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2008-07-13Removed an exit() call in PreAGIChristopher Page
2008-07-13TOUCHE works with the new GMM implementationChristopher Page
2008-07-13Overlooked something in SWORD1, works nowChristopher Page
2008-07-13SWORD2 works with the new GMM implementationChristopher Page
2008-07-13SWORD1 works with the new GMM implementationChristopher Page
2008-07-13SKY works with the new GMM implementation, also updated gui/newgui.cpp and pr...Christopher Page
2008-07-11SCUMM works with new GMM implementationChristopher Page
2008-07-11SAGA works with new GMM implementationChristopher Page
2008-07-11Queen works with the new GMM implementation, and made a correction to a chang...Christopher Page
2008-07-10One more thing for ParallactionChristopher Page
2008-07-10Parallaction works with the new GMM implementationChristopher Page
2008-07-10Lure works with the new GMM implementationChristopher Page
2008-07-10Changed CINE to RTL when copy protection fails instead of QuitChristopher Page
2008-07-10Removed unnecessary #inlcudesChristopher Page
2008-07-09Reimplemented pushEvent() and artificialEventQueue to work with Events instea...Christopher Page
2008-07-08Updated KYRA to work with the new GMM implementationChristopher Page
2008-07-08Improved GMM implementation by adding unified quit() and quitGame() methods f...Christopher Page
2008-07-08KYRA works with the new GMM implementationChristopher Page
2008-07-08PreAGI works with the new GMM implementationChristopher Page
2008-07-08GOB works with the new GMM implementationChristopher Page
2008-07-07CINE works with the new GMM implementationChristopher Page
2008-07-07Agi works with the new GMM implementationChristopher Page
2008-07-07Implemented Common::EventManager::pushEvent() to insert fake events into the ...Christopher Page
2008-07-07Changed the name of the Scumm menu dialog class MainMenuDialog to ScummMenuDi...Christopher Page
2008-07-07Sound settings for AGI are now configurable through the GMMChristopher Page
2008-07-07SCUMM: syncSoundSettings() now updates kPlainSoundTypeChristopher Page
2008-07-07LURE: Made sure to lock _soundMutex in syncSounds()Christopher Page
2008-07-06QUEEN: Made it possible to quit during the intro cutawaysChristopher Page
2008-07-05Queen sound settings are now configurable through the GMMChristopher Page
2008-07-02Changes to implementation of the GMMChristopher Page
2008-07-01Sound settings for TOUCHE can be configured through the GMMChristopher Page
2008-07-01Sound settings for Saga can be configured from the GMMChristopher Page
2008-06-30Fixed some warningsChristopher Page
2008-06-30Sound settings for Lure can be modified through the GMMChristopher Page
2008-06-30Scumm sound settings can now be changed from the gmmChristopher Page
2008-06-26Added syncSoundSettings() to Engine, sound settings can now be modified from ...Christopher Page
2008-06-26Quit or RTL from the main menu now triggers an EVENT_QUIT in DefaultEventMana...Christopher Page
2008-06-26flag 611 can be set from the scripts, set _quit when that happens.Gregory Montoir
2008-06-26Touche now uses the new _quit flagChristopher Page
2008-06-26Sword2 now uses the new _quit flagChristopher Page
2008-06-26Fixed quitting from BASS intro, cleaned up comments in agosChristopher Page
2008-06-25Scumm and sky now use the new _quit flagChristopher Page
2008-06-25Queen and Saga now use the new _quit flagChristopher Page
2008-06-25Parallaction now uses the new _quit flagChristopher Page
2008-06-25Kyra and Lure are now using the new _quit flagChristopher Page
2008-06-24Added main menu dialog files. Gob is now using the new _quit flagChristopher Page
2008-06-24Created Global Main Menu Dialog. Made a uniform _quit flag for engines. So f...Christopher Page
2008-06-20Merged revisions 32727-32728,32730-32733,32737-32738 via svnmerge from Christopher Page
2008-06-20Reverting changes to codeblocks layouts made in revision 31992Christopher Page
2008-06-19Fixed a palette issue in Lost in TimeSven Hesse