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2007-10-21Removed deprecated YNKeyStruct structurePaul Gilbert
svn-id: r29237
2007-10-20Finally got the room layering to work correctlyPaul Gilbert
svn-id: r29236
2007-10-19Fixing the Gob3 CD crash on ARM systems/portsSven Hesse
svn-id: r29235
2007-10-19Committing [ 1816080 ] KYRA: Intro Patch for HoF, from Florian, with some ↵Oystein Eftevaag
cleanup and a minor fix svn-id: r29233
2007-10-19Fixed formatting of debug command output.Nicola Mettifogo
svn-id: r29232
2007-10-19Fixed loadgame bug: old game state wasn't fully wiped out before loading, ↵Nicola Mettifogo
thus creating bogus game states in memory. As a result, most savefiles should be ditched. A savefile is sure to be safe if it was *never* loaded from in-game, but nothing can be said in the opposite case. svn-id: r29231
2007-10-19Added new debugger command 'localflags' and changed Table object to provide ↵Nicola Mettifogo
debug info for it. svn-id: r29230
2007-10-17fix compile after recent fs code renameJoost Peters
svn-id: r29229
2007-10-16Committing the set of patches #1814434, thanks to jvprat. They improve the ↵David Corrales
documentation and parameter naming of the lookFile methods inside Common::FS. svn-id: r29228
2007-10-16Make the exists() method take into account default directories. This makes ↵David Corrales
the method more robust, since previously it checked absolute paths only. svn-id: r29227
2007-10-15* Changed IFF/8SVX audio to use signed data (int8), and modified ↵Nicola Mettifogo
Parallaction accordingly. * Implemented proper beep in Parallaction for Amiga. svn-id: r29226
2007-10-15Cut down screen updates when palette is not animated: should lead to ↵Nicola Mettifogo
performance increase on systems with low resources svn-id: r29225
2007-10-15Fixed bug #1814061. Special effect routine was overflowing palette size.Nicola Mettifogo
svn-id: r29224
2007-10-15Now correctly disposing of audio data only when it was allocated on the ↵Nicola Mettifogo
heap, thus fixing bug #1813367. svn-id: r29223
2007-10-14Turned the 'unexpected keyword' warning into a debug message and added a ↵Nicola Mettifogo
nifty line number to aid debugging. svn-id: r29222
2007-10-14Integrated low-level routines into the Script class, turning it into a ↵Nicola Mettifogo
self-contained parser for location, program and table scripts. svn-id: r29221
2007-10-14Made location parser more fault-tolerant, in that it prints out a warning ↵Nicola Mettifogo
message instead of exiting ScummVM when it encounters an unexpected keywords in the scripts. svn-id: r29220
2007-10-14Fixed a struct size issueOystein Eftevaag
svn-id: r29219
2007-10-14A change got lost while resolving a conflictOystein Eftevaag
svn-id: r29218
2007-10-14TIM file loading/unloading for HoFOystein Eftevaag
svn-id: r29217
2007-10-13Fixing compilationSven Hesse
svn-id: r29216
2007-10-13Add a debug console in Winnie (patch by clone2727)Filippos Karapetis
svn-id: r29215
2007-10-13clear ald after releasePaweł Kołodziejski
svn-id: r29214
2007-10-13Decoupled password request from actual rendering of the dialogue screen, ↵Nicola Mettifogo
thus making it possible to fix bug #1765300. This bug was present in the original game, causing garbled text to appear when asking for password (only in the English version). svn-id: r29213
2007-10-13fixed walking bug in execute wrong animation function and fix previous ↵Paweł Kołodziejski
warning cast types svn-id: r29212
