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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-04-25
This ought to fix bug #1188910
Torbjörn Andersson
2005-04-25
Add misisng r.
Travis Howell
2005-04-25
Remove excess ;
Travis Howell
2005-04-24
Some C++ compilers don't support the 'not' keyword, it seems
Max Horn
2005-04-24
You can safely delete/free null pointers
Max Horn
2005-04-24
Don't wait for the lead-out sound to finish when playing the "shaman"
Torbjörn Andersson
2005-04-24
Fixed warning. (Unused variables.)
Torbjörn Andersson
2005-04-24
fixed object frawing
Andrew Kurushin
2005-04-24
Changed the semantics of debug level 0 from off back to something more simili...
Max Horn
2005-04-24
Moved conversation stuff from Logic to Mouse.
Torbjörn Andersson
2005-04-24
I believe this is the correct fix for the sanctuary door bug.
Torbjörn Andersson
2005-04-24
Corection a few more heversion checks, caused music regression.
Travis Howell
2005-04-24
Remove out dated comment.
Travis Howell
2005-04-24
Add additional check for comments with ().
Travis Howell
2005-04-24
Use new ConfigFile class for read/writeConfigFile in HE games.
Travis Howell
2005-04-24
The last section of config file was not saved, when loading config file.
Travis Howell
2005-04-23
Implement some missing methods
Max Horn
2005-04-23
Make StringMap class (with case insensitive keys) global
Max Horn
2005-04-23
This code should be revised...
Max Horn
2005-04-23
Don't use Common::Map for the object table at all; rather use bsearch on a fi...
Max Horn
2005-04-23
Map is only needed in intern.h
Max Horn
2005-04-23
Change the way the command line options are put into the ConfigManager
Max Horn
2005-04-23
decompressWizImage shouldn't be called directly by charset renderer in HE games.
Travis Howell
2005-04-23
Added new ConfigFile class. It is not yet used anywhere. ConfigManager will b...
Max Horn
2005-04-23
Remove StringMap class from map.h (at least for now)
Max Horn
2005-04-23
Whitespace
Torbjörn Andersson
2005-04-23
These structs must be packed
Max Horn
2005-04-23
Simplified debuglevel handling:
Max Horn
2005-04-23
Oops. This should have been removed long ago.
Torbjörn Andersson
2005-04-23
fixed sfDropObject implementation
Andrew Kurushin
2005-04-23
Document our tools a little bit
Max Horn
2005-04-23
Should be HE61 now.
Travis Howell
2005-04-23
Simpler check, since VAR_NEW_ROOM is no longer set in small header games.
Travis Howell
2005-04-23
Check for a '\' before adding slash too, otherwise starting a game in root di...
Travis Howell
2005-04-23
Adjust for last cvs change.
Travis Howell
2005-04-23
Always set file path separately in o72_openFile() so upper and lower case fil...
Travis Howell
2005-04-22
oops
Max Horn
2005-04-22
Added macros for integer options; added some explantory comments to the optio...
Max Horn
2005-04-22
add a comment regarding an odd hack
Max Horn
2005-04-22
GameDetector isn't actually used here
Max Horn
2005-04-22
We have an official PS2 port now (although its status is not clear to me)
Max Horn
2005-04-22
Added SDL backend TODO
Max Horn
2005-04-22
Only modify gDebugLevel, not the transient config
Max Horn
2005-04-22
Use class File instead of FILE (not finished)
Max Horn
2005-04-22
* Added new virtual base class 'Stream', ReadStream and
Max Horn
2005-04-22
fixes sfEnableZone ( 'house' problem )
Andrew Kurushin
2005-04-22
fixed non assigned buttons in IHNM
Andrew Kurushin
2005-04-22
Changed "BYTE" to "int".
Torbjörn Andersson
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-22
Must call openCD to support real Audio CD tracks
Max Horn
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