteo Angelino to our credits for his Italian translation.Johannes Schickel
svn-id: r50822
2010-07-12Consistently use "MT-32" as short name of the Roland MT-32 in our GUI and ↵Johannes Schickel
credits files. svn-id: r50821
2010-07-12SCI: adding workaround for signature mismatch when giving merrily the key to ↵Martin Kiewitz
the bungee tower svn-id: r50820
2010-07-12SCI: adding uninitialized workaround for lsl6Martin Kiewitz
svn-id: r50819
2010-07-12SCI: Fix warningMax Horn
svn-id: r50818
2010-07-12SCI: Remove dead codeMax Horn
svn-id: r50817
2010-07-12SCI: adding another restore workaround for lsl6Martin Kiewitz
svn-id: r50816
2010-07-12SCI: added another workaround for lsl6 kGraph(restoreBox)Martin Kiewitz
svn-id: r50815
2010-07-12SCI: add workaround for lsl6 restore issue (needs to get further ↵Martin Kiewitz
investigated), hunk segment is used but hunk segment isn't existant at that point when restoring the game svn-id: r50814
2010-07-12SCI: adding 3 uninitialized temp workarounds for kq6 - found and created by ↵Martin Kiewitz
Ceriand, thanx svn-id: r50813
2010-07-12SCI: returning 0 when parameter reads go out-of-bounds, onto the stack and ↵Martin Kiewitz
hit an uninitialized temp, fixes pq2 .490 svn-id: r50812
2010-07-12OpenGL manager: Implemented PixelFormat functions. Implemented GFX methods. ↵Alejandro Marzini
Changed how GLTexture determines its format. svn-id: r50811
2010-07-11Update German translation.Thierry Crozat
svn-id: r50808
2010-07-11SCI: fix signature loading for subops, fixes kq6 signature mismatchMartin Kiewitz
svn-id: r50807
2010-07-11SCI: kUnLoad - removing unneeded warnings (signature mismatch will happen ↵Martin Kiewitz
now), added information about parameters svn-id: r50806
2010-07-11SCI: adding signature workaround for script error in lsl6 during intro, also ↵Martin Kiewitz
changing comments of other workarounds svn-id: r50805
2010-07-11SCI: changing uninitialized workaround for lsl6 narratorMartin Kiewitz
svn-id: r50804
2010-07-11SCI: remove "a:" from default export hero quest 1 filename "a:hq1_hero.sav"Martin Kiewitz
svn-id: r50803