2007-10-13HoF:Johannes Schickel
- implemented opcodes -> o2_checkForItem 32 -> o2_countItemInInventory 37 -> o2_setMousePos 47 -> o2_countItemInstances 136 svn-id: r29211
2007-10-13HoF:Johannes Schickel
- implemented opcode -> o2_setCharacterPos 1 svn-id: r29210
2007-10-13Forgot to rename a variableOystein Eftevaag
svn-id: r29209
2007-10-13Implemented the o2_setCharacterAnimFrame opcode and made sure o2_delay does ↵Oystein Eftevaag
game updates during the delay svn-id: r29208
2007-10-13Cleanup.Johannes Schickel
svn-id: r29207
2007-10-13Cleanup.Johannes Schickel
svn-id: r29206
2007-10-13Added extra includes for the DS port now that stdafx.h is no longer includedNeil Millstone
svn-id: r29205
2007-10-13Fixed a load of compile errors, reverted additions to lastPathComponent() ↵Neil Millstone
which were clearly in error. svn-id: r29204
2007-10-13Fixed a huge number of compile errors, moved over features from 0.10.0 branch.Neil Millstone
svn-id: r29203
2007-10-13few more fixesPaweł Kołodziejski
svn-id: r29202
2007-10-13- moved some voice functionallity from KyraEngine_v1 to KyraEngineJohannes Schickel
HoF: - added voice support - implemented opcodes -> o2_setVocHigh 167 -> o2_getVocHigh 168 -> o2_isVoiceEnabled 170 -> o2_isVoicePlaying 171 -> o2_stopVoicePlaying 172 -> o2_getGameLanguage 173 svn-id: r29201
2007-10-12Fix warningMax Horn
svn-id: r29197
2007-10-12Updated the MSVC8 kyra project file for commit #29187Filippos Karapetis
svn-id: r29196
2007-10-12Fix typoFilippos Karapetis
svn-id: r29195
2007-10-12HoF:Johannes Schickel
- added some _skipFlag and _quitFlag handling - extended Screen::fadePal to take an functor for update purposes - changed KyraEngine_v2::fadeScenePal to use Screen::fadePal with a functor svn-id: r29188
2007-10-12HoF:Johannes Schickel
- Subclassed TextDisplayer for use with Kyra2 - Implemented opcodes: -> o2_zanthiaChat 169 -> o2_customChat 152 -> o2_customChatFinish 153 svn-id: r29187
2007-10-11disable spanish version for nowPaweł Kołodziejski
svn-id: r29185
2007-10-11fixed braces and changed vez() all references to intPaweł Kołodziejski
svn-id: r29184
2007-10-10- Made some sound functions a bit more generic for use with Kyra1 and Kyra2Johannes Schickel
HoF: - Added sound support (sfx sound wrong currently though) - Implemented opcodes: -> o2_loadMusicTrack -> o2_playWanderScoreViaMap -> o2_playSoundEffect -> o2t_playSoundEffect svn-id: r29183
2007-10-10Fixed bug in o2_addSpecialExit.Johannes Schickel
svn-id: r29182
2007-10-09Oops forgot to add o2_delay to the opcode list.Johannes Schickel
svn-id: r29181
2007-10-09HoFJohannes Schickel
- Implemented opcodes -> o2_switchScene 0x51 -> o2_getShapeFlag1 0x52 svn-id: r29180
2007-10-09HoFJohannes Schickel
- fixed o2_runTemporaryScript - fixed trySceneChange, now stopping movement should work correctly svn-id: r29179
2007-10-09HoF:Johannes Schickel
- More input handling (should be rather complete now, not finished but nearlly) - Implemented the following opcodes: -> o2_trySceneChange 0x0d -> o2_setHandItem 0x2a -> o2_handItemSet 0x2c -> o2_setCharPalEntry 0x3c -> o2_drawSceneShape 0x3e -> o2_update 0x4b -> o2_fadeScenePal 0x4d -> o2_enterNewSceneEx 0x50 -> o2_setZanthiaPos 0x56 -> o2_runTemporaryScript 0x6e -> o2t_defineNewShape 0x00 -> o2t_setCurrentFrame 0x01 -> o2t_setShapeFlag 0x04 svn-id: r29178
2007-10-09HoF:Johannes Schickel
- make sure we really got uppercase filenames in FILEDATA.FDT - (and silently removed a leftover debug oops) svn-id: r29177