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2014-05-18CGE2: Revise takeCave().uruk
2014-05-18CGE2: Remove unnecessary call of loadTab(), add TODO to caveUp().uruk
2014-05-17CGE2: Further implement caveUp(), implement openPocket().uruk
2014-05-17CGE2: Reimplement backShow().uruk
2014-05-17CGE2: Revise Queue.uruk
2014-05-17CGE2: Further implement caveUp(), add stubbed loadMap().uruk
2014-05-17CGE2: Fix deinit().uruk
2014-05-16CGE2: Implement loadTab().uruk
2014-05-15CGE2: Implement showBak().uruk
2014-05-15CGE2: Partially implement Sprite::expand().uruk
2014-05-15CGE2: Move showTitle() from cge2.cpp to cge2_main.cpp.uruk
2014-05-15CGE2: Add newRandom().uruk
2014-05-15CGE2: Fix ShowTitle().uruk
Now it REALLY puts the picture to the middle of the screen.
2014-05-15CGE2: Add Bitmap::xLatPos().uruk
2014-05-15CGE2: Partially implement loadTab(), then use it.uruk
2014-05-15CGE2: Move setEye()s to CGE2Engine.uruk
2014-05-13CGE2: Implement Sprite::setShapeList().uruk
2014-05-13CGE2: Add a self-not warning to Bitmap.uruk
2014-05-13CGE2: More revision and stubbing in Sprite.uruk
2014-05-13CGE2: Rework SprExt, stub more functions of Sprite.uruk
2014-05-13CGE2: Make some static functions non-static.uruk
EncryptedStream -> CGE2Engine Namely: * CGE2Engine::number(char *s) * char *CGE2Engine::token(char *s) * int CGE2Engine::takeEnum(const char **tab, const char *text) * ID CGE2Engine::ident(const char *s) * bool CGE2Engine::testBool(char *s) * int CommandHandler::com(const char *com)
2014-05-13CGE2: Instantiate CommandHandler.uruk
2014-05-13CGE2: Rename Snail to CommandHandler, expand it.uruk
2014-05-13CGE2: Add caveUp() and showBak().uruk
2014-05-13CGE2: Finish implementation of loadScript().uruk
2014-05-13CGE2: Rename make() to store().uruk
2014-05-13CGE2: Rename take() to locate().uruk
2014-05-13CGE2: Add destructor to Spare.uruk
2014-05-13CGE2: Fix Spare.uruk
2014-05-13CGE2: Spare: store pointers instead of objects.uruk
2014-05-12CGE2: Add Spare.uruk
2014-05-10CGE2: Implement ~Sprite().uruk
2014-05-10CGE2: Implement Sprite::gotoxyz().uruk
2014-05-10CGE2: Rework Sprite a bit, make _eye an engine variable.uruk
Also move screenToGround() during the process.
2014-05-10CGE2: Reimplement constructors of Sprite.uruk
2014-05-09CGE2: Remove Polish comments form SNCom.uruk
2014-05-09CGE2: Implement CGE2Engine::loadSprite().uruk
Add Snail during the process and revise or expand a lot of other parts of the engine.
2014-05-08CGE2: Further implement loadSprite(), fix compilation error.uruk
2014-05-08CGE2: Implement EncryptedStream::ident().uruk
2014-05-08CGE2: Remove unnecessary whitespaces.uruk
2014-05-08CGE2: Add kIdTab and _lineCount to EncryptedStream.uruk
2014-05-08CGE2: Add Hero.uruk
2014-05-08CGE2: Rework loadScript(), start implementation of loadSprite().uruk
2014-05-08CGE2: Some renaming in V3D and V2D.uruk
2014-05-08CGE2: Use nullptrs instead of NULLs.uruk
2014-05-08CGE2: Add new types: V2D and V3D.uruk
2014-05-08CGE2: Make number() static, add token() to File I/O.uruk
2014-05-06CGE2: Start implementation of movie() and connected functions.uruk
2014-05-05CGE2: Read identifiers properly in Text::load().uruk
2014-05-05CGE2: Add Text and a reduced skeleton of cge2_main.uruk