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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2014-02-04
AVALANCHE: Implement rest of the loading in Ghostroom.
uruk
Also move it to it's own function: loadPictures(). Remove some unused variables and change the order of declaration of the remaining ones during the implementation. Change void * types to Graphics::Surface.
2014-02-04
AVALANCHE: Rename/move/implement plainGrab().
uruk
2014-02-04
AVALANCHE: Some renaming in Background.
uruk
2014-02-04
AVALANCHE: Some renaming connected to Ghostroom.
uruk
2014-02-04
AVALANCHE: Really remove that function.
uruk
2014-02-04
AVALANCHE: Change some variable's type, remove unused function.
uruk
2014-02-04
AVALANCHE: Rename/move/implement getMe().
uruk
2014-02-04
AVALANCHE: Remove references to removed variables.
uruk
2014-02-04
AVALANCHE: Implement loading and drawing of the picture of the ghost.
uruk
2014-02-03
FULLPIPE: Implement sceneHandler27_batCalcDistance()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_animateBats()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implementated sceneHandler27_showNextBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_takeVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_driverGiveVent()
Eugene Sandulenko
2014-02-03
FULLPIPE: Update scene27 callbacks
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_throwBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_clickBat()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_startAiming()
Eugene Sandulenko
2014-02-03
FULLPIPE: Enable scene27
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_winArcade()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27_aimDude()
Eugene Sandulenko
2014-02-03
FULLPIPE: Implement sceneHandler27()
Eugene Sandulenko
2014-02-03
FULLPIPE: Plug scene27 in
Eugene Sandulenko
2014-02-02
TSAGE: Fix for same voice line getting repeated for some Scan Ops messages
Paul Gilbert
2014-02-02
HOPKINS: Mention Gore Mode GUI option in the NEWS file
Strangerke
2014-02-02
HOPKINS: Initialize censorship based on per-engine GUI option instead of ↵
Strangerke
optional text flag
2014-02-02
HOPKINS: Fix censorship issue introduced in ↵
Strangerke
a11f579a3f1690cf55c5402b8453fbaef6dd16fb
2014-02-02
FULLPIPE: Implement scene27_updateCursor()
Eugene Sandulenko
2014-02-02
FULLPIPE: Initial code for scene27
Eugene Sandulenko
2014-02-02
MORTEVIELLE: Little refactoring in fctLook()
Strangerke
2014-02-02
HOPKINS: Fix bug #6511 - Add detection to Polish full version of the game
Strangerke
2014-02-02
AVALANCHE: Fix a couple of missing initializations in the ghost room
Strangerke
2014-02-01
FULLPIPE: Implement openHelp(). This completes the help screen
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement ModalHelp::launch()
Eugene Sandulenko
2014-02-01
FULLPIPE: More code to ModalHelp
Eugene Sandulenko
2014-02-01
FULLPIPE: Starter ModalHelp implementation
Eugene Sandulenko
2014-02-01
FULLPIPE: Fix stupid error with wrong identifier. CID 1166823
Eugene Sandulenko
2014-02-01
FULLPIPE: Check for potential null dereference. Matches original
Eugene Sandulenko
2014-02-01
TSAGE: Fix for voice playback never calling it's end action when finished
Paul Gilbert
2014-02-01
TSAGE: R2R - Get rid of some magic values, fix an unnoticed bug
Strangerke
2014-02-01
FULLPIPE: Added more modal stubs
Eugene Sandulenko
2014-02-01
FULLPIPE: Fix cursor drawing on the edges
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement Inventory2::removeItem2()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement inventory class destructors
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_hoverButton(). This completes the lift.
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_openLift()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_walkAndGo()
Eugene Sandulenko
2014-02-01
FULLPIPE: Implement lift_closedoorSeq()
Eugene Sandulenko
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