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2014-02-04AVALANCHE: Implement rest of the loading in Ghostroom.uruk
Also move it to it's own function: loadPictures(). Remove some unused variables and change the order of declaration of the remaining ones during the implementation. Change void * types to Graphics::Surface.
2014-02-04AVALANCHE: Rename/move/implement plainGrab().uruk
2014-02-04AVALANCHE: Some renaming in Background.uruk
2014-02-04AVALANCHE: Some renaming connected to Ghostroom.uruk
2014-02-04AVALANCHE: Really remove that function.uruk
2014-02-04AVALANCHE: Change some variable's type, remove unused function.uruk
2014-02-04AVALANCHE: Rename/move/implement getMe().uruk
2014-02-04AVALANCHE: Remove references to removed variables.uruk
2014-02-04AVALANCHE: Implement loading and drawing of the picture of the ghost.uruk
2014-02-03FULLPIPE: Implement sceneHandler27_batCalcDistance()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_animateBats()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()Eugene Sandulenko
2014-02-03FULLPIPE: Implementated sceneHandler27_showNextBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_takeVent()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_driverGiveVent()Eugene Sandulenko
2014-02-03FULLPIPE: Update scene27 callbacksEugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_throwBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_clickBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startAiming()Eugene Sandulenko
2014-02-03FULLPIPE: Enable scene27Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_winArcade()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_aimDude()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27()Eugene Sandulenko
2014-02-03FULLPIPE: Plug scene27 inEugene Sandulenko
2014-02-02TSAGE: Fix for same voice line getting repeated for some Scan Ops messagesPaul Gilbert
2014-02-02HOPKINS: Mention Gore Mode GUI option in the NEWS fileStrangerke
2014-02-02HOPKINS: Initialize censorship based on per-engine GUI option instead of ↵Strangerke
optional text flag
2014-02-02HOPKINS: Fix censorship issue introduced in ↵Strangerke
a11f579a3f1690cf55c5402b8453fbaef6dd16fb
2014-02-02FULLPIPE: Implement scene27_updateCursor()Eugene Sandulenko
2014-02-02FULLPIPE: Initial code for scene27Eugene Sandulenko
2014-02-02MORTEVIELLE: Little refactoring in fctLook()Strangerke
2014-02-02HOPKINS: Fix bug #6511 - Add detection to Polish full version of the gameStrangerke
2014-02-02AVALANCHE: Fix a couple of missing initializations in the ghost roomStrangerke
2014-02-01FULLPIPE: Implement openHelp(). This completes the help screenEugene Sandulenko
2014-02-01FULLPIPE: Implement ModalHelp::launch()Eugene Sandulenko
2014-02-01FULLPIPE: More code to ModalHelpEugene Sandulenko
2014-02-01FULLPIPE: Starter ModalHelp implementationEugene Sandulenko
2014-02-01FULLPIPE: Fix stupid error with wrong identifier. CID 1166823Eugene Sandulenko
2014-02-01FULLPIPE: Check for potential null dereference. Matches originalEugene Sandulenko
2014-02-01TSAGE: Fix for voice playback never calling it's end action when finishedPaul Gilbert
2014-02-01TSAGE: R2R - Get rid of some magic values, fix an unnoticed bugStrangerke
2014-02-01FULLPIPE: Added more modal stubsEugene Sandulenko
2014-02-01FULLPIPE: Fix cursor drawing on the edgesEugene Sandulenko
2014-02-01FULLPIPE: Implement Inventory2::removeItem2()Eugene Sandulenko
2014-02-01FULLPIPE: Implement inventory class destructorsEugene Sandulenko
2014-02-01FULLPIPE: Implement lift_hoverButton(). This completes the lift.Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_openLift()Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_walkAndGo()Eugene Sandulenko
2014-02-01FULLPIPE: Implement lift_closedoorSeq()Eugene Sandulenko