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2003-10-16commented this line... for proper compilationPaweł Kołodziejski
svn-id: r10835
2003-10-16Load room before cutaway.David Eriksson
svn-id: r10834
2003-10-16Play all intro cutaways (some better than others... :-)David Eriksson
svn-id: r10833
2003-10-16modified/fixed palette codeGregory Montoir
svn-id: r10832
2003-10-16Now we're talking!David Eriksson
svn-id: r10831
2003-10-16Initialize Joe's scaling.David Eriksson
svn-id: r10830
2003-10-16Talk stuffDavid Eriksson
svn-id: r10829
2003-10-16Make frames array available.David Eriksson
svn-id: r10828
2003-10-16new Display class, cleanup GraphicsGregory Montoir
svn-id: r10827
2003-10-16add some mac related bitsJonathan Gray
svn-id: r10826
2003-10-16add method to set the xor byte in the file class. Needed as the combined mac ↵Jonathan Gray
data files are only xor'd in the resource files, not the parts of the combined file svn-id: r10825
2003-10-16Fix a few defaults vars.Travis Howell
svn-id: r10824
2003-10-16Minor cleanupTravis Howell
svn-id: r10823
2003-10-16fix body/head problemGregory Montoir
svn-id: r10822
2003-10-16Update error messageTravis Howell
Remove outdated fixme svn-id: r10821
2003-10-16Add hack from Jamieson, to prevent palette darkening when it shouldn't in ↵Travis Howell
Amiga versions of Mi2/FOA. svn-id: r10820
2003-10-16Don't talk too much.David Eriksson
svn-id: r10819
2003-10-16Fix spacingTravis Howell
svn-id: r10818
2003-10-15really removed kDefault*Volume this time :-)Max Horn
svn-id: r10817
2003-10-15removed the kDefault*Volume constantsMax Horn
svn-id: r10816
2003-10-15Moving heads when talking, but where is the text? :-)David Eriksson
svn-id: r10815
2003-10-15preliminary GRAPHIC_ANIM supportGregory Montoir
svn-id: r10814
2003-10-15Improved talking.David Eriksson
svn-id: r10813
2003-10-15- Use Logic::roomRefreshObject() in CutawayDavid Eriksson
- Fix tiny bugs in Logic::roomRefreshObject() svn-id: r10812
2003-10-15Disable code which seems to be real cause of lock up in title screen of MI1 ↵Travis Howell
demos svn-id: r10811
2003-10-15- Make Cutaway use Walk object from LogicDavid Eriksson
- Added talkSpeed to Logic - Some more Talk code svn-id: r10810
2003-10-15sorted a bit cross referencesGregory Montoir
svn-id: r10809
2003-10-15DISP_ROOM/REDISP_OBJ() implementation (still missing GRAPHIC_ANIM stuff)Gregory Montoir
svn-id: r10808
2003-10-15fix personMove / cutaway problemGregory Montoir
svn-id: r10807
2003-10-15Dumped most of the remaining "driver" code into a new "Display" class. ThisTorbjörn Andersson
touches a lot of the code, of course, and adds yet another global variable (temporarily, I hope), but everything still seems to work. Knock on wood. svn-id: r10806
2003-10-15Version 4 games should use older code style too, checked against ↵Travis Howell
loomcd/monkeyvga disasm. svn-id: r10805
2003-10-14improved timer resolution -> this helps iMuse *a lot* on my system when ↵Max Horn
there is load svn-id: r10804
2003-10-14Turn off another annoying MSVC warningJamieson Christian
svn-id: r10803
2003-10-14moved some methods from Queen::Walk to Queen::LogicGregory Montoir
svn-id: r10802
2003-10-14commented a bit various structuresGregory Montoir
svn-id: r10801
2003-10-14let beos users use configure script, default to assuming unix like system if ↵Jonathan Gray
no match svn-id: r10800
2003-10-14rewritten Logic::initialise(), making use of 'unserializing' functionsGregory Montoir
svn-id: r10799
2003-10-14Working nicely with personMove disabled!David Eriksson
svn-id: r10798
2003-10-14Persons must not be in table!David Eriksson
svn-id: r10797
2003-10-14init RNG for everybody using time()Max Horn
svn-id: r10796
2003-10-14more cross referencesGregory Montoir
svn-id: r10795
2003-10-14preliminary FIND_STATE implementationGregory Montoir
svn-id: r10794
2003-10-14Fixed warningTorbjörn Andersson
svn-id: r10793
2003-10-14can remove comments again now, since logic.h was commited. Please don't ↵Max Horn
leave CVS broken for more than a few minutes (ideally, only make atomic commits - i.e. only commit a file if all changes in other files on which it relies on are being commited at the same time) svn-id: r10792
2003-10-14fix debug mode 0Max Horn
svn-id: r10791
2003-10-14Get numFrames property.David Eriksson
svn-id: r10790
2003-10-14fix compilationMax Horn
svn-id: r10789
2003-10-14Using Walk::personMove now!David Eriksson
svn-id: r10788
2003-10-14Compare correct actor names.David Eriksson
svn-id: r10787
2003-10-14zero is a valid debug level, also change incorrect string; 0 is game only, ↵Jonathan Gray
not engine only. Maybe the game and engine debug levels should be seperated? This only applies to SCUMM as no other engine maintains its own debug level as far as I know. svn-id: r10786