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authorMartin Kiewitz2010-07-12 10:47:47 +0000
committerMartin Kiewitz2010-07-12 10:47:47 +0000
commit698a347da6ceeecf922209709ac68eec9ce0e1d1 (patch)
tree67b78709f3a9239552164727756c91e7fe1bcacb
parent21c91066202f58ca50ff26a7c543379c53045fba (diff)
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SCI: adding another restore workaround for lsl6
svn-id: r50816
-rw-r--r--engines/sci/engine/kernel.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/kernel.cpp b/engines/sci/engine/kernel.cpp
index e9b6787b05..be727d6f45 100644
--- a/engines/sci/engine/kernel.cpp
+++ b/engines/sci/engine/kernel.cpp
@@ -263,6 +263,7 @@ static const SciWorkaroundEntry kDoSoundFade_workarounds[] = {
// gameID, scriptNr,lvl, object-name, method-name, call, index, replace
static const SciWorkaroundEntry kGraphRestoreBox_workarounds[] = {
+ { GID_LSL6, 85, 0, "lScroller", "hide", -1, 0, { 0, 0 } }, // happens when restoring (sometimes), same as the one below
{ GID_LSL6, 86, 0, "LL6Inv", "show", -1, 0, { 0, 0 } }, // happens when restoring, is called with hunk segment, but hunk is not allocated at that time
// ^^ TODO: check, if this is really a script error or an issue with our restore code
{ GID_LSL6, 86, 0, "LL6Inv", "hide", -1, 0, { 0, 0 } }, // happens during the game, gets called with 1 extra parameter