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2015-01-18ZVISION: Don't change location when coming back from ScummVM save dialog and ↵RichieSams
do change location when coming back from restore dialog Fixes bug # 6771 We don't need to change locations, since we use the ScummVM save dialog instead of the original one (which is actually a location). Instead we just need to reset _nextLocation to _currentLocation so the engine can stop trying to save. If we change locations, the StateKey_LastWorld/Room/etc. end up being overwritten with the current room. So if a script refers to location 0, 0, 0, 0 (aka, the last room), the engine will try to change location to the same room. On restore, we have to force a location change, just in case we restore to the same room. (Since the logic will only do a location change if _nextLocation != _currentLocation)
2015-01-18Revert "ZVISION: Don't change location when coming back from ScummVM save ↵RichieSams
dialog" This reverts commit b835eacc0cd401bb0d15a33e60d2ac47ebb4d718.
2015-01-18ZVISION: Don't change location when coming back from ScummVM save dialogRichieSams
Fixes bug # 6771 We don't need to change locations, since we use the ScummVM save dialog instead of the original one (which is actually a location). Instead we just need to reset _nextLocation to _currentLocation so the engine can stop trying to save. If we change locations, the StateKey_LastWorld/Room/etc. end up being overwritten with the current room. So if a script refers to location 0, 0, 0, 0 (aka, the last room), the engine will try to change location to the same room.
2015-01-18ZVISION: Fix formatting and add curliesRichieSams
2015-01-18CONFIGURE: Use -mlongcall on Mac PPC buildsMatthew Hoops
Calls larger than 32MB away should no longer cause linker errors, provided libraries are rebuilt with that too
2015-01-18CONFIGURE: Use "powerpc" instead of "ppc" as config.guess outputsMatthew Hoops
powerpc-* targets get detected properly again now
2015-01-18TEST: Use "/usr/bin/env python" as the shebang line in cxxtestgen.pyclone2727
2015-01-18COMMON: Fix strict-alignment READ_BE_UINT64 on LE and READ_LE_UINT64 on BEclone2727
2015-01-18ZVISION: Remove trailing whitespaceSven Hesse
2015-01-18ZVISION: Fix path handling in case-sensitive file systems (bug #6775)Filippos Karapetis
A regression from commit d70503cc98. Thanks to wjp for bisecting.
2015-01-18ANDROID: Remove plugins/unpacker from makefile.Alyssa Milburn
2015-01-18JANITORIAL: Update copyright yearThierry Crozat
2015-01-17MADS: Renamings of Layer and a transition typePaul Gilbert
2015-01-17MADS: Fix horizontal flipping of scene background spritesPaul Gilbert
2015-01-17MADS: Add loading of SpriteInfo frame numbers for scene background spritesPaul Gilbert
2015-01-17ZVISION: Fix bug #6769 (the "Alchemical debacle" video in ZGI)Filippos Karapetis
2015-01-17MADS: Implement background scrolling in anim viewsPaul Gilbert
2015-01-17Merge pull request #565 from fedor4ever/masterFilippos Karapetis
ZVISION: made error messages detailed
2015-01-17ZVISION: made error messages more detailedFedor
2015-01-17MADS: Fix crash on exit after watching introduction twicePaul Gilbert
2015-01-16ZVISION: Properly handle sounds reusing the same sound slot (bug #6761)Filippos Karapetis
This is based on Marisa-Chan's observations in commit 28e27ea1d9. Tested with both ZNEM and ZGI
2015-01-16ZVISION: Fix detection of Windows fontsFilippos Karapetis
2015-01-16ZVISION: Add detection for the Spanish version of ZGI (bug #6764)Filippos Karapetis
2015-01-16ZVISION: Allow empty sound streams. Fixes bugs #6762 and #6763Filippos Karapetis
A regression from commit 07ad10babe
2015-01-15ZVISION: Set the state value for the lever position during user draggingRichieSams
Not just during the "returning" animation. Addresses part of bug #6761
2015-01-15ZVISION: Keep the hand cursor during lever movementRichieSams
We have to explicitly set the cursor each call otherwise the cursor will be reset to the idle cursor. Addresses part of bug #6761
2015-01-15ZVISION: Allow multiple sound effects to play at the same timeRichieSams
This is the original behavior. This was noted in bug #6761. Specifically, the knocker on the door plays a sound whenever it is a the top of the bottom of the swing. By only allowing one sound effect to play at the same time, the knocker would only play once, even though it bounces at the bottom.
2015-01-14COMMON: Fix strict-alignment READ_UINT64Willem Jan Palenstijn
2015-01-13ZVISION: Add support for German ZGI - CD versionRichieSams
Fixes #6760
2015-01-13ZVISION: Add detection for the French version of ZGIBastien Bouclet
2015-01-13ZVISION: Add support for Liberation FontsFilippos Karapetis
These look better than the GNU FreeType fonts, and are thus preferred over them. Many thanks to eriktorbjorn for his work on the different fonts available Also, this commit cleans up the font style array, moving it back into the CPP file
2015-01-12ZVISION: Check eos() after reading from stream, not beforeTorbjörn Andersson
This fixes stray character in ZGI game over screen, when it reads an empty line of text.
2015-01-12ZVISION: Check for all the required fonts before starting a gameFilippos Karapetis
2015-01-12Merge pull request #558 from klusark/patch-3Eugene Sandulenko
SDL: Warn if the selected joystick does not exist
2015-01-11Merge pull request #564 from mcb30/gk1fixFilippos Karapetis
SCI: fix definition of GK1 police-sleep patch
2015-01-11SCI: fix definition of GK1 police-sleep patchMichael Brown
2015-01-11Merge pull request #560 from klusark/unpackEugene Sandulenko
ANDROID: Remove unpacker and fix support for non arm
2015-01-11Merge pull request #559 from fedor4ever/masterEugene Sandulenko
VIDEO: Add Theora support to systems which use libtremor
2015-01-11Merge pull request #561 from MestreLion/foa_helpFilippos Karapetis
SCUMM: Improve FOA keyboard help
2015-01-11README: Add game-specific information for Zork Nemesis and Zork Grand InquisitorFilippos Karapetis
2015-01-11NEWS: Mention support for Zork Nemesis and Zork Grand InquisitorFilippos Karapetis
2015-01-11ZVISION: Build the engine by defaultFilippos Karapetis
2015-01-10ZVISION: Add detection for Nemesis CD - German versionRichieSams
CSCR.ZFS is the same between the German and the French versions. Therefore we added a detection entry using the language file NEMESIS.STR
2015-01-11ZVISION: Avoid using floating point math when upscaling subtitle timingFilippos Karapetis
Spotted by clone2727
2015-01-10Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"Filippos Karapetis
This reverts commit 9f642074ba8e17aa23b01bcee82b2293fe84f8f1, as it broke the credits screen in ZGI. This has been rewritten to use the common save code
2015-01-10ZVISION: Change screen resolution for the hires DVD videos to 800x600Filippos Karapetis
Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is compiled in. The DVD videos are still disabled until AC3 audio support is implemented. The hires DVD videos are encoded a 720x480 resolution, with double the frame rate of the lowres ones (29.97FPS up from 15FPS)
2015-01-10ZVISION: Change wordingFilippos Karapetis
2015-01-10ZVISION: Remove unused variableFilippos Karapetis
2015-01-10ZVISION: Make sure only existing files are dumpedFilippos Karapetis
2015-01-09ZVISION: Clean up save logic, and fix a thumbnail-related FIXMEFilippos Karapetis
This fixes the save game thumbnails when using the original save/load screens