Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-26 | SHERLOCK: RT: Finish display of right-click Verbs menu | Paul Gilbert | |
2015-06-26 | SHERLOCK: SS: Compilation fix | Paul Gilbert | |
2015-06-26 | SHERLOCK: Split FixedText into separate descendents for each game | Paul Gilbert | |
2015-06-26 | SHERLOCK: RT: Code for positioning text windows over characters | Paul Gilbert | |
2015-06-27 | SHERLOCK: RT: Miles AdLib Driver OPL3 support | Martin Kiewitz | |
- NOTE: 4-op voices not supported atm (not used in Sherlock Holmes 2) - support for up to 18 physical FM voices - support for hard-left + hard-right stereo - defaults to OPL3 - added comment about Miles Audio driver capabilities | |||
2015-06-26 | SHERLOCK: RT: Miles AdLib driver fix errormsg typo | Martin Kiewitz | |
2015-06-26 | SHERLOCK: RT: Miles AdLib Driver midi note fix | Martin Kiewitz | |
- fixed checking notes for percussion channel, fixes some notes missing during intro music - remove currentA0hReg from PhysicalFmVoiceEntry struct, wasn't used - moved setting virtual FM-voice in-use flag inside releaseFmVoice() | |||
2015-06-26 | SHERLOCK: RT: Miles AdLib: circular phys. assign | Martin Kiewitz | |
circular physical assignment of FM-voices - removed hardcoded value, that made it search from FM-voice 0 and replaced it with the total number of physical FM-voices this makes it easier to understand the code - added comment about why this is set (starting search at FM-voice 0) | |||
2015-06-26 | SHERLOCK: RT: Miles AdLib: circular phys. assign | Martin Kiewitz | |
implements circular physical assignment of FM-voices, which was enabled for Rose Tattoo. This is not really needed, but by implementing it assigned physical FM-voices should exactly match the original driver. | |||
2015-06-25 | SHERLOCK: RT: Set up new values for color constants | Paul Gilbert | |
2015-06-25 | SHERLOCK: Add missing virtual prefix to SaveManager destructor | Paul Gilbert | |
2015-06-26 | SHERLOCK: Tattoo: Miles Audio 3 AdLib driver | Martin Kiewitz | |
- implement Miles Audio 3 AdLib driver - also cleanup of Scalpel AdLib driver - work in progress, sustain and for example OPL-3 missing | |||
2015-06-25 | SHERLOCK: RT: Fix compiler warnings | Paul Gilbert | |
2015-06-25 | SHERLOCK: RT: Further split-off of Scalpel-specific code | Paul Gilbert | |
2015-06-25 | I18N: Synchronize translation template file with current code | Thierry Crozat | |
2015-06-25 | GUI: Mark "Mass Add..." and "Record..." for translation. | Thierry Crozat | |
2015-06-25 | SHERLOCK: RT: Implemented shaded background for dialogs | Paul Gilbert | |
2015-06-24 | SHERLOCK: RT: Fix look dialog not appearing | Paul Gilbert | |
2015-06-24 | SHERLOCK: RT: Remove deprecated fields from UI class | Paul Gilbert | |
2015-06-24 | Merge pull request #593 from chkr-private/sword25-movie-fix | Filippos Karapetis | |
SWORD25: Delay next movie frame by videoDecoder.getTimeToNextFrame() | |||
2015-06-23 | SHERLOCK: RT: Beginnings of talk window widget class | Paul Gilbert | |
2015-06-23 | SHERLOCK: RT: Create WidgetMessage class for displaying messages | Paul Gilbert | |
2015-06-23 | SHERLOCK: RT: Implement message box ui mode | Paul Gilbert | |
2015-06-22 | SHERLOCK: RT: Beginnings of look window display | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implemented journal search term entry | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implemented journal event handling | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implemented further journal draw methods | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implemented drawJournalControls | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implement makeBGArea for converting to greyscale | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Move journal code used by both games back to Journal | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Move mask code to TattooUserInterface | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Beginnings of journal display | Paul Gilbert | |
2015-06-21 | SHERLOCK: Split up Journal class for each game | Paul Gilbert | |
2015-06-21 | SHERLOCK: RT: Implement inventory handleEvents | Paul Gilbert | |
2015-06-21 | Merge branch 'master' of github.com:scummvm/scummvm | Martin Kiewitz | |
2015-06-21 | AGOS: MidiParser_S1D: do proper skipping of SysEx | Martin Kiewitz | |
figured out the code that the original interpreters used to skip over the header-SysEx | |||
2015-06-21 | AGOS: Allow digital sound effects file to be used in PC version of Elvira 2. | Kirben | |
2015-06-21 | AGOS: Accolade MT32: General MIDI mapping | Martin Kiewitz | |
- renamed _MT32 to _nativeMT32 this name doesn't really make sense, because MUNT isn't a native MT32, but the name is common to the other engines - implement MT32 -> General MIDI mapping in case no MT32 is available - implement dialog screen, so that user is told about General MIDI mapping and that it may sound awful | |||
2015-06-21 | AGOS: Accolade AdLib/MT32 driver naming cleanup | Martin Kiewitz | |
2015-06-21 | NEWS: add AGOS Accolade AdLib + MT32 music drivers | Martin Kiewitz | |
2015-06-21 | AGOS: Accolade adlib driver: remove debug warning | Martin Kiewitz | |
2015-06-21 | AGOS: Elvira 2 MUSIC.DRV variant comment added | Martin Kiewitz | |
2015-06-21 | AGOS: Elvira 2 seems to use MUSIC.DRV variant | Martin Kiewitz | |
- Kirben told me that Elvira 2 is shipped with MUSIC.DRV and INSTR.DAT file. Using MUSIC.DRV file makes the music work properly I couldn't check, b/c I own none of these games. - also commented out implemented bug of INSTR.DAT/MUSIC.DRV This bug only affected the adlib drivers, so I guess we should rather fix it instead of implementing the same buggy behavior | |||
2015-06-21 | AGOS: implement Accolade AdLib + MT32 music drivers | Martin Kiewitz | |
- both known variants are supported (INSTR.DAT + MUSIC.DRV) - INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc. - fixed bug inside S1D MidiParser, that ruined some instrument changes 0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2 and 5 bytes in Waxworks / Simon 1 demo - dynamic channel allocation for the MUSIC.DRV adlib driver is not implemented atm, simply because at least the demos of Waxworks and Simon 1 do not use this feature - sound effects of Waxworks are not implemented atm - note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too | |||
2015-06-20 | SHERLOCK: RT: Refactored map to use the tooltip widget | Paul Gilbert | |
2015-06-20 | SHERLOCK: RT: Simplify drawing of tooltips | Paul Gilbert | |
All drawing code has been refactored into WidgetBase, so the different descendants don't have to duplicate drawing to the screen | |||
2015-06-20 | SHERLOCK: RT: Fix char tests to be unsigned in splitLines | Paul Gilbert | |
2015-06-20 | SHERLOCK: RT: Create WidgetSceneTooltip descendant tooltip class | Paul Gilbert | |
2015-06-20 | SHERLOCK: RT: Split tooltip text rendering into setText | Paul Gilbert | |
2015-06-19 | SHERLOCK: RT: Added remaining rendering code for inventory widget | Paul Gilbert | |