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2004-11-09Added engine selectionChris Apers
svn-id: r15754
2004-11-09New folderChris Apers
svn-id: r15753
2004-11-09CleanupChris Apers
svn-id: r15752
2004-11-09New info panel handlerChris Apers
svn-id: r15751
2004-11-09AdlibChris Apers
svn-id: r15750
2004-11-09Added pre-init capabilityChris Apers
svn-id: r15749
2004-11-09Added Sword1 supportChris Apers
svn-id: r15748
2004-11-09Check width instead of height, and use newly added header filesChris Apers
svn-id: r15747
2004-11-09Only with 320x[x] gamesChris Apers
svn-id: r15746
2004-11-09New module codeChris Apers
svn-id: r15745
2004-11-09Move common palm definitionsChris Apers
svn-id: r15744
2004-11-09Gathered common functions into new source filesChris Apers
svn-id: r15743
2004-11-09CleanupChris Apers
svn-id: r15742
2004-11-09Free more memory on PalmOSChris Apers
svn-id: r15741
2004-11-09Fixed crashChris Apers
svn-id: r15740
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-09updatePaweł Kołodziejski
svn-id: r15737
2004-11-09oopsRobert Göffringmann
svn-id: r15736
2004-11-09free memory on quit.Robert Göffringmann
Still leaks some, though svn-id: r15735
2004-11-08oopsMax Horn
svn-id: r15734
2004-11-08cleanupMax Horn
svn-id: r15733
2004-11-08Fix it on LE systems. SCUMM_LITTLE_ENDIAN is defined in common/scummsys.h,Eugene Sandulenko
so it's a good idea to have that included before check :) svn-id: r15732
2004-11-07Re-apply endian fixMax Horn
svn-id: r15731
2004-11-07For now, perform writing always in the current directory (the old code would ↵Max Horn
just create a new file in the first place it was looking at when using the write mode, which definitely is not what we want in most cases) svn-id: r15730
2004-11-07endiannessGregory Montoir
svn-id: r15729
2004-11-07Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested)Torbjörn Andersson
svn-id: r15728
2004-11-07Unstubbed SF_setObjImage(). (Untested)Torbjörn Andersson
svn-id: r15727
2004-11-07Unstubbed SF_putString(). (Untested, but appears to be just for debugging.)Torbjörn Andersson
svn-id: r15726
2004-11-07Unstubbed SF_sceneID(). (Untested)Torbjörn Andersson
svn-id: r15725
2004-11-07Unstubbed SF_dropObject(). (Untested)Torbjörn Andersson
svn-id: r15724
2004-11-07Initial inventory support.Torbjörn Andersson
svn-id: r15723
2004-11-06Add stub for every script functionEugene Sandulenko
svn-id: r15722
2004-11-06IndentationTorbjörn Andersson
svn-id: r15721
2004-11-06CleanupTorbjörn Andersson
svn-id: r15720
2004-11-06Be more consistent with the other module.mk files.Torbjörn Andersson
svn-id: r15719
2004-11-06Changed spaces to tab to be consistent with other module.mk files.Torbjörn Andersson
svn-id: r15718
2004-11-06Remove stray ;Travis Howell
svn-id: r15717
2004-11-06Improve reporting (OSD messages, file open errors) and fix typos.Eugene Sandulenko
Forgot to mention: o waveforms.raw is autogenerated if not present svn-id: r15716
2004-11-06Major MT-32 emu overhaul based on KingGuppy's code.Eugene Sandulenko
o added configure option o mi2 intro doesn't freeze anymore and has no sound glitches o missing instruments in many titles are fixed o numerous memory overwrite bugs are fixed o code is cleaned a lot and splitted into many smaller files o mt32.cpp went to backends/midi o synced with upstream code o reverberation fixed * don't complain about File class wrapper :) * all custom types are back * #pragmas are to do * maybe some indentation is wrong too I prefer smaller commits, but this thing came in one piece. svn-id: r15715
2004-11-05Fix #includeEugene Sandulenko
svn-id: r15714
2004-11-05TypoTravis Howell
svn-id: r15713
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
svn-id: r15712
2004-11-04Delegate channel functions to any MidiDriver. This is useful for theEugene Sandulenko
MT-32 emulation and quite possibly other MidiDrivers in future. svn-id: r15711
2004-11-03Whitespace fixTorbjörn Andersson
svn-id: r15710
2004-11-02Hacked Okk entry is not needed anymore.Eugene Sandulenko
svn-id: r15709
2004-11-02Removed unknown part of IMAGE_HEADER struct since it wasn't used in theTorbjörn Andersson
original code either. (Apparently it was reserved for future use.) I think the only remaining data structure with unknown members now is ANIMATION_HEADER. Of course, there's probably a lot that isn't implemented at all, too... svn-id: r15708
2004-11-01Renamed the "unknown" parameters. I hope I didn't make too many errors.Torbjörn Andersson
svn-id: r15707
2004-10-31UpdatesTorbjörn Andersson
svn-id: r15706
2004-10-31Renamed an "unknown" variable.Torbjörn Andersson
svn-id: r15705
2004-10-31Whitespace fixesTorbjörn Andersson
svn-id: r15704