Age | Commit message (Collapse) | Author |
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the forest"
This workaround has been added for now to stop the game from freezing.
A more correct solution would be to match our pathfinding algorithm
to what SSCI is doing, but with this workaround we can stop the more
immediate problem (game freezing) now.
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choosing kid"
In several SCI0 games, the parameter to kDoSoundFade can be null.
We handle that case, instead of adding individual workarounds per game
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USE_ARM_NEON_ASPECT_CORRECTOR
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* This better matches other ARM codepaths.
* Also remove #ifdef OPENPANDORA as moved to configure.
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Animations now work correctly.
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This makes it easier to read the code where sprite surfaces are blitted
to the screen.
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From pull request #285.
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