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2005-10-22No need to pass savegameVersion to saveOrLoad, the serializer already knows itMax Horn
svn-id: r19244
2005-10-22Switch iMuse to use Serialiazable, too (at least partially)Max Horn
svn-id: r19243
2005-10-22Fixed a double loading of shape 10,Johannes Schickel
and corrected mouse cursor region backup. svn-id: r19242
2005-10-22Made the shape handling endian safe, also renamned some functions andJohannes Schickel
variables. (mostly the *Helper functions and decodeShape -> encodeShape) But kept mouse handling. svn-id: r19241
2005-10-22Cleaned up some cursor show/hide handling. This should fix bug #1333391.Torbjörn Andersson
svn-id: r19239
2005-10-22As Kirben suggested, increasing room name bufferGregory Montoir
svn-id: r19237
2005-10-22This apparently fixes a crash in 'PuttPutt enters the Race'. Thanks ↵Gregory Montoir
Dark-Star. Also added some assert() calls. svn-id: r19236
2005-10-22Ooops, added label for that debug msg.Travis Howell
svn-id: r19235
2005-10-22Add debug msg.Travis Howell
svn-id: r19234
2005-10-22Gdi::dbDrawMaskOnAll doesn't need to be set in TheDig and FT sets it when ↵Gregory Montoir
object has class 31. svn-id: r19233
2005-10-22Load/Save palette correctly in HE99 games.Travis Howell
Save actor shadows in HE games. svn-id: r19231
2005-10-22Implemented correct cursor handling.Johannes Schickel
svn-id: r19230
2005-10-22Add French Pajama Sam demo.Travis Howell
svn-id: r19228
2005-10-21COMI delays use minutes too, so remove hack.Travis Howell
Confirmed with COMI disasm. svn-id: r19226
2005-10-21Turn class Sound into a SerializableMax Horn
svn-id: r19225
2005-10-21Started to make the save/load system slightly more object orientedMax Horn
svn-id: r19224
2005-10-21UselessMax Horn
svn-id: r19223
2005-10-21Added a warning (this is a very tempting way to break savegames :-)Max Horn
svn-id: r19222
2005-10-21Gdi::dbDrawMaskOnAll shouldn't be set in COMI, this fixes bug #1329220.Gregory Montoir
svn-id: r19220
2005-10-21fix compilation warnAndrew Kurushin
svn-id: r19219
2005-10-21add workaround for bug #1328045Andrew Kurushin
svn-id: r19216
2005-10-21Enable XMAP support in akos codec 32.Travis Howell
svn-id: r19214
2005-10-21Actor layer in HE games uses an int32.Travis Howell
svn-id: r19212
2005-10-21Disambiguate code semantics (fixing a compiler warning)Max Horn
svn-id: r19211
2005-10-21Add safety check for XMAP support, from original HE games.Travis Howell
svn-id: r19209
2005-10-21-Add three French HE demosTravis Howell
-Update titles of HE games svn-id: r19207
2005-10-21Add XMAP support for actors.Travis Howell
svn-id: r19205
2005-10-21Fix MS IMA ADPCM decoder. I like Microsoft so much for reinventing anotherEugene Sandulenko
standard. svn-id: r19203
2005-10-21Add XMAP support for wizImages.Travis Howell
svn-id: r19201
2005-10-20Forget to set puttdemo GIDTravis Howell
svn-id: r19198
2005-10-20Correct version of early puttputtTravis Howell
svn-id: r19195
2005-10-20-Allow no speech in HE games.Travis Howell
-Added extra XMIDI control change cases for HE61 games. svn-id: r19193
2005-10-20Changed some spaces to tabsTorbjörn Andersson
svn-id: r19191
2005-10-20Correct version of early puttputtTravis Howell
svn-id: r19190
2005-10-19There are almost 2 dozens of HE games provided as time limited full games.Eugene Sandulenko
Their data is encrypted by strong encryption technology ActiveMark. Now we detect these games and refuse to run them. User is warned accordingly. svn-id: r19187
2005-10-19updatePaweł Kołodziejski
svn-id: r19184
2005-10-19I hope I understood LordHoto correctly. This change fixes the English CDTorbjörn Andersson
version, at least. svn-id: r19183
2005-10-19Correct adressTravis Howell
svn-id: r19182
2005-10-19HE games require _arraysSlots and sound resource 1 to be saved.Travis Howell
Breaks all old saved games for HE games only. svn-id: r19179
2005-10-19CleanupTravis Howell
svn-id: r19177
2005-10-19CleanupTravis Howell
svn-id: r19176
2005-10-19WhitespaceTorbjörn Andersson
svn-id: r19175
2005-10-19Add missing opcode in HE100 table.Travis Howell
Rename opcode. svn-id: r19174
2005-10-19OoopsTravis Howell
svn-id: r19173
2005-10-19Add HE100 version of floodFill.Travis Howell
svn-id: r19172
2005-10-19Fixed compile error.Torbjörn Andersson
svn-id: r19170
2005-10-19Fix TMSK in HE games.Travis Howell
svn-id: r19168
2005-10-19Fix crash in ADPCM decoder.Eugene Sandulenko
svn-id: r19167
2005-10-19Improved IMA ADPCM decoder. It appeared that MS violated yet another standardEugene Sandulenko
and nibbles order in samples appeared to be swapped. Had to untemplate whole thing over again because I have no idea how to speicalize one of two parameters in templates. Now voices are clean but have some ticks, looks like overload. ITE wasn't broken ;) svn-id: r19166
2005-10-19Attempt to play IMA ADPCM speech in later HE games. For some reasonEugene Sandulenko
sound is noisy and all samples are cut in half. mplayer plays it with same format without any noise but still half sample. It may happen that original just played 2 consecutive samples or we read them wrong from resources. svn-id: r19165