aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-03-02Fix room resource loading in Buzzy games.Travis Howell
svn-id: r16972
2005-03-02Add dummy case used in airportTravis Howell
svn-id: r16971
2005-03-02Fix array read from files in HE72+Travis Howell
svn-id: r16970
2005-03-02When restoring older savegames, fill the script slot 'cycle' fields withTorbjörn Andersson
what I hope is a sensible value. This fixes a regression with a MonkeyVGA savegame I had where none of the scripts that should have been running were since all 'cycle' fields were 0. svn-id: r16969
2005-03-02Fix string display in Buzzy games.Travis Howell
svn-id: r16968
2005-03-02Fix COMI part III regression, I lost a line.Travis Howell
svn-id: r16967
2005-03-01Fixed warning.Torbjörn Andersson
svn-id: r16966
2005-02-28Update HE issuesTravis Howell
svn-id: r16965
2005-02-28Perform some validation before using GFX strip offset (see also bug #795214)Max Horn
svn-id: r16964
2005-02-28preliminar work on processWizImage 9 and updated wiz flagsGregory Montoir
svn-id: r16963
2005-02-28change division to right-shiftJoost Peters
svn-id: r16962
2005-02-28And, finally, the change I meant to before I got side-tracked: UseTorbjörn Andersson
ScummVM's "Rect" data type in the mouse list. The benefit of this is that we can then use the contains() function in checkMouseList(), which makes the code a bit less eye-watering. svn-id: r16961
2005-02-28Missed a change.Travis Howell
svn-id: r16960
2005-02-28Index the "mouse list" from 0 instead of 1. I have no idea why it wasn'tTorbjörn Andersson
this way to begin with. svn-id: r16959
2005-02-28Add support for script cycles used by HE90+ games.Travis Howell
svn-id: r16958
2005-02-28Changed a few more hard-coded text-ids to constants.Torbjörn Andersson
svn-id: r16957
2005-02-28*** empty log message ***Travis Howell
svn-id: r16956
2005-02-28CleanupTravis Howell
svn-id: r16955
2005-02-28Rename sprite functionsTravis Howell
svn-id: r16954
2005-02-27Restored the original values to the return codes. Since I've been removingTorbjörn Andersson
a bunch of them, it's better that the remaining ones keep the same value between future releases. (Not that the user will ever get error messages, of course. *cough* :-) svn-id: r16953
2005-02-27Got rid of all the .h files but one in the 'driver' directory. They wereTorbjörn Andersson
either very small or, in the case of driver96.h, a disorganized jumbles. svn-id: r16952
2005-02-27Revert the spriteGroupId checks.change.Travis Howell
svn-id: r16951
2005-02-27Correct spriteGroupId checks.Travis Howell
Remove duplicate/pointess code. svn-id: r16950
2005-02-27Correction, only redraw if flags changed.Travis Howell
svn-id: r16949
2005-02-27correction, WIZH tag is LEGregory Montoir
svn-id: r16948
2005-02-27moved some variables to ScummEngine_v90he and renamed some SpriteInfo fieldsGregory Montoir
svn-id: r16947
2005-02-27fixed footdemo startup wizimageGregory Montoir
svn-id: r16946
2005-02-27added processWizImage mode 8 ; this breaks footdemo, feel free to disableGregory Montoir
svn-id: r16945
2005-02-27Rename varsTravis Howell
svn-id: r16944
2005-02-27OoopsTravis Howell
svn-id: r16943
2005-02-27Add floodState struct and rename opcode.Travis Howell
svn-id: r16942
2005-02-27Add a few more HE itemsTravis Howell
svn-id: r16941
2005-02-27Update debug msg.Travis Howell
svn-id: r16940
2005-02-27Add more safety checks.Travis Howell
svn-id: r16939
2005-02-26*** empty log message ***Travis Howell
svn-id: r16938
2005-02-26Update HE itemsTravis Howell
svn-id: r16937
2005-02-26fix iso mode object draw orderAndrew Kurushin
svn-id: r16936
2005-02-26implemented iso pathfindingAndrew Kurushin
glitches: some tiles draws above figures svn-id: r16935
2005-02-26typoGregory Montoir
svn-id: r16934
2005-02-26Compile fix from wjpTravis Howell
svn-id: r16933
2005-02-26Correction to findSprite()Travis Howell
svn-id: r16932
2005-02-26iso pathfining work in progress:Andrew Kurushin
- all figures now stands in right way on iso scene startup svn-id: r16931
2005-02-26Lots of other sprite-related renames as suggested by cyx.Eugene Sandulenko
svn-id: r16930
2005-02-26Rename HE sprite flag kSF31 -> kSFImageless and corresponding functions.Eugene Sandulenko
svn-id: r16929
2005-02-26Disable ditrherers for v1 games. Algorithm there is different and alsoEugene Sandulenko
palette settings seem to be different too. So to not let people get confused it is disabled until proper implementation. svn-id: r16928
2005-02-26added a missing line to findSpriteWithClassOf and updated ↵Gregory Montoir
_varNumSpriteGroups computing svn-id: r16927
2005-02-26TypoTravis Howell
svn-id: r16926
2005-02-26fix issue in spritesBlitToScreen and added some suggestions for fields/flags ↵Gregory Montoir
renaming svn-id: r16925
2005-02-26Catch all invalid image resource readsTravis Howell
svn-id: r16924
2005-02-26Revert that last change, mixed functions.Travis Howell
svn-id: r16923