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2018-01-27GUI: Rework the frame limiter to actually reach the target framerateBastien Bouclet
The previous combination of a fixed 10 milliseconds delay and time since last update checks meant that in most cases 20 milliseconds elapsed between two calls to updateScreen resulting in a 50 fps framerate. On systems with wait for vsync enabled that meant that some frames were missed. The new frame limiter waits for a variable delay equal to the non consumed time in the slot allocated to the frame.
2018-01-27XEEN: Finish fall animationPaul Gilbert
2018-01-27I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (962 of 962 strings)
2018-01-26RISCOS: Fix compilation of null backendCameron Cawley
2018-01-26RISCOS: Don't list RISC OS as a POSIX platformCameron Cawley
2018-01-26XEEN: Added further enum values to make falling code clearerPaul Gilbert
2018-01-26XEEN: Implementing falling codePaul Gilbert
2018-01-26XEEN: Further renaming for _falling enumPaul Gilbert
2018-01-26ANDROIDSDL: updated build script, added git checkout to one of previous ↵lubomyr
branch in libSDL, because in master branch of pelya(s) libSDL broken built-in virtual keyboard. I hope it will be fixed soon.
2018-01-26ANDROIDSDL: updated how_to_build instructions. Latest NDK r16b not supported ↵lubomyr
by pelya(s) libSDL, supported ndk version is r15c
2018-01-26ANDROIDSDL: updated How_to_build instruction. Pelya(s) libSDL changed build ↵lubomyr
scripts from ant to gradle so ant not needed anymore
2018-01-26ANDROIDSDL: removed armeabi target, because support of armeabi removed from ↵lubomyr
master branch of pelya(s) libSDL
2018-01-26ANDROIDSDL: fixed path to output apk file in build.sh scriptlubomyr
2018-01-26ANDROIDSDL: added patch for adding parameter android:sharedUserId in ↵lubomyr
AndroidManifest.xml
2018-01-26ANDROIDSDL: set version name to 2.1.0git, renamed asset appdata filelubomyr
2018-01-25XEEN: Further fixes for starting fallsPaul Gilbert
2018-01-25XEEN: Change _falling to enum, properly implement startFallingPaul Gilbert
2018-01-25XEEN: Fix loading of desert mapPaul Gilbert
2018-01-25PSP2: Always use direct touch on front touch panelrsn8887
2018-01-25AMIGA: Update convertRM.sedHubert Maier
2018-01-25AMIGA: Small rewrite of RM2AG.rxHubert Maier
GitHub´s utf-8 converter adds a char and changes the file when using characters like "°". Slightly rewritten the rexx script to use "<>" as marker and adjust the rest to take the new two-char marker into account (instead of the one-char marker that was used before).
2018-01-24XEEN: Extra comments for map codePaul Gilbert
2018-01-24XEEN: Fix loading of Darzog's TowerPaul Gilbert
2018-01-24XEEN: Fix hooking up monster data during map loadingPaul Gilbert
2018-01-24PSP2: Set Touchpad Mouse Mode option default to offrsn8887
2018-01-24PSP2: Enable rear touch only when Touchpad Mouse Mode is onrsn8887
2018-01-24PSP2: Increase direct touch accuracyrsn8887
2018-01-24I18N: Update translation (Finnish)Timo Mikkolainen
Currently translated at 100.0% (962 of 962 strings)
2018-01-24XEEN: Fix map loading for Shangri-laPaul Gilbert
2018-01-24PSP2: More settings for touch (direct touch on/off, pointer speed)rsn8887
2018-01-24I18N: Update translation (Hungarian)George Kormendi
Currently translated at 100.0% (962 of 962 strings)
2018-01-23XEEN: Fix resetting HP for Medusa Sprites each combat turnPaul Gilbert
2018-01-23XEEN: Don't give out treasure if party runs from combatPaul Gilbert
2018-01-23XEEN: Fix drawing of combat icons during battlePaul Gilbert
This also refactors out the use of _mainList, which separately draws the icons. Since the data needed is already added to the _buttons array, I could dispense with _mainList and draw the buttons directly.
2018-01-23BUILD: Add supernova.dat to install rulesThierry Crozat
2018-01-23DEVTOOLS: Add create_supernova to devtools READMEThierry Crozat
2018-01-23I18N: Update translations templatesThierry Crozat
2018-01-23Merge branch 'supernova'Thierry Crozat
2018-01-23PSP2: Implement touch controls (front and back panel)rsn8887
2018-01-23SUPERNOVA: Fixes destruction of SoundSample bufferJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Adds ModeListJoseph-Eugene Winzer
2018-01-23SUPERNOVA: Improve waiting until a sound has finished playingThierry Crozat
2018-01-23SUPERNOVA: Make _event a local variableThierry Crozat
2018-01-23SUPERNOVA: Handle RTL and Quit while editing textThierry Crozat
2018-01-23SUPERNOVA: Remove declaration for unimplemented and unused functionThierry Crozat
2018-01-23SUPERNOVA: Update engine data fileThierry Crozat
2018-01-23SUPERNOVA: Fix cursor not shown if escaping during the intro snoring sequenceThierry Crozat
2018-01-23SUPERNOVA: Fix missing reset of object CARRIED flag when clearing inventoryThierry Crozat
2018-01-23SUPERNOVA: Update English translationThierry Crozat
2018-01-23SUPERNOVA: Initializes RandomSource on stackJoseph-Eugene Winzer