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2008-01-10Corrected the name of script method #39 which closes the town hall doorPaul Gilbert
svn-id: r30371
2008-01-10Changed an assertion to a warningFilippos Karapetis
svn-id: r30369
2008-01-10Added proper reset of barmen data when game is restarted, and added missing ↵Paul Gilbert
barman data to savegames svn-id: r30367
2008-01-10Bugfix for incorrect data being saved for the current NPC the barmen are servingPaul Gilbert
svn-id: r30365
2008-01-09Change an error to a warningFilippos Karapetis
svn-id: r30363
2008-01-09Refactored some text drawing code.Nicola Mettifogo
svn-id: r30362
2008-01-09Turned Gfx::setFont into a protected member, since now Gfx can automatically ↵Nicola Mettifogo
detect which font to use. Gfx still needs setFont internally to select fonts. The font shadowing introduced in revision 30221 has been removed as well, since the new approach handles it better. svn-id: r30361
2008-01-09Replaced the remaining old string code with the new label code. All the text ↵Nicola Mettifogo
is now drawn in the framebuffer instead of being blitted onto the internal game screen buffer. svn-id: r30360
2008-01-09Added handling of home/end keys in input dialogs and properly filtered out ↵Filippos Karapetis
non-alphanumeric keys svn-id: r30358
2008-01-09Cleanup.Torbjörn Andersson
svn-id: r30357
2008-01-09Fixed some issues with AGI keyboard inputFilippos Karapetis
svn-id: r30356
2008-01-09Bugfix for #1866784 - Castle Skorl can be activated multiple timesPaul Gilbert
svn-id: r30354
2008-01-09Bugfix for #1866782 - fixes the issue with the Blacksmith being reactivated ↵Paul Gilbert
after earlier being deactivated in the middle of hammering the anvil svn-id: r30353
2008-01-09Added a debug command, did some cleanupFilippos Karapetis
svn-id: r30351
2008-01-09Cleanup of the debugger commands, added some more commands, removed now ↵Filippos Karapetis
obsolete debug code svn-id: r30350
2008-01-09Added a debug console for Mickey's Space AdventuresFilippos Karapetis
svn-id: r30349
2008-01-09Fix for #1866777 - adds saving of hotspot layer to savegamesPaul Gilbert
svn-id: r30347
2008-01-09Fixed popup menu height so bottom action doesn't partially overlap the ↵Paul Gilbert
bottom border svn-id: r30346
2008-01-08Restructured label handling and moved all related code to Gfx.Nicola Mettifogo
svn-id: r30345
2008-01-08Removed useless members.Nicola Mettifogo
svn-id: r30344
2008-01-08Added a proper _name member to Zone, instead of using the label text.Nicola Mettifogo
svn-id: r30343
2008-01-08Changed method parameter name to prevent shadowing warningPaul Gilbert
svn-id: r30340
2008-01-08Enhanced NPC walk-to logic to handle separately several special Ids that ↵Paul Gilbert
were previously handled identically svn-id: r30339
2008-01-08Bugfix for #1865552 - crash when waiting for patrol. Incorrect value was ↵Paul Gilbert
being passed to retrieve a hotspot pointer svn-id: r30336
2008-01-07Merged dos monospaced fonts subclasses into parent class. Handling is the ↵Nicola Mettifogo
same, and readability is more important than performance, especially when you call a routine only twice. svn-id: r30335
2008-01-07Revert temporary change.Eugene Sandulenko
svn-id: r30334
2008-01-07Add Buddha and david_corrales to credits.Eugene Sandulenko
svn-id: r30330
2008-01-07typoMax Horn
svn-id: r30328
2008-01-07Reject AGIPAL-files with over 6 bits per color component. Makes at least ↵Kari Salminen
fanmade AGI game Naturette II's colors not be messed up anymore. svn-id: r30326
2008-01-07Add detection data for a finished fanmade AGI game Naturette IV (2007-10-05).Kari Salminen
svn-id: r30324
2008-01-07Changed debug keys enablement to be on by default if a Debug Level is specifiedPaul Gilbert
svn-id: r30322
2008-01-07Add partial implementation of obj.status.v-command (Based on observations of ↵Kari Salminen
the command's output in the Amiga version of Gold Rush!). svn-id: r30321
2008-01-07Removed some obsolete definesFilippos Karapetis
svn-id: r30320
2008-01-07Fixed an MSVC warningFilippos Karapetis
svn-id: r30319
2008-01-07Made debugging keys disabled by default, with a debugger command to allow ↵Paul Gilbert
them to be turned on svn-id: r30317
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30315
2008-01-06Removed now useless functions.Nicola Mettifogo
svn-id: r30314
2008-01-06Fixes wrong type.Nicola Mettifogo
svn-id: r30313
2008-01-06Indent with tabs instead of spaces.Torbjörn Andersson
svn-id: r30312
2008-01-06Moved balloons management into Gfx, which is now responsible for positioning ↵Nicola Mettifogo
and drawing. All balloons are now drawn on a different layer than the game graphics, thus simplifying screen management. Dialogue code has undergone a major revision, and the superior implementation of answer selection in the Amiga version is now used in place of the poor PC one. Other bits (where some changes had already been introduced) have been updated, too. svn-id: r30311
2008-01-06store the disk sounds/music were actually *loaded* from, instead of the ↵Max Horn
'current' disk svn-id: r30310
2008-01-06update msvc8 too from msvc9Paweł Kołodziejski
svn-id: r30309
2008-01-06Unify mixer pan/vol setting codeMax Horn
svn-id: r30308
2008-01-06update project agos project filePaweł Kołodziejski
svn-id: r30307
2008-01-06Copy pred.dic for the iPhone and Amiga dist targets, tooMax Horn
svn-id: r30304
2008-01-06Fix path for engine data.Travis Howell
svn-id: r30303
2008-01-06Some fixes to 'dist' targets -- use srcdir to reference files in the source ↵Max Horn
dir (makes it possible to build in external directories) svn-id: r30302
2008-01-06Patch #1862888: BUILD: Automate the list of data files to be distributedMax Horn
svn-id: r30301
2008-01-06Remove unused Amiga OCS font data, the AGA font data can by used by all ↵Travis Howell
Amiga versions of Simon the Sorcerer 1. svn-id: r30300
2008-01-06Split charset font data.Travis Howell
svn-id: r30299