Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-10-02 | Add more tiles code for Swampy | Travis Howell | |
svn-id: r24058 | |||
2006-10-01 | Fix cursor regression in FF | Travis Howell | |
svn-id: r24057 | |||
2006-10-01 | Updated mavc8 project files. (this time it should work...) | Johannes Schickel | |
svn-id: r24056 | |||
2006-10-01 | Updated msvc8 project files. | Johannes Schickel | |
svn-id: r24055 | |||
2006-10-01 | Fixed msvc8 build. | Johannes Schickel | |
svn-id: r24054 | |||
2006-10-01 | Fixed msvc8 build. | Johannes Schickel | |
svn-id: r24053 | |||
2006-10-01 | Update vga timer code to match original PP | Travis Howell | |
svn-id: r24052 | |||
2006-10-01 | Fix error in debug opcode table for PP | Travis Howell | |
svn-id: r24051 | |||
2006-10-01 | Add debug opcode table for PP and other minor changes for PP | Travis Howell | |
svn-id: r24050 | |||
2006-10-01 | Some Elvira opcodes/stubs | Torbjörn Andersson | |
svn-id: r24049 | |||
2006-10-01 | Split the seupOpcodes() function into several functions for - hopefully - | Torbjörn Andersson | |
better readability, and to make it easier for Elvira to replace the entire opcode table. svn-id: r24048 | |||
2006-10-01 | When escaping a cutscene, stop its soundtrack as well. (I can't check if this | Torbjörn Andersson | |
is a problem in 0.9.0 as well, but surely not...?) svn-id: r24047 | |||
2006-09-30 | Revert part of commit 23552 by agent-q. Apparently this slipped in by | Eugene Sandulenko | |
mistake, as DS port sets FMOPL quality in ds/arm9/source/osystem_ds.cpp void OSystem_DS::initBackend(). svn-id: r24046 | |||
2006-09-30 | Added some String tests, to verify copy-on-write works correctly | Max Horn | |
svn-id: r24045 | |||
2006-09-30 | Get rid of CharStar_BaseNode and consorts -- using a simple String is more ↵ | Max Horn | |
efficient, now that it has optimizations for small strings. Also made various related changes, turning char pointers into String objects in several spots svn-id: r24044 | |||
2006-09-30 | Rewrote class String to use an internal (stack based) storage for small ↵ | Max Horn | |
strings, thus avoiding a couple ten thousand heap allocations svn-id: r24043 | |||
2006-09-30 | Fix compiler warning | Max Horn | |
svn-id: r24042 | |||
2006-09-30 | Add support for skipping swampy introduction | Travis Howell | |
svn-id: r24041 | |||
2006-09-30 | Another PP opcode stub. | Torbjörn Andersson | |
svn-id: r24040 | |||
2006-09-30 | Add more small difference in PP code | Travis Howell | |
svn-id: r24039 | |||
2006-09-30 | Added a couple of functions which seem to define the rules for some kind of | Torbjörn Andersson | |
"blocks" game. This looks like it could be cleaned up quite a bit. svn-id: r24038 | |||
2006-09-30 | Add debug output, to find triggers for PP functions | Travis Howell | |
svn-id: r24037 | |||
2006-09-30 | Another slight PP difference. | Torbjörn Andersson | |
svn-id: r24036 | |||
2006-09-30 | Ooops, fix type in vc76_setScaleXOffs() | Travis Howell | |
svn-id: r24035 | |||
2006-09-30 | Add code to move pieces in jumble of PP | Travis Howell | |
svn-id: r24034 | |||
2006-09-30 | Ooops, another mistake in isVgaQueueEmpty() | Travis Howell | |
svn-id: r24033 | |||
2006-09-30 | Ooops, increase count in isVgaQueueEmpty() | Travis Howell | |
svn-id: r24032 | |||
2006-09-30 | Add code for isVgaQueueEmpty() in PP | Travis Howell | |
svn-id: r24031 | |||
2006-09-30 | Enable more code in oops functions of PP | Travis Howell | |
svn-id: r24030 | |||
2006-09-30 | Re-use FF's _variableArray2[] instead of creating a new one for PP. Free the | Torbjörn Andersson | |
variable arrays on exit. svn-id: r24029 | |||
2006-09-30 | Partially unstubbed the PP "oops" opcodes. | Torbjörn Andersson | |
svn-id: r24028 | |||
2006-09-30 | Add mouse cursor support for PP and minor cleanup | Travis Howell | |
svn-id: r24027 | |||
2006-09-30 | Move remaining script loading code to subroutine.cpp | Travis Howell | |
svn-id: r24026 | |||
2006-09-30 | Add opcode table for Elvira 2 and cleanup | Travis Howell | |
svn-id: r24025 | |||
2006-09-30 | Update md5 details for Elvira 1 | Travis Howell | |
svn-id: r24024 | |||
2006-09-30 | Add changes and stubs for Elvira 1 | Travis Howell | |
svn-id: r24023 | |||
2006-09-29 | Increase opcode array size for Elvira | Travis Howell | |
svn-id: r24022 | |||
2006-09-29 | Update opcode table for Elvira | Travis Howell | |
svn-id: r24021 | |||
2006-09-29 | When starting a game, make sure that it has the desired target name. The old | Torbjörn Andersson | |
behaviour was to simply pick the first detected game, which made it necessary to keep the Puzzle Pack data files in different directories. Now they can all be in the same one. (Generally it's not a good idea to keep several games in the same directory, of course, but in this case it's perfectly reasonable.) svn-id: r24020 | |||
2006-09-29 | Some minor formating changes. | Torbjörn Andersson | |
svn-id: r24019 | |||
2006-09-29 | Update credits | Travis Howell | |
svn-id: r24018 | |||
2006-09-29 | Update credits | Travis Howell | |
svn-id: r24015 | |||
2006-09-29 | Update opcode table for PP | Travis Howell | |
svn-id: r24014 | |||
2006-09-29 | Phase 5 of Simon engine renaming. Renamed namespace Simon -> AGOS and | Eugene Sandulenko | |
SimonEngine -> AGOSEngine. Source is compilable and runnable again. I'm done. svn-id: r24013 | |||
2006-09-29 | Phase 4. Some more internal updates., | Eugene Sandulenko | |
svn-id: r24012 | |||
2006-09-29 | Phase 3 of Simon engine renaming. Files renaming. | Eugene Sandulenko | |
svn-id: r24011 | |||
2006-09-29 | Phase 2a. Renaming other minor directories | Eugene Sandulenko | |
svn-id: r24010 | |||
2006-09-29 | Phase 2 of Simon renaming. Simon directory renaming | Eugene Sandulenko | |
svn-id: r24009 | |||
2006-09-29 | First pahse of renaming simon engine to agos. Internal renames. Compilation | Eugene Sandulenko | |
is broken svn-id: r24008 | |||
2006-09-29 | PP uses voice channel for looping music | Travis Howell | |
svn-id: r24007 